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pmcaveney

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  1. The Seven Scrolls of Sisitus These texts are meant to educate military officers on the basics of strategy, maneuver, and logistics. Knowledge: Common among Lunar elites and members of the Imperial Army Cults: Associated: Irrippi Ontor Friendly: Any Lunar, Lhankor Mhy Hostile: It is said that some prominent Zorak Zoran rune lords brag of having eaten the scrolls. History: Sisitus was an Irrippi Ontor scholar who was commissioned by the Red Emperor to prepare a curriculum for training Lunar army officers. After the devastation of the Night of Horrors the empire had a need to train a new cohort of future generals. He gathered together existing texts, some well known in Peloria and some from distant lands, and had a scriptorium turn out hundreds of copies. The first scroll is today a standard textbook for the Heartland Corps. The second scroll is popular with the Cavalry Corps; very few people read the other five, though. However they are commonly found in beautiful wooden caskets that are clearly labeled so that your house guests can spot them easily in your library. For this reason they became a status symbol among the Lunar elite. Appius Luxus is said to read them every night before bed, particularly when he suffers from insomnia; he tells of a priestess who prophesied that the Hero Wars will begin the day after he reads the last sentence of the last scroll. First Scroll: Stars of Victory, written by Emperor Radaidavu in the first age. Compare to Frederick the Great's "Instructions to His Generals". Second Scroll: Twelve Commands, a manual for Carmarian Cataphracts. Compare to the real-world Strategikon of Maurice. Third Scroll: Ormandel's Letter, the text which convinced Duke Martien to hire the Slontan general for his war against the EWF. Restates some of the ideas of Sun Tzu's Art of War. Fourth - Seventh Scrolls: History of the Dorastor Wars, written by a priest of the Nochet knowledge temple named Hensar the cross-eyed. Similar to Thucydides and Xenophon. Procedure: They are not magical and may be copied by the usual means. Powers: A player engaged in self-study who has access to the scrolls gains benefits as if being trained by an expert instructor of the battle skill. Each scroll contains enough knowledge for one season of study. If all seven scrolls are completed then the player gains an additional +10% to their battle skill; this is in addition to the training benefits and may exceed the usual 75% limit. Value: 100 Lunars for each scroll
  2. Beaver Paddle An oval leather paddle, usually made of deer hide (never of beaver.) 1 ENC Cults: Associated: Telmor Friendly: Sartar, Foundchild Hostile: Aldryami cults, Arkat Knowledge: Few History: Telmori shamans have been making deals with the animal spirits in their lands since the dawn age. Procedure: A shaman must contact the Great Beaver spirit and negotiate his cooperation by offering sacrifices, typically of 1 point of permanent POW. One of the beaver's minions will then agree to be bound to the paddle until it is used. Powers: Slap the base of a tree with the paddle to activate. The released spirit will cause the tree to fall in a direction chosen by the player. This is done on the dex SR of the activator and the tree falls on SR 12 of that round. The gamemaster will need to determine the size of the tree - a 25 meter long by 10 meter wide triangle is suggested but local conditions and tree type will determine this. Mark the area where the tree falls; until the tree is removed, movement through the area is at half the normal rate. (This effect stacks with the effects of a slow spell.) Anyone in the area rolls a dodge. On a success, they move aside and may position themselves at a point of their choice on the periphery of the fallen tree. On a failure they are knocked prone and must make a contested roll of STR + SIZ versus 35 to free themselves and stand up. Unfortunates who fumble the dodge roll are struck by the trunk of the tree and take 4d6 points of damage to a rolled location. This item is single use. Value: 500 Lunars
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