Jump to content

Kloster

Member
  • Posts

    2,468
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Kloster

  1. Not mine. Everybody's Glorantha must vary.
  2. According to Jeff: 'Initiates may not marry and must give any offspring to their local Earth Temple.' They are thus fertile, and can have children, although outside of marriage. They are also permitted to have sex, and to have children, because otherwise, the ruling about children given to temples would be useless.
  3. For family history, it explicitly written 'roll or choose'. Not for the geas table. My last GM was quite strict on the matter (and even if more lenient, I also tend to be). Nevertheless, I find some other cults more interesting now.
  4. If there were any requirement on celibacy, there would be no rule for children.
  5. With RQG, you don't choose the geas anymore. They are rolled on a table (a reason for me not to play an Humakti anymore).
  6. Not in mine. As sex is, or at least seems to be, completely disjointed from marriage, we always played prohibition on marriage strictly this. Same thing for marriage restrictions (for Aeolian sorcerors, or LM, for instance).
  7. Asfar as I remember, multimissile and firearrow are not compatible.
  8. The parents of my character were unmarried, because none had the right to marry the other. They were just 'best friends'. We (me and my GM) considered that, as neither were married, both were respecting their obligation and restrictions. So, the kid was considered 'normal' and stayed with his mother.
  9. Not counting the sanboxes (a whole other story), nor the JC (unofficial), that makes 16. Better than what I counted (not yet having purchased them, I counted Pegasus Plateau and Smoking Ruins for 1 each). My mistake.
  10. Yes, it helps for improvising. That's right. Exactly my point. Not that much, in fact. Yes. True.
  11. That's a big 'if'. If you don't know or can't stand Heroquest, this is a very long and difficult task.
  12. SJG's Car Wars gave every one 6 Grenade Equivalent, that is 6 1 handed item with a weight and encumbrance roughly equivalent to 1 hand grenade.
  13. Yes. That's why I agree with Atgxtg. Agreed. I don't feel that. For me, it decrease it, reducing player and GM's options. Frankly, with RQ, I never felt invicible. Quite the contrary. But with SB or Hawkmoon, I always felt vulnerable. Very vulnerable, and according to my experience, rightly so, even if the probability of what occurred to me is quite low.
  14. Even with published CoC scenarios, no need to dungeon crawl to lose characters. On the Orient Express, no starting character went further than Venezia. 100% were dead, even with no monsters, nor cultists.
  15. This could work. My problem with the current armor rule is that most armor (in fact, in Stormbringer, all except one) are expressed as 1Dx-1, which means the possibility of 0 (Zero) protection. Combined with the major wound rule (standard in BRP with the variable armor rule, that means that even with a fairly ordinary damage roll and a standard damage bonus (+1D4 is average), a character is dead or unusable in 1 hit. This is what occurred to me several times. In addition, I agree with Atgxtg, the average value of the variable armor is below the value of the equivalent armor in fixed value, as the damage value is the same. This devaluate the armors and his proposal at least solve those problems. If a plate armor had a non zero min value (let's say half the average value), an average value equal to the fixed value, and a max value equal to 150% of the average, I would be perfectly happy with it. But not with current rule.
  16. Problem solved for me now. The DNS that resolved at that time was cloudflare-dns.com.
  17. Yes, just had the same problem. It worked this morning, so date is probably on another continent than mine (Europe).
  18. Oriflam (once French RQ, Stormbringer and Hawkmoon licensee) translated and published 'King of Sartar' shortly after Chaosium released the 1st printing.
  19. Not available in French. And this is quite a difficult text if not in your native tongue, and I find RQG easy to read in english.
  20. The french Oriflam release is (was) a good translation of the AH one, and is very close.
  21. We've tried it on a SF game. It's nice for a fast paced action game.
×
×
  • Create New...