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  1. May be using the Treasure Factor as in RQ2 could help ? Sweet. Would Plunder have that information? (Attractive since it's $4.95 haha)
  2. I am designing a sandbox low-magic fantasy setting based on the BRP basic rules. I understand that combat is generally far deadlier than in D&D, but is there some quick metric or rule of thumb to help balance combat deadliness to the party? I'm thinking a formula based on primary attack, ac, and hit points?
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