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Bilharzia

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Posts posted by Bilharzia

  1. Quote

    Generative AI Has a Visual Plagiarism Problem

    Both OpenAI and Midjourney are fully capable of producing materials that appear to infringe on copyright and trademarks. These systems do not inform users when they do so.

    Quote

    Following up on the New York Times lawsuit, our results suggest that generative AI systems may regularly produce plagiaristic outputs, both written and visual, without transparency or compensation, in ways that put undue burdens on users and content creators. We believe that the potential for litigation may be vast, and that the foundations of the entire enterprise may be built on ethically shaky ground.

    https://spectrum.ieee.org/midjourney-copyright

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  2. They are found in different Milieus, with an overlap. Scimitars are found in Medieval, Renaissance, Enlightenment. Sabres from Enlightenment to Industrial. Sabres are very modern weapons. But if you want to put a Westinghouse Variable Cartridge Blaster in a medieval game, go ahead if that's what your games are like, you do you.

  3. 9 hours ago, pachristian said:

    And doing it to a player once is a great way to get them to stop always choosing "Hit Location Head" and start getting more creative with their special effects.

    Blind Opponent is a critical-only defensive special effect.

  4. 8 hours ago, DreadDomain said:

    Hey Bil, I love GURPS, it's one of my favorite systems to be honest and I guess Mythras scratches that same itch for me. Both are mechanically well designed and internally consistent. They also "make sense", as rules feels "right and credible". Of course GURPS has so much more than Mythras but Mythras does a lot of things just... simpler (not quite the word I am looking for). And as shown in Destined, it scales up much better. There really isn't a lot of things I would change in Mythras.

    The two systems definitely appeal to a similar type of player. What I have noticed is the GURPS people tend to think "what's the point?" when they are looking at Mythras, and while Mythras players might have an interest in the GURPS supplements the system is not appealing at all. Whenever a call for more realism comes the "Mythras should be GURPS" poster comes to mind ... because that's a siren call coming from the GURPS side of the brain.

    Sorry for messing with your thread! Your takes on these supers characters are very entertaining by the way.

    • Like 2
  5. Quote

    Can you point out any particular mechanics from "the Nash/Whitaker branch" that you think would be hard to adapt into RQG or another BRP-core game, and what you think would be challenging?

    None of it is "hard to adapt" or "challenging", I was responding to the notion that it would "work easily with RQG" - and my answer is no - not "easily". with some work re-jigging the system? Yes. But personally, I would rather just use Mythras as the system and use the Gloranthan setting. I have no wish to go back to running RQ2/RQG ... because if I did want to do that ... why bother with Mythras in the first place!?


    That said, these things come to mind:
    1. Skills - I suppose "spirit combat skill" can substitute for Binding, but it is not quite the same, since Binding is used for negotiation and commanding spirits, as well as combat. Trance doesn't have a direct equivalent. There is also Willpower which you would either bring over into RQG or drop. There's no resistance table in Mythras, it's all skills Vs skills with occasional limits imposed by characteristics.

    2. Combat/Negotiation - Spirit Combat uses special effects which you could use, it means adopting that way of running a "combat" (which can also mean negotiation) but it does also raise the question of then why not use the Mythras combat system itself as well? Spirit Combat "damage" is quite different, I'm not sure which way you would go with that. Most of the SEs could be used. There's no model for Tenacity in RQG, which I prefer so that spirit combat is kept separate from magic points, but that's an option.

    3. Spirit Abilities are the building blocks of spirits in Mythras - many of which transfer ok, but many of which don't. The Bless/Curses would need re-making as about half of them don't mean anything in RQG.

    4. Spirit types - I'm not sure what you do with the RQG spirits - do you convert them? bin them? make your own using the spirit bestiary as a thematic guide? Most Mythras spirits use abilities, not spells, but RQG spirits rely on spells almost entirely. There's a whole chapter in the bestiary so again I don't know which way I would go, either way you have to re-work the spirits.

     

    Quote

    I usually think of most subsystems of the "extended BRP family of games" as pretty inter-compatible with one another.

    Broadly true, then when you get to the specifics, there are some big differences.

    • Helpful 1
  6. I did it the other way around, that is, put the Gloranthan bits into RQ6. Done like that, it is incredibly simple, largely because RQ6/Mythras "runs" Glorantha pretty easily. There are also resources like Notes from Pavis, which assume that you are running RQ6/Mythras with Glorantha by default.

    Putting RQ6 Animism into RQG depends on how much and which of the mechanics you want to transfer. Spirit Abilities, animist skills, and some other skills, spirit combat all work differently from RQG and may be a pain to retro-backfit into RQG from Mythras. So, it's possible but not easy depending on how much of it you are interested in using. 

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  7. I don't think you have a choice. If there's interest from your players in M-Space and you want to try something new then it seems like a no-brainer to me .... run it! I don't get the relevance of other people's preferences. If it works for you and your group, great, if you you all hate it, great, there are a million other rpgs to try out. Outside of concrete game design principles like "I only play rpgs with classes and levels" or "I hate narrative dice" there is not a lot other people can meaningfully say about choices between rpgs, it's very much by feeling and tastes of the players.

    I am not sure Traveller's vast quantity of material is necessarily an asset if that material is not of interest to the group. Mothership has practically nothing but people want to play it because it evokes the mood they are interested it (SF horror?). When I look at Traveller's stuff I feel about the same as I do looking at Harn - I'm sure there's a lot there, and it's a lot of "stuff" that I have no interest in.

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  8. One week remaining on the Mythras Campaign Premise event

    https://discord.gg/RWxC9wD5?event=1027113068586610699

    Please note this is entirely a fan-initiated event with no connection with The Design Mechanism, the publishers of Mythras.

    Prizes! There are prizes as before - a DTRPG coupon and a custom campaign map for the winner.

    Publication! All entries will be released once again as a Mythras Gateway PDF subject to approval from TDM.

    Campaign Title
    Twitter Pitch (240 characters limit)
    Elevator Pitch (200 words limit)
    Notes 

    Attached is a PDF of the campaigns submitted so far.

    22_October_Mythras_Campaign_Premise.pdf

  9. None that I know of for Monster Island specifically. A starting point would be to adapt NPCs or adventurers from a CoC adventure. There is a team of modern Mythras adventurers in the adventure White Death, although they are all very military-focused.

    • Helpful 1
  10. As a follow-on from Giftember, we are running a Mythras Campaigns Event on the Mythras Discord:

    Please note this is entirely a fan-initiated event with no connection with the Design Mechanism, the publishers of Mythras.

    Submit up to two premises for a new Mythras campaign. We have provided a short framework to guide your submissions.

    This event will run until the end of the month to give everyone time to think about and refine their proposals.

    Prizes! There are prizes as before - a DTRPG coupon and a custom campaign map for the winner.

    Publication! All entries will be released once again as a Mythras Gateway PDF subject to approval from TDM.

    Campaign Title

    Twitter Pitch (240 characters limit)

    Elevator Pitch (200 words limit)

    Notes

    Maximum TWO campaign pitches per member.

    https://discord.gg/NXm83Km6Qh?event=1027113068586610699

     

    For a general discussion on campaigns, Inwills' Mythras Matters podcast recently covered the topic with two guest "experts" on the subject, Matt E and Raleel - https://www.buzzsprout.com/266482/11350702-1-41-creating-campaigns-and-continuing-to-play

    Well worth a listen.

  11. On 9/29/2022 at 9:39 PM, g33k said:

    The cover art looks to me like it's a somewhat-later implied timeframe... does it have some Enlightenment flavor, not just Medieval-to-Renaissance era?

    From what I know it is supposed to be distinctly 15th Century, although the setting may have changed in development since I last talked to Dan about it, 2 years ago.

  12. We had a competition on the Mythras Discord to make new Gifts. Attached is a compilation of all the entries. Please note the disclaimers in the introduction - none of these have been playtested, nor should they be considered official in any way. The intention is that these might give GMs some ideas for new Gifts to use in their campaign, as well as just signposting that Gifts exist in Mythras and can be used in your games.

     

    Gifts_250922.pdf

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    • Helpful 1
  13. 10 hours ago, Chaot said:

    They're good books, but they aren't a substitute. All those hit locations and strike ranks getting in the way of my fun.

    Strike Rank calculation! Sheesh you're telling me! Truly the bane of many a Mythras combat encounter. All those Strikes, not to mention Ranks getting in the way. Why oh why they didn't dump that stuff for a simple initiative system is a real puzzler.

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  14. On the subject of a Roll20 compendium - there is none currently for Mythras, or BRP afaik. For creatures, there is a way around this, which is to use the Mythras Encounter Generator https://mythras.skoll.xyz/ and build a library of NPCs and Creatures there which can be imported directly into Roll20. Foundry VTT also has support for the MEG. Hannu's https://notesfrompavis.blog/ has guidance about using the MEG, and has a huge amount of reference material for GMs.

    For your dark fantasy campaign:

    Monster Island - a lot more sorcery, drugs, potions, obsidian, bone, and stone weapons and armour, an animist culture, a sorcerous culture, dangerous gods, and a lot of new and strange flora and fauna.

    Sorandib - Alchemy and artifice - making golems and making custom potions.

    Ships & Shieldwalls - mass battles and rules for ships and shiphandling.

    Luther Arkwright - sanity rules, dependencies, and low-grade super powers (more like feats) if you want that.

    Any of these can be used with Mythras core rules or with some adjustment any version of BRP.

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