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JBrennan

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  • Current games
    CoC, ArM5, GURPS
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    Kingston, ON

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  1. Thanks a bunch for the advice everyone. Just to be clear, I've never actually run into any of the situations described above in play (thus far, I've restricted myself to published adventures). When I'm first learning to play a new RPG system, however, I like to run a few simulations so I won't be surprised by the, inevitable, confusing or unclear bits in the middle of a game...
  2. It's not really combat-related, but another rule question I can't find an answer to has come up: How does one determine whether an episode of insanity is "Mythos-induced" for the purposes of increasing the Cthulhu Mythos skill? A. It doesn't really matter for Permanent or Temporary Insanity, but with regards to Indefinite Insanity, approximately what percentage of the characters' Sanity loss needs to come from mythos sources to qualify for the skill increase? B. While it seems clear that insanity resulting from encounters with Mythos related creatures ought to improve the victim's Cthulhu Mythos skill, it has never been entirely clear to me just what monsters qualify. I do have access to "Malleus Monstrorum" and considered that, perhaps, the creatures listed under "Creatures of Legend & Folklore" might be disqualified, but guidance from more experienced Keepers would be appreciated in this instance. Thanks in advance for any advice, J. Brennan
  3. Hi, I'm getting ready to run my first ever CoC campaign and have been running simulations to familiarize myself with the rules. Unfortunately, I've come across a number of situations that don't appear to be adequately addressed in the manual. Any assistance from experienced Keepers would be appreciated. 1 - Parries: It's pretty clear that a character may parry one non-firearm attack per round and that the difficulty is equal to the combat skill being used in the parry. Common sense also dictates that if an attack misses, a parry becomes unnecessary. My question, however, is can a Grapple/Parry a missed attack with the intent of disarming on a subsequent round? 2 - Knockout Attacks: Does the Resistance Roll compare the attacker's damage against the victim's Current HP or Total HP? I presume the latter, but am interested in other opinions. 3 - Grapple: The rules for Grappling are a bit confusing. Specifically: 3.A - The second option "knock down the target" is automatically successful, but what does this mean and what exactly are the consequences for the victim? As written, I'm not entirely sure how it's meant to be used. 3.B - There's also some question about how one might break a grapple: Immobilize and the "injury-making" grapples allow STR vs. STR resistance rolls, but other forms don't seem to allow any opportunity (though I suppose the victim could always just attack the grappler)... I guess that's it for now, thanks in advance for any help!
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