Jump to content

4Acrossisemu

Members
  • Content Count

    24
  • Joined

  • Last visited

Community Reputation

22 Excellent

1 Follower

About 4Acrossisemu

  • Rank
    Member

Converted

  • RPG Biography
    Grew up on Vampire and Hunter in the 90s, I've been running games for a three years as a GM, currently online only, i run about 2-3 games a week from campaigns to 1 shots.
  • Current games
    CoC, Dead of Night, Achtung Cthulhu, Plup, tiny bit of COD.
  • Location
    UK
  • Blurb
    I run a Discord group called RPG Nook, and produce content to keep the members content. Sometimes those scenarios find their way to Drivethru.

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Yog-sothoth's wiki is a very good resource for this sort of thing, tho be aware sometimes not as complete as it could be All the listed deep one scenarios: https://www.yog-sothoth.com/wiki/index.php/Category:CoC:Deep_One_scenarios
  2. I'm actually interested to see if The Dreaming Stone makes it on the makeover list. We know Dreamlands is in full swing, and Ross is back writing Old West Stuff... I guess we can dream.
  3. page 119 Shantak, top of second column ....the proper bindings lest they unseat and east their riders. Should be eat their riders.
  4. a lot of groups serialise the 1 shots into a grander campaign that you can tailor to your own needs, I've just finished a year long arc of these. However you can make the arc as long or short as you feel you would need for your groups tastes. I recommend Crimson Letters as a gateway into something grander. Its a scenario that should take about 6-10 hours to complete and is fairly open ended, and has some nice NPCs to build contacts and receive work (or build as reoccurring villains) from such as Abner Wick, and Dean Fallon. From there i'd have a look at some of the mentioned collections of 1 shots, Doors to Darkness, and Mansions of Madness. Threading the 1 shots you find appealing into their adventures with a bit of personal spin. I took a bunch of witch based scenarios and tied them into the opening of Shadows of Yog-Sothoth, where their quest givers were all members of the silver twilight and they went to their gentlemen's club for downtime and talking to the NPCs. worked a charm when thats where the opening is for SOYS.
  5. I do photoshopped realistic images for my games. They might be of interest to you. You can see them here. https://www.instagram.com/bitesizehorror/
  6. yeah you can upload images into roll20 very easily. i also use mostly historic maps and blueprints from architectural firms. https://www.oldmapsonline.org If i can't find what i need i'll create my own, but i know that isn't an option for most. there are building design programs free online that can be used to map floor plans. i've seen good results with those.
  7. have a look at the download files again, they come in their own PDF which is separate from the main book, so should be there as a second download file.
  8. i don't fudge dice, but i will alter/fudge narrative to help the PCs along if they are floundering. Once i call for a roll it is in the open and the tension is high as they know PCs die on single dice, and have done several times in my games. I make sure the players always are the ones stepping in the way of risk themselves. They know what they are doing, and i explicitly ask them if they want are sure. Usually i'll hand that player an NPC to play afterwards if someone dies so they can continue to play and join in. My GMing mantra on this is; I don't ask for rolls that i don't want to know the results of, but the Players can ask for any they wish. I understand that isn't for everyone.
  9. Yep, but oh, this opened a can of worms. Questions that have already been ask. Is the point blank (1/5th dex) considered the definition of in Close Combat for shooting into it. which is 10-18 feet at 50-90 dex. Range weapons (bows, other primitive weapons) and throwing attack have this rule pointed out already as they are slow to use, but now it included handguns. Why only handguns, and not all guns. As Rifles/Shotguns are more cumbersome (Point Blank Revisited even gives them no bonus in this range), so why couldn't you grab those within 10-18 feet too. Walking up to an opponent with a pistol is now more dangerous, as they now can be bum rushed within point blank range where if the PC had a shotgun, the opponent couldn't react with this action. Yesterday was a simpler time. I'm just going to wing it a bit to gloss over it, and allow this only at touch range. rather than point blank i think clears it up as a house rule.
  10. This recently came up with a player that was pinned down, and while i think it is intended that you aren't meant to be using firearms in close combat, it isn't written explicitly like shooting INTO combat. My reasoning for not being able to do it are: you can't attack back with firearms if you are defending from a melee. You have an action to escape close combat. You would make a lot of melee redundant by allowing it. the Point Blank rule states 1/5th DEX for an advantage, i can't see rolling about in the mud giving an advantage. So i don't think the intent behind it was to shoot inside combat. How do you handle it, and why? (the player is certain there is a handguns can be shot in close combat, but we can't find it too)
  11. Also remember shotguns aren't impaling weapons unless a solid shot is used. An often overlooked disadvantage to them and no one seems to carry solid shots. Elephant guns have the 1 or 2 rule too. Pump actions don't have the "1 or 2" since they are single barrel. they have the ( ) which defines the shots that can be made.
  12. This post cannot be displayed because it is in a password protected forum. Enter Password
  13. With POW being the defining factor of the PCs mental strength, for me it is the smothering of that will by something oppressively unknowable being interacted with, a stain on their soul almost, making the person lesser for it. Think about how small a person would feel next to an entity like these, that new window into the cosmic would shatter their world view, knowing it exists, and seeing it for yourself are two different experiences.
  14. The package is a board strokes experience. One that creates a non believer scientist that is set in their ways. Its not a real world personal tailored pack. If you wish, you can create the young genius scientist, and you have to remember this is set in 1920... its not today's enlightened and rapid education system. I could easily do the same to existing experience packages, saying the Military Experience Pack that is included in the core book does accurately reflect my grandfathers experiences, in fact he couldn't stand blood, and bodies. Where the rules would give that PC immunity to see such things. So what i'd do as a keeper is modify it if a player came to me with this issue. The rules are a base line not the ultimate authority, modify it to suit, this was what this was for. A player came to me with her experiences, and this was born. I thought i'd share it for a bit of fun... Saying that, how about i lower it to 40? would that appease you some?
×
×
  • Create New...