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Qizilbashwoman

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Everything posted by Qizilbashwoman

  1. I'm sad that there has been neither outpouring of fan art nor suggesting for terrible Duck names and origin stories and roles. I suggest we start with the premiss that they worked for the Lunars. After all, they suffered courts-martial from the Lunars... Moor Duck would be a Loonie
  2. uh... there's an Unlife Rune and it is a Chaos rune. Vivamort-Nontraya and Gark have it, although we'll have to see in the new GGG. Undead creatures were subsumed by it, including skeletons. I believe it is Trollpak that notes it is an exceptional use of undead by Zorak Zorani that uses his Disorder and Death runes to raise creatures of death; it's specifically not Chaotic. I know Chaos is a specific rune, but Unlife is a subrune of it! Also, Cave Trolls were warped by Chaos, but they aren't Chaotic. There's a difference. You can be cursed by Chaos and not actually Chaos yourself. The taint of Cave Trolls is present but comparatively minor, and honestly a relatively good boon, and they show no Chaos behavior. They're pretty much pure troll minus usually being dumbasses of the highest order.
  3. Necromancy is Chaos, like the Undeath rune it uses; Zorak Zorani "necromancy" doesn't involve the Undeath rune (if I remember correctly) because it's actually an extremely bizarre use of ZZ's Disorder rune. Selling skeletons to necromancers is kkiiiiiindddd of "working with with necromancers" Also they are explicitly Pentan and they also definitely fought on the Pentan side.
  4. there are some influential and important scientific and academic groups that still operate through yahoo groups lists because there was never a reason to change to somewhere else and lose all the past discussions. i belong to a few.
  5. You think the trolls are working with open necromancers? I think we have different understandings of how trolls relate to necromancy. Only Zorak Zorani tolerate the undead, and it's their own warriors who are reanimated to keep fighting after death.
  6. actually option two means that for a second you Mask the god: you get a thunderous sound to your voice, your eyes crackle, and you are a tiny vision of Orlanth. You aren't saying "remember when Orlanth...", for a moment "I Orlanth am VICTORIOUS" You channel the god. You ... kind of become the god.
  7. WHAT'S THIS, THEN? HORRIBLE NECROMANCERS BY GONN ORTA PASS? RESPONSIBLE FOR THE NIGHTS OF HORROR? @metcalph
  8. SOUNDS LIKE A JOB FOR... DUCKS @DannyK
  9. Canonically are we even sure any of the Orathorn necromancers even survived the battle?
  10. what if the reason it's famous is because the story has stood the test of time as the moment Ol' Josie really masked Ernalda? It's been told so many times by the fire it's now basically clan lore (hence my notion for an earlier date) and kids already have been dressing up as Ol' Josie?
  11. if that event has entered into the lore, it is easy to heroquest it. 1602 was only 23 years before Canon Now, though, so it's not as easy as if Ol' Josie's Earthday Market was more of a 1500s thing. That's solid myth, and might be a really hilarious heroquest to investigate the truth of.
  12. let's be crystal clear that Chaos ate the Red Emperor, his entire family including his children, and Hon-Eel while trying to protect the latter group. This is during the Mask period, so this is when his bloodline is partisan; I can't remember which House this Mask came from. I know he can respawn but canonically he accidentally nuked himself. This is one of the truly great moments in Lunar history. I fully believe the Tork Sultanate is ultimately responsible for the downfall of the Lunar Empire (as much as I hate the Great Man theory of history).
  13. I'd like to see Glorantha: Starships, which would be like Starfinder, the space version of Pathfinder - aliens and robots I mean "construct-golems" use D&D magic as science. I'm not a fan of D&D but the idea is exceptionally cool because you have demonic rifles and efreet-enchanted spacesuits for walking on the Sun and druids to maintain living ships, etc. A Glorantha: Starships mechanic would involve a lot of the same cultic activity as the game now. Mahome runs your engine or whatever.
  14. FLAMAL HAS A FEELING RIGHT NOW also wood represents "life" so it's not as odd as it might seem
  15. ... to start losing and then the Mask panicked and tapped his Moon Rune as a Chaos rune, then did what we colloquially refer to as "stepping on His own phallus"
  16. this is what the God Learners did. when the changes got too big, the web snapped back into place and it was like nothing they had ever done had ever changed. Heroquesting can change things, but changing the actual past in big ways isn't gonna work - things that affect the literal past rather than affecting the way things work now, like "the story where the spirit leaps the river now isn't about tricking the fish but simply using it as a springboard" is kosher but "I stopped the Sun Stop" is treyf. You can't stop the Dragonkill, or the Red Emperor's Egi from being maimed by the Sultanate of Tork. It's too big a change. Think of time travel rules. But you can change small things. You could probably change the fate of a minor spirit at the Battle of Castle Blue, thus ensuring it lives (or dies). It's like... Doctor Who rules. There are fixed points. Mostly we heroquest about the future. We fix heroquests that Chaos has tried to change, or use them to empower ourselves by mimicking the god until we, too, can take its form. Or we use it, as the famous Valare Addi did, to learn the truth of history (or create propaganda about it): what happened in the past? What did the gods do? What lore was lost?
  17. Agreed, and thanks for the clarification - I know least about Malkionism as any part of Glorantha because it's already essentially an abhorrent creed to me, and Rokarism is like a distillation of the worst of it. Things seemed okay at the beginning in Danmastalan and even interesting, and then immediately everything went buck wild.
  18. Hey they're actually in the Bestiary, just ... not where I expected them to be in the Index. Thanks!
  19. Historically, golems are a Dangerous Mistake. It requires deep applied theology (however that works in your system, i.e. magic) to make one because you're creating sentience - it's not necromancy, but depending on your game, it might be worse! This is what Mary Shelley gave us in the (novel!) Frankenstein, which is a relatively excellent spin on the original story of the Golem of R. Löwe of Prague: a golem furious at the demiurge who recklessly made it. It's the perfect thing for a sorcerer to make, because that's basically what sorcerers are all about: a little knowledge and a lot of hubris.
  20. now that's Orlanth Victorious were they hollri? also, are hollri troll-like? they seem like they must have the Person Rune but I've not really read where they came from. I'm guessing they are like snowbominable snowmenz?
  21. Almost: the original Abiding Book wrote itself out of thin air on Jrustela; then the God Learners happened. The Luathan Quake sunk Jrustela and the original copy of the Abiding Book was lost. The Shielded Abiding Book was indeed a GL-altered version of the Abiding Book, but it didn't survive. Most GL used the original Abiding Book. Later, Rokar decided (apparently entirely incorrectly) that the Abiding Book had had been altered by the God Learners for their own goals, so he purged it of Bad Ideas, thus bringing us the Sharp Abiding Book. The Abiding Book he purged was the standard 216-verse one. His Sharp version left only 72 verses.
  22. Well, and to their credit, it was the first attempt to systematically examine the religious practices of various peoples and compare them. This work is admittedly pretty important to Glorantha, at least theoretically. It's comparative religion, except, of course, that magic exists, so a little more complicated. The GL generally agree that the gods are not, like, really gods, adhering outwardly to the Jrusteli Abiding Book. They applied rigorous scholarly discussion to the situation and to be honest here on this board and elsewhere throughout Gloranthaland you'll see nerds using terms God Learner terms like burtae (a God descended from more than one rune, like Umath, son of Primolt and Ga) and srvuali (a God descended from one rune, like the Three Brothers Dayzatar, Arraz, and Lodril, who emanated from Primolt) and the like to talk about the Gods, and the Monomyth is explicitly their reconstruction of the underlying mythos common to all savage (non-Malkioni) Glorantha. (The Zzaburi had strong opinions on these mortal Jrusteli assertions, leading to several extremely unpleasant events such as the Luathan Quake). The real problem with the God Leaners was a familiar one. They just ... got carried away and got besmoted. Which seems to happen repeatedly to accelerationists: Bright Empire, EWF, God Learners, Lunar Empire: y'all get good and interesting ideas and just take it too faaaar. The God Learners actually Took It Too Far in Many Different Ways, which is sort of interestingly different from the Gbajid debacle, the Dragon Drama, and the Lunar Lunacy: they sort of went in every single direction possible all at the same time, and half the GL were apostasising the other half as devils. The Clanking City Heresy was a God Learner cult. I like to think of God Learnerism as "Protestantism", because it's all splinter movements of splinter movements. The Zistorites of the Clanking City were extremist Reconstructionalist Hadmalists, for example; Hadmal theorised on the idea of the core runes and then extremists splintered his followers; then the Reconstructionalists came up with a new paradigm of a "missing" rune and the extremist core of that group, the Zistorites, decided to make it. The entire Middle Sea Empire is like a fantasy version of reading about the weird religious movements of North America.
  23. i focused on the Armenians because where they live have many similarities to Dragon Pass. Most areas are actually classified as Mediterranean climates or are mountainous areas so they are just a hair too cool to be Mediterranean (so they get actual snow in winter). The Viking one I picked only because I wanted to show the actual size that longhouses can get. Also, the Longhouse Cultures of the Northeast of North America wasn't just *pre-*Columbian; it lasted a long time after. Longhouse politics affected early American political thought and social life - the word caucus is an Algonkian word and it was no accident that the first woman's suffrage movement happened at Seneca Falls.
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