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Bilharzia

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Everything posted by Bilharzia

  1. There are no hopeful folks, there's just my suggestion that Mythras Gateway is one way for the Renaissance settings to continue. I did not suggest, nor do I hope that TDM would 'throw extra production resources' to support such a project. It is simply the case that there is a close relation between both the system for Renaissance and Mythras and the approach to the campaign settings, and that Mythras is very active, with TDM's own publications and Gateway authors releasing independently. TDM has recently released "Fioracitta" which is a fantasy city setting based on Renaissance Italian city st
  2. Too ambitious for me Noz, but you might have some luck on the Mythras discord - https://discord.gg/RqwyHdG There's a "Mythic Britain" channel in the campaign settings category.
  3. As Prinz says, there are a number of previously-BRP project which have moved to Mythras - Classic Fantasy and M-Space, for example as well as TDM's expanding settings for Mythic Earth and other campaign settings in science fiction and fantasy. There's a growing number of associated authors writing both for in-house TDM and Gateway publications. Reading what Peter has said in April, it sounds like an interested collaborator would help, the Mythras community is very active and there are lots of people interested in historical settings. At the moment there's nothing in the Mythras range which cov
  4. Perhaps translating the system to a version of Mythras? The Design Mechanism look pretty busy these days, but a Gateway publication with a partner might be the way to go, in the way that Clarence has done with M-Space and Odd Soot.
  5. I would just make the "man" a druid, as per Mythic Britain. As an "elf" he may be a kind-of-spirit himself, or at least a supernatural creature manifest in the mundane world as a normal-seeming man. Maybe I've missed something but it does seem very much like he is a druid (shaman) ... so why the need for sorcery? So, if you haven't looked much at Animism, all he needs is Trance and Binding to find and negotiate with the spirits, and Lore(Annwyn) and Lore(Tír na nÓg) or the Saxon otherworlds, so that he has knowledge of the places and spirits there.
  6. https://www.drivethrurpg.com/product/322125/Dawn-of-the-Red-Daggers-RA1 Dawn of the Red Daggers RA1 From Cthonic Creations (by Umbral Dragon)
  7. Raleel and I talk about and around Animism in Mythras. This episode is less rules-noodly and a bit broader than our first two discussions. https://anchor.fm/opposedroles/episodes/Animism-in-Mythras---Part-One-egitr5 Show Notes: Raleel and Bilharzia discuss how to use Animism in your game, drawing from depictions of spirits and Animism in media, other games, and their own experience of using Animism in Mythras. HeroQuest Voices was mentioned in the podcast https://wellofdaliath.chaosium.com/home/catalogue/publishers/issaries/heroquest-voices/ Bil use
  8. Thanks for the sheet. For those that use it, the rtf document can be pasted perfectly into a Roll20 handout.
  9. Mythic Babylon - I made some notes a while ago listening to the podcast, but I would recommend giving it a listen, I certainly missed some bits and may be mis-representing some things here. Mythic Babylon podcast notes. Set in the land between the rivers - Mesopotamia. Covers the old Babylonian period 1765 BC and can be used several hundred years from that date. Originally designed to be historical setting later added Mythical elements The rise of Babylon under Hammurabi & the clash of great kingdoms - the rivalry between Elam and Mari Mythic elements - monsters and magic
  10. We're back with Episode 2 - this one is about Movement and Engagement. https://anchor.fm/opposedroles
  11. $25.00 for the PDF only version.
  12. It's not clear from the podcast, but are power points to activate powers completely gone now?
  13. You can quite easily borrow Mythras' treatment of skills and shields - one or more Combat Style skills cover a group of weapons known, and shields are treated as weapons with specific traits, one being 'ranged parry' so you can both parry missiles with a shield and also use them to passively ward a number of locations, if you're using hit locations. Mythras Imperative is a free download and has the core combat system detailed. Combat Styles are as broad or as narrow as the campaign setting wants, so a Roman Legionnaire might include all the weapons he is equipped and trained with, a barb
  14. If you read Spanish there is Mythic Mediterranean https://www.drivethrurpg.com/product/166601/Mediterraneo-Mitico
  15. Much of this is a straight lift from the current Mythras sorcery rules.
  16. If you're only visiting Roll20 I'm not sure what its tracking, other than you're visiting Roll20.
  17. Wouldn't using a different browser do as much? Or if need be a new user account on your pc created just for roll20? Not difficult to create and once done extremely fast to switch to.
  18. The SEs is the point! Personally I've thought of doing this for general combat as well, it's how Call of Cthulhu runs combat. It would mean one side will always gain a SE as long as someone succeeds their roll. I would do it for speed, it's not realistic but it solves the "stand-off" problem when you have two skilled combatants attacking and parrying off each other with nothing happening.
  19. I have thought about making spirit combat use opposed rolls instead of differential, making a successful defence give a special effect.
  20. I'm looking for another player as a 4th spot, currently have 3 new players all late teens for the Mythic Britain adventure in the Waterlands supplement. Likely running every other Sunday, time around 5pm UTC. https://app.roll20.net/forum/post/6781457/runequest-mythras-looking-for-players-mythic-britain-the-great-mire
  21. "Arms and Equipment" for Mongoose RuneQuest II has a big section on ships including prices, the price scaling looks reasonably close to Mythras core.
  22. I have to echo Gryph and soltakss - I like this format for a supplement - it's building on an existing setting by presenting an unusual region in more detail, it's got region-specific encounters, natural and supernatural creatures, environmental hazards, colourful and important NPCs detailed, a short but varied adventure (travel, social interaction, a mystery, mayhem, the supernatural, an Old Man who may be Merlin or ... Tim) and enough additional adventure cameos to make a campaign of it. Another good 'un from Mark Shirley who also wrote Mythic Constantinople.
  23. Despite not posting for quite a while I'm still running an irregular session of Mythras in Glorantha at 1700 UTC on Sundays. We're using an adapted version of the RQ2 Borderlands campaign. The group has recently lost a player so we have a potential spot for someone who is interested. No knowledge of Glorantha or of the system is required, just an interest. If you want an idea there is a campaign diary although now it's very much out of date: The Roll20 game: https://app.roll20.net/lfg/listing/101876/borderlands-rq6-slash-mythras-gloranthan-campaign
  24. It's not really set in The Fens, it's a bit further north around what is now the Humber river, (in 'fenlands') with York at the north. Now you would say it's the midlands and into the North of England around the Humber estuary, the campaign area does touch The Fens in the south but isn't actually set there. I'm reading through the supplement and love it so far, the only oddity to me is the description that the location is the east of England which I think of as East Anglia.
  25. In most circumstances any successful roll of your combat style using a firearm will also grant you a special effect, unless you are allowing the defender to Evade after the shot is taken, so that, yes, you would use Pin Down in this case. For your situation you might insist that the PC use full auto or at least Burst fire depending on how many bad guys there are, as it says they would have to make an Opposed Test against the combat style roll using their Willpower. As the rules say, they won't be able to fire back but can take any other action as long as they don't expose themselves.
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