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Kloster

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Everything posted by Kloster

  1. I know that druze faith is a syncretism, including elements of shi'ism and other faith, but I see more the Aeolians as Glotanthan equivalents of the Hazaras, that lives as a homogeneous group, are considered as shi'i muslims by muslims, but as budhists by the budhist world, even if their beliefs include elements of mongolian shamanism. This is the earth comparison I used to explain them to my players (even if Lebanon has been a french possession during a few decades, hazaras are best known to french people because of a book by Joseph Kessel).
  2. As commoner and nobles function quite as 'normal' Orlanthi, I think that in most the case, the answer would be yes (but ...) This part is clearly much more complicated, as said officiant can be a zzaburi, but MGF!
  3. I agree Shield and Protection are ignored (although I know GM that are not ignoring) but I think Ward against Weapons counts because it is not armor.
  4. Kloster

    PULP?

    Yep, 'Justice Inc' was good, but Hero system (especially the 3rd ed on which it is based) is completely different of BRP and quite difficult to convert into anything. The other good pulp RPG I have played is 'Daredevils', fom FGU. It shares it's system (and authors) with 'Bushido', and is even more difficult to find and to convert.
  5. In sales and number of players, DnD, by far. White Wolf and Paizo should compete for 2nd rank. P.S. Not that I am playing any of them, neither am I recommending one of them.
  6. Agreed, it was probably the worst. I seem to remember a game a collector friend of mine purchased that contain square and cubic root that has to be calculated in game (not at chargen) could compete, but that's it. At least, Légendes's authors had quite good humorous easter eggs that made part fun to read (In Légendes des Mille et une nuits, there was a spell called Paralysis, whose physical component was to throw Garlic to the target. If the target catch the garlic in flight and throwed it back to the caster and hits him, the caster himself is paralyzed. The comment was that 'le lanceur doit faire attention au retour du jet d'ail'. The play on words can not be translated, so I let french speakers with it).
  7. Completely agreed here, not counting the fact it was a very good product. I much enjoyed it way back.
  8. Yes, but one of the bugs I spoke earlier is that skill value was the sum or 2 or 3 attributes, depending on the skill, and giving different max values (Ironically, iirc, you could not pass 'l ultime epreuve' because magic skill could not be high enough, being the sum of only 2 attributes).
  9. Even not counting magic, 'Rève de dragon' was far more complex than 'L'oeil noir' (Das schwarze Auge auf deutsch). Mugen is right, the only french game that could have competed was 'L'ultime épreuve', but it was not good, filled with bugs, and not very interesting. Even DSA v1.0, level and class based (which L'ultime épreuve wasn't), was better done.
  10. Correct. If you want to be closer to RAW, you just have to check when the result of the die is precisely the target number ... but this still fail with scores above 100%.
  11. Globally, the RQ3 +3SR became a +5SR in RQG
  12. Except that crits are 1/20, not 1/10, so you should add 1% per 20% over 100, but in that case, you loose the simplicity, and I think simpler to keep RAW. Same for me.
  13. You're right. I have answered to the OP's question, but with your method (D99), you are right. I've not cheked the figures. You'll have a later answer once I've my eyes in front of their socket.
  14. This works correctly for scores below or equal to 100, but does not scale with scores above 100: With a skill core of 140%, RAW critical chance is 7% and RAW special chance is 28%, but with your method, you have 6% of critical and 19% of special. With a skill core of 200%, RAW critical chance is 10% and RAW special chance is 40%, but with your method, you still have 6% of critical and 19% of special.
  15. The 7 years of Latin at school makes me agree.
  16. What I like in RQ3: - Rules consistency. - A nice character creation set that allows a lot of things. - Separation of Rules and world (namely Glorantha), allowing to play in almost any setting. - A very special feeling.
  17. Yes, same for me. We had a dark troll (a far above average one because the player was quite lucky) initiate of Argan Argar and later of Arkat (he became a sorcerer) that was considered by hes brethren as a trollkin. Even the duck had a better rep when we encountered trolls.
  18. Thanks. I would use 4 intensity per split, to stay on line with the other spells. Very useful and powerful, but as you need 2 splits (i.e. intensity 5) to begin being useful, not too much. And I think fire fits well.
  19. Interesting idea. Would you share it, please.
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