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Kloster

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Everything posted by Kloster

  1. Yes. I completely overlooked them. This is why I went back to 'Shadow over Borderlands'.
  2. For me, it requires first a successful fist attack, that can be dodge or parried.
  3. In addition, one of the head of the Thanatar priest in Shadow of the Borderlands is Chabek, a broo Thed shaman.
  4. The society insight for broos is titled: "What do you want? Shut Up" - What the Broo shaman Says.
  5. As they are described in RQG as being available to all subcults (instead of being noted in each subcult description), they should be available to Odayla cultists worshiping trhrough Orlanth.
  6. Agreed. This is currently the only rule book. The Red Book of Magic is borderline. My version is the rule for all subcults, whatever the main cult. Yes, there is a big advantage of being initiate of odayla as being a subcult of Orlanth compared to Odayla as a standalone cult. In addition, IIRC, you can be a shaman of Odayla, meaning you can be a shaman of Orlanth (through the subcult). I think it normal, as the cult is larger and tge god more powerful.
  7. Ruleswise, yes. Only to the common. To get access to Thunderous restricted spells, you need to spend 1 POW to become member. Same for Adventurous/Vinga.
  8. Thanks Scotty for the clarification. Stats spent (for spells or other) can not be recovered with 'Restore Health'. Good news.
  9. Sorry Scotty, my question was about the spell 'Restore Health'. RQG P337 (by the way, the index says 338): "This spell restores characteristic points that have been lost to disease, to the effects of the sorcery spell Tapping, or to other sources. This spell does not cure any disease that may be present. It does not restore characteristics lost due to death. Each Rune point of Restore Health restores one point of a specified characteristic. Use of this spell can restore characteristic points only up to their value prior to being lost."
  10. Same for me. Griffin Island had it on arrows and javelins.
  11. Does that mean that 'Restore Health' can restore those POW points lost? Could it work for POW spent, let's say, for learning spells or creating enchantments? Litterally, it seems that yes, but of course, the sensible answer seem to me to be no.
  12. One of the few tweaks I do on RQ3 combat is adding the various specials from RQG, but not multiple parry.
  13. Yes, I'm a big fan of RQ3, although I think RQG is better ... except for combat. This SR ambiguity is one of the reason. Perfectly agree.
  14. Oriflam's RQ is a good translation of AH's RQ3, with far better art (even if not compliant with current trend). I bought it when published and continue to use it.
  15. You're close to what I am doing: straight RQ3 combat (almost everything else being RQG RAW).
  16. I agree with you that a good layout and graphic design enhance a book and, as I explained before, the look of RQG if far better than any previous editions (and many other games), but for readability, for me, RQ3 is still the golden standard (Ugly, but ...).
  17. To @Scotty: Why off topic. Ducks like to swim and ours did it.
  18. On the game itself (compared to previous editions): Rune Points, Rune affinities, economics abstraction, non bland sorcery, augments. On the production itself: High quality art, a pretty complete rules book.
  19. Except ducks. We had one that willingly made a hole in our hull because the pirate ship that wanted to attack us was 'nicer'. Of course, the 2 other characters weren't able to swim, so we rowed and attacked. The duck swam to the pirate ship and attacked from the other side.
  20. Same. I like this. I will have a look. To be checked.
  21. Especially with bronze armor (Iron is even worse, it rusts).
  22. This, I like and will steal immediately.
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