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Lloyd Dupont

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About Lloyd Dupont

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  1. I do find the realm of dream interesting and the dream realm Cthulhu extension too!
  2. combining the 2 system was what I was doing with Runequest 3 in 1989.. but I have seen no such rule in BRP (2011 edition or is it 2014?), Mythras (2nd edition), Runequest 6 or Legend. Nor I think it's worth the bother. I found that localised HP help you survive better against many small cut or even big one if you have a big armour (since if each damage is on different location it really multiplies your overall HP). But it's really much weaker against big damage, such as 2H weapon, or spell that typically ignore armour in many D100 systems... (though in BRP it is a bit confusing seem text seem to indicate elemental damage is blocked by armour, while some other page say the contrary) I personally like the Revolution D100 system. It has localised HP (slightly higher too) but it has Toughness! which make over all the character much more resistant
  3. You also compare apple to orange. Yup Wizard can kill lots of low level mob and one is more hard pressed to do it in BRP. indeed... But D&D wants you to kill lots of mob, it's not a real challenge... I don't want BRP wizard to kill lost of mob. Doesn't mean they are not powerful in their own way Also how is it any better than a Warrior Level 5? It is not!
  4. BRP page 95. List of magic spells. Here a few good ones CHANGE: polymorph into anything for 1MP / 3 SIZ TELEPORT: 1MP/ 3SIZ CONTROL: 3MP per ennemy LIFT (aka fly): 1MP / 3SIZ SHARPEN: +1 damage / MP PROTECTION: 1AP / MP all pretty good and cheap I'd say... it would help the discussion if you had read the rules!
  5. Spell costing is tricky... if you increase the cost overall... (which might be a good idea) you will start with spell caster casting only 1 spell a day.. (which might be fine, just pointing that out) and a polymorph, once a day, that last 15 minutes is kind of frustrating... but it's still an unearthly power though! You might want to introduce MP storage (like the wizard staff and familiar) and / or way to reduce spell cost... At any rate I can't advise too much.. I did a quick stop in BRP on my way from Mythras to Revolution D100... and I kept messing around with Revolution D100 magic for like 3 months... I am starting to get the hang of it now! But it does many things differently (regarding saving throws, duration, range and, for once, magic item creation rules are more clear than those in BRP! 😮 )
  6. I disagree... in BRP magic is way more powerful for much less cost that D&D. (unless you are wizard level 16 or more.. in which case D&D magic is indeed at ridiculous level of power) Let's take this wizard with the not very dangerous spell of domination at 70% as starting spell, as you said. He can easily cast it 4 times in a fight (or once on 4 people) (for a total of 12MP). Granted it doesn't kill the victims. How how about the 4 victims backstabbing their friends? Way more deadly and cost effective than a single 4D6 fire spell for 12MP. Also domination has a lot more potential than merely killing the victim! (and not the other way around) Or what about Protection. Spending 8MP I got an armour of 8. Way better than than even most rich warrior can afford (after plate + helmet is only D8+2 AP). I don't know how you do it.. but when I GM Mythras/BRP/RevolutionD100 magic were all overpowering and making a mockery of any other profession.... And the only way to reign in that I was told of is to "make spells rare" but controlling power with rarity of spell is definitely not what I would call a reasonably well scaled magic power, nor the answer I was looking for. For some reason, while it's only subtly different (mostly saving throws are quite a different procedure), and after some spell cost adjustment, I quite like how magic currently run in my Revolution D100 campaign now! 😮
  7. It does indeed! Which, as far as magic is concerned, is a good thing! ^^ But the only 2 things I wanted to put forward with that is the spell cost reduction with arcane knowledge over 100% and the better thought out magic cost of the various powers!
  8. Increasing the other spell cost would be just as fair I guess ^^ On a vaguely related topic if you can get your hand on classic fantasy for BRP they have a very long list, a well thought out and constistent spell cost and some interesting ideas on how to reduce it....
  9. Domination cost 3MP, polymorphing your ennemy into a rat will also cost 3MP, meanwhile burning your ennemy to cinder (say 4D6 of damage) would cost 12MP. I hope you can see that all the elemental spell are very poor value for your MP.... with general HP you have, 12HP whereas with localised you got at most bout 5HP on one location. Localised HP is better against multiple small stroke (you can take more overall damage) but you will lose your limbs (including the head) much easier (more than 5 or maybe even 4 and it's.. in a bad state).. So you can argue either way.. But since Fire damage is such poor value for MP I think it worth to lower the price with general HP
  10. speaking of which, I wanted to share a little investigation on what was once my favourite spells to argue about, all the elemental damage spell power. They cost 3MP per D6 of elemental damage. That seemed excessive... After much investigation I clarified it's because of the 2 options that BRP offers for HP: localised or general. 3MP/D6 of elemental damage is fine for localised HP but is excessive for general HP and should be come 1MP/D6 for general HP!
  11. Mm... there are 21 psychic power and they are all quite flexible. The way it's written it wouldn't much of a deal to add sorcery and magic power to the list as well. I'd say, taking the whole ting into account, you got lots of choices!
  12. I am pretty sure many forum dweller such as I, look at forum status change and check all forums of interest (compulsively?)
  13. It feels like you are saying that the D&D ruleset is very conducive to proliferation of material and .. sort of micro transaction as video gamer would call it... Which is usually a good way to farm money (in the real world, for the publisher) I think you might have a point. Which is an unexpected way (to me!) to explain D&D dominance...
  14. I think there is a problem of expectation... In some other game forum I antagonised many people because I simply had different expectation... Yes there might be a canon story, setting and expectation. But each GM's campaign is his own. And if he feel creative enough to come up with something different, so be it. But it is sometimes difficult for those GM with different point of view to ask advice of other who see things differently.... It's is often pointless and can easily be misinterpreted and get heated for no good reason... Obviously the setting he envisaged is quite different from the mainstream and canon Cthulhu stories. This is a clear premise. So the challenge of the game might also be, in fact will also be, slightly different! 😜
  15. The problem with good and bad, is while it seems relatively clear on the surface, there are many instances where it is, in fact, quite subjective....
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