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Alex Greene

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Everything posted by Alex Greene

  1. Of course, the whole point of high INT is to learn from your errors more rapidly. Slow-witted people commit the same errors and gaffes over and over and never advance; but the characters who fail, and often fail spectacularly, but who learn not to commit the same error twice, rise in capability like those Velociraptors in that dinosaur movie series. I'd encourage the characters who invest in INT to learn from their missed rolls, and particularly from their fumbles - if they survive those fumbles. Don't nerf the smart ones. If their skill ratings race ahead of their less mentally-endowed peers, that's the price the others must pay for making INT their dump stat. I'd like to point out that Legend has at least one Heroic Ability which increases the rate of learning a specific kind of skill class - Linguist, specialising in learning new languages with speed and ease, for the Dr Daniel Jackson fans. Also, Legend makes use of Improvement Rolls during down time, and the amount of Improvement Rolls a character can obtain depends on CHA, not INT - so high-CHA characters in Legend can also learn more rapidly by dint of having more connections around who are willing to train them.
  2. Ditto. I can't see it seeing nearly as much use as MoL I.
  3. An amazingly accurate observation, even if one made in jest.
  4. There's a reason for that.
  5. It's for that reason that I'd only allow it even to turn up in a story where everybody knows that mature themes are going to be touched upon - something that Legend allows with the inclusion of the Seduction skill, the Divine spell Aphrodisiac and, of course, everything in Arcania of Legend: Blood Magic. If Seduction skill is not suited for the campaign, Craft (Torturer) certainly won't be.
  6. As a Games Master, I wouldn't allow Torturer to be either a Lore, Craft or Art. And even as a Craft, it would not be made available to player characters. Too many ethical issues, and there'd always be the one player who gets bored and stupid, and wants to try it out on random NPCs and the other player characters, like the player of a thief character who suddenly says "I backstab the team leader!" out of the blue when he thinks the focus of attention's shifted away from him for a moment.
  7. Would anyone like me to release a new version of Reptilians of Legend? I'm looking at increased player character and Games Master options for our scaly friends, along with a few new surprises altogether. I gave orcs a pretty good treatment in The Blood Path, and I hope I did them honour - I just want to give Saurians, Lizard Folk and Serpent People the same treatment. Among other things I have lined up: Saurian deities and cults; Lizard Folk shamanism; Serpent People cults and orders. Typical spells, including sorcery spells I'm borrowing from my contribution to Spells of Legend and a few ideas I'm borrowing from Arcania of Legend: Blood Magic. For all of them, more detailed information on cultural backgrounds, career options and so on. And perhaps new stuff altogether, and maybe - with a little inspiration - a surprise or two. Anyone interested in this?

  8. Gods, somebody give me a commission to write a canon Mongoose Legend book!

  9. Would anyone like me to release a new version of Reptilians of Legend? I'm looking at increased player character and Games Master options for our scaly friends, along with a few new surprises altogether. I gave orcs a pretty good treatment in The Blood Path, and I hope I did them honour - I just want to give Saurians, Lizard Folk and Serpent People the same treatment. Among other things I have lined up: Saurian deities and cults; Lizard Folk shamanism; Serpent People cults and orders. Typical spells, including sorcery spells I'm borrowing from my contribution to Spells of Legend and a few ideas I'm borrowing from Arcania of Legend: Blood Magic. For all of them, more detailed information on cultural backgrounds, career options and so on. And perhaps new stuff altogether, and maybe - with a little inspiration - a surprise or two. Anyone interested in this?
  10. The Blood Path, an adventure with orcs for Legend, finally went live on the DriveThruRPG site today! Go and find it here. The Blood Path Of all the enemies player characters love to engage in roleplaying games, no more popular enemy exists than orcs. A default enemy, an excuse to have the characters make use of their combat moves, orcs are a staple monster in many tabletop fantasy roleplaying games. Modern MMORPGs such as World of Warcraft have begun to challenge this attitude, making orcs over as the honourable Klingons of fantasy roleplaying games; but the Monsters of Legend and Cities of Legend: Skarr, City of Orcs sourcebooks still cast them in the same old light – as monsters. All that changes here. A chance encounter by the roadside involves the adventurers with a party of orcs on The Blood Path, a sacred quest for vengeance. But things are never quite what they seem... Will the orcs prove friend or foe? Can the adventurers thwart an evil that if released has the potential to claim thousands of lives – orc and human alike? Follow the Blood Path and forge your Legend. A Legend compatible scenario, The Blood Path can be converted for use with most D100 game systems with very little effort.
  11. Version v.1.2.

    192 downloads

    A preview of The Blood Path, an orcish adventure for Mongoose Legend by Alex Greene. This preview comes from the DriveThruPG site.
  12. 184 downloads

    Carbide firearms, using a different technology not based on black powder. For alternative Legend campaigns. By Alex Greene.
  13. Watch for my next document, a Legend adventure based on a dream I had recently. You'll need Legend Core Rulebook and Monsters of Legend. Optionally, you'll need Cities of Legend: Skarr, City of Orcs, though it's not necessary.

  14. 272 downloads

    Creations - Familiars; Homunculi created by alchemy; animates - mechanical servitors created by sorcery; golems; Galateas - creatures flesh wrought fro unliving matter by Divine grace; and Creatures, the products of obscene sorcery, fashioned from dead flesh or synthetic flesh that never lived. Assistants, loved ones, comic foils, deadly Juggernauts and implacable enemies. Creation mechanics for the Legend roleplaying game.
  15. And with my first post here on this forum, I'd like to say hello, and to say a bit about me. If you frequent the Shadownessence World of Darkness forum, you'll already know me as Libra, a moderator on those boards. I am also a published freelancer. I've had material published for White Wolf and Mongoose Publishing. My articles have appeared in Signs & Portents, and articles I've written have appeared in both Traveller Compendia published to date - the two-part "Medic!" article, "Old Flames," "The Flying Money Pit," "Balancing The Books" and, of course, The "Thing In The Pit" - my favourite S&P article. All of those were, of course, for Mongoose Traveller. Before that, I'd had articles published in White Wolf's World of Darkness: Dogs of War, the Hunter: the Vigil Core Rulebook and the Hunter: the Vigil supplement Night Stalkers. So I'm not entirely unpublished. I joined BRP Central because of the Downloads section, and the facility to allow me to upload and share documents of my own. And as of the time of this post, I currently have two articles available, both for Legend, on this very site. Potion Creation in Legend Reptilians of Legend I have made these articles entirely Open Content, so you can use them and enjoy them as you see fit. Feedback would be appreciated, particularly on the Reptilians article which is open for revision. Enjoy, and I hope to enjoy hanging around on these fora.
  16. So far, I have published two documents here - Potion Creation In Legend and Reptilians of Legend. If I have any more ideas for Open Content documents for Legend, I'll write them up and publish them here. Enjoy, and please give me feedback.

  17. 679 downloads

    Saurians, Lizard People, Snake People, Ophidians - all the scaly monsters hitherto left out of Legend. Includes a couple of unique interpretations of reptilian lore from the mind of Alex Greene.
  18. Welcome. If you've got White Wolf's Hunter: the Vigil core rulebook, or the Night Stalkers supplement for H:tV or World of Darkness: Dogs of War, you'll be familiar with some of my writings. I've also written articles for Mongoose Traveller, including "Old Flames" and "The Thing In The Pit" which have appeared in Signs & Portents Magazine. I have now turned my attentions to Mongoose's Legend title.

  19. 296 downloads

    Rules for potion creation in the Legend roleplaying game.
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