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nabda

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  1. the jeff on facebook/editorial line was at least at one point that no ships were ever built at Corflu, but the governor hired some wolf pirates to ferry troops into the mirrorsea and then stiffed them on everything but the down payment (https://wellofdaliath.chaosium.com/the-failure-of-corflu/)
  2. I was just looking at this map for a while in the book, puzzling over that arrow off into the wastes in 35 ST. As near as I can figure out, those are the Huck Sheng hills (known for being the place where the Praxian nomads submitted to Sheng), along with the local mountain peak of White Cap (the peak is not actually mentioned in the text of the Guide, only on the maps.) According to the timeline chapter, 35ST was also the year that the Praxians joined the World Council, which may mean that those specific hills have some sort of diplomatic or "diplomatic" value when dealing with the Praxians, or they may have at least at the time been a particularly fertile bit of waste that the darkness survivors rallied around.
  3. I think there was also some material that had Rain Man as a praxian spirit cult name for Orlanth
  4. Fortunate Succession claims that Ignifer survives that fatal wound (and that claims of his death in battle are false) only to have him murdered by Harrek a few years later. Possibly just usual Emperor/Hero stuff where they don't stay down unless you destroy the body, possibly something else. (Ignifer was the emperor that purged his predecessors' proxies to take more direct control of the imperial administration and rituals, but did he get all of them? Did one or two of them pop back up after he got killed and begin ruling the empire as if there was no break in his continuity of being?)
  5. In the RQ2 rules, it was theoretically possible to be a priest, lord or lord-priest of any cult, while later rules have limited lords to more martially inclined cults. Given though, the above mention that Pavis' cult has an interest in axe and hammer fighting skills, I would assume that you would be able to have Pavic runelords under the RQG system, and that this would probably not be a unique feature of Pavis specifically, just limited to places where the city god/wyter are similarly martial. Orlanth is the city god of Whitewall, afterall.
  6. I imagine there would still be a path to hell in the deep foundation basements of whatevers left of the palace of black glass, but getting to that would be a hell of an adventure itself
  7. The size of these villages gives me a lot to think about though, even a smaller and depleted village could have numbers close to a healthy Sartarite counterpart. It will be a fine line to walk making something that can be a threat to a Lodrilli village, but could still be something a group of ~5 players can solve.
  8. One of the examples I saw Jeff suggest in another thread was that some Lodrilli villages might be somewhat of a cousin of Taos Pueblo, at least in appearances. In some cases then at the upper range of normal we could see multiple of these compounds and dozens of rooms, some with only ladder and stair access. Part of my wondering about these rural villages was thinking about a prospective game in the Redlands, and thinking that maybe I could just take what I could find about the heartlands (particularly Oraya) and scale it down, make it less dense, and run some western style adventures out there. Run a Magnificent Seven when you haven't set up any other plots, etc, but now I'm thinking about how easy it might be to do A Fistful of Dollars as well with two feuding families on their adjacent compound structures.
  9. Let's continue the trend. I've been wanting to run a game set in the empire eventually, with lunar aligned players doing lunar things, so lets talk about the rural parts of the empire, away from the glitz of Glamour. Specifically more interested in social things for bringing an adventure into Lodrilli territory than esoterics and name games, but if conversation drifts towards that then whatever. The Guide says that a Lodrilli farming village tends to be 2-5 extended families and that social success is measured by the amount of dependents you can maintain, but how extended are we talking here? What's a normal population for a village in the heartlands and how much land are they able to maintain? Are the vast majority of village folk farmers/herders as their primary trade, or is there a separation of duties such that some people are always responsible for certain other labors such as maintenance of irrigation channels or other tasks instead of direct farm work? Are taxes in kind collected at the village, or are they delivered? Urban Dara Happa walls their cities, do the villages nearby also have that concern, or do the interconnected nature of their houses turn the entire village into a defensible point/holdfast? Do they prefer to build on hills for relative defensibility, or are their social/political concerns that lead them to build just anywhere? (I.E. "secure peasants are troublesome, tell them to tear it down and move down by the river."
  10. You're not crazy, I've seen the Loïc Muzy Shargash somewhere, but I didn't save it and I'm not sure where it went up as a preview
  11. according to the listings and timeline on Soltakss' website, it was an adventure in the P&BR Companion vol. 3, and is listed as a "chaos-bashing" scenario, one of the common categories in his created schema of a collected praxian campaign drawing from materials both official and not
  12. If you meet the Arkat on the road, kill him.
  13. In short, in a world where gods exist and you can make identifications of certain gods as being identical with other gods, how can you have multiple sun gods while only having one sun? (Or two, if you count Lightfore as a sun.) Its an in-universe and out of universe problem.
  14. Is the W used in these economics sections a mastery rune as used in HQ (as a 20 multiplier) or something else?
  15. "why do they call him Arroin when he's the one that takes Arro-out?"
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