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Alex Greene

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Everything posted by Alex Greene

  1. Oh, that's awful news. Sorry to hear that your universe died.
  2. Have the Powers That Be considered retooling something like Mythras Imperative into a solo game system? A future project to consider.
  3. Looking forward to tomorrow's releases. When you update M-Space, will this come through automatically on DriveThru?
  4. Or we could just learn Spanish ...
  5. The thing I love about a roleplaying game is the ability to tell stories in it. Some systems are explicitly built around storytelling: the Chronicles of Darkness and its satellite settings are billed as "The Storytelling System." I am finding Mythras better suited to general storytelling than an awful lot of contemporary roleplaying systems. I found myself wondering why this is so. I can think of a few things that stand out. Character Generation: Your characters are not constrained by class. Some farm boy could grow up to be a sorcerer, sure: or he might find a calling as a physician, alchemist or entertainer, and seek out adventure according to his skills and gifts. Connections: Your character is not alone. Unlike, say, Traveller, where your Travellers can leave all your Allies and Contacts behind with the next Jump out of the system, your connections are never far away in Mythras, because what is implied is that your Adventurers have to come back to their locus of operations if they are to advance with their people. Speaking of people ... Cults and Brotherhoods: Your characters really are not alone. There are Cult and Brotherhood memberships, as well as duties and responsibilities, to take care of. It looks as if half the time, the Adventurers are doing the classic dungeon crawling, and the rest of the time they're learning, reaching, advancing or deposing scheming Rivals, or warring against rival Brotherhoods out for the same goal as the Adventurers' faction. Those are the three that stand out. How about you? What makes Mythras outstanding for you?
  6. Yeah, there is a font size adjusting option. Did you cut and paste the odd text?
  7. I love Roman Antique for headings and captions. Main body text, not so much. Garamond's a bit small - smaller than Times New Roman characters at the same font size. I use Gentium, when I'm not using Times New Roman. If I'm writing a document that someone else will be editing, plain Times New Roman all the way, nothing else. As for displaying numbers, when I'm working on mathematical and numerical displays, would you believe SimSun does the most mathematical-looking number displays? It's for Chinese characters, but it really works for numbers.
  8. Done and bought. Very nice it is, too. Chances are, I'll find a way of including a few Tasks in future supplements, including:- - Group Climb (Athletics-based Task); - Follow The Money (Bureaucracy); - Who's Foolin' Who? (Deceit); - Summoning Something (Or Sending It Back) (Invocation).
  9. Use it for pure retro pleasure. Grab the RQ6 Games Masters' Pack from the Design Mechanism site, right where Loz pointed. Print out the tables from that, glue them to the inside of the screen, and enjoy playing a modern game with a retro look.
  10. Any chance to add Passions to the page?
  11. "Okay, Fred, it'd be a Herculean task for everybody else, but the Force is strong in you, so it's Very Easy. Just roll the dice, will ya? Any roll but 00 is a success. 00 is a fumble." *rolls 00* "The Force must be taking a holiday today, Fred ... WATCH THAT WA - oh, never mind."
  12. The discussions on here are just as fun as they are on any Traveller board. Suddenly, I feel right at home here.
  13. You can add Chaotic Features, too, as "random genetic mutations caused by radiation."
  14. Use the Mythras Mysticism rules, specifically the Invoke Trait rules. You'll find that they're easy to implement. If they're genetic mods, add them not as Talents that have some sort of cost, but more like Gifts (again, see Mythras Core Rulebook for Gifts) Also, see the Creatures section of that Core Rulebook. Where the power is something like "sense magic," replace "magic" with the word "psionics," and you could be on to a winner.
  15. That was nice. A good balance of Adventurer action and investigation. A bit of peril, a rescue, some diplomacy. Some secrecy. And a very human adventure.
  16. I did manage to get my hands on the GM's pack, though. Thanks. Lawrence.
  17. Last one there orders the fried kalamari! There's plenty there to go around - someone caught a Kraken off the coast this morning!
  18. Just out of curiosity, what did happen next after the earthquake and the collapse of the statue of Myceras at the end of Anathaym's Saga in the Core Rulebook?
  19. Just stumbled across a tumblr blog, Librum Prodigiosum, which contains a most comprehensive list of monsters, creatures and beasties, just begging to be statted up. Librum Prodigiosum I have only started looking at it, and found myself thinking "Can I fit this into an adventure? How about this one?" Tumblr. THE new place to go when you're window shopping for monsters.
  20. The question to ask is, "Does Mythras do the job that you want it to do, or do you have to do the job that it wants you to do?" Yes to the former, no to the latter. Long answer? - Is Mythras versatile? Yes. - Is Mythras scaleable? Oh, yes. - Can you run one-shots in Mythras? Definitely. - Can you use Mythras to create settings for campaign play? Certainly. - Is it a good game for doing more than just dungeon crawling? Most assuredly. - Do you know what to do, right off the bat? As a player, the game takes you through every stage of character development. Games Masters, you have to wait your turn till the bit at the end of the book, but what the hey, you had to get used to that anyway; but yes, whether you're a novice GM or a boss-level veteran of several campaigns, the book works for you. - Do you want to buy Mythras? Do you see yourself having to buy spares because your first and second copies are falling apart, and have your players come back to your setting time and again because they can't get enough of it? Can you love this game as much after its major name change? Well, that is up to you. On a personal note, I have never played RuneQuest. But I can happily play, or run, Mythras. Weird, or what?
  21. So how did the sale go? And I really bought Mythras at the wrong time - this came up after I'd bought the thing.
  22. The Gods, pretty much all of them, were depicted as being very happy with leaving the world alone. It's only Christians who developed the sick idea that the world was fated to end on their watch. None of the deities in the worlds I build have Designs For The Planet because they're happy with their place in the Divine Ecology. The Fates spin mortal lives into being, shape their journeys through life, cut the threads, and the souls go to the Death Place which is filled with the energy of rememberance. Gods claim devotional Magic Points from their worshippers, and Death Gods' devotional Magic Points come from acts of commemoration. All is well, and if some deity pops up swathed in hellfire, looking like Dark Judge Fear from Judge Dredd and spawning millions of zombies, it would never fit in with any functional pantheon. At best, it's a story of Alien Invasion, and at worst it'd feel like warmed-up Tolkien, and believe me when I say that he'd taste rank after all this time interred. In short ... alien gods that look like something from a Seventies Prog Rock album cover just do not belong.
  23. I do like giving Cults an evil reputation - but that's no more than mothers fretting that their kids are going to run away to sea, or join a circus or even the theatre, and when they find out that their kid really has become an actor, they sigh with relief and tell their neighbours "At least she didn't join Madam Leather's House of Ill Repute as one of their working girls. She might traipse around a stage in her underwear, but at least she's got standards."
  24. When I'm working on a setting, I like to give my Evil Cults a reason to be there. Corruption tends to find itself in the upper echelons of the more mundane trade guilds - once they get a sniff of power, they will stop at nothing to seize it, including opening Devotion and Exhort skills to some Evil Entity. But the Evil Entities also have a place in the story: they don't have designs on the whole world. Just one soul at a time. No ancient armies of misshapen Goblorktrolldrow whatever stupid name you give the Scaly Grunting Masses Whose Miniatures Will Need Monster Flesh Tone Number 37 Green To Paint this week. Faustian deals, Star Chamber politics, abductions and mundane legbreakers in dark alleys.
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