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Lloyd Dupont

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  • RPG Biography
    Started with D&D in 1985... AD&D in 1995, Mythras, BRP in 2020.. and Conan 2D20 these days! :)
  • Current games
    Mostly homebrew! :) Fantasy mostly (can't make a satisfying scifi setting :( )
  • Location
    Brisbane, Australia

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  1. Indeed, I haven't anything.. except some interesting tidbit in rule books... not much of a Lovecraft fan, truth be told..
  2. Thanks y'all! Do it does damage the weapon, makes sense too! 🙂
  3. Carefully reading classic fantasy imperative, I realised I got mythras combat wrong for some time... :0 anyway, now I realise successful attack, always inflict damage. successful defender always reduce all, some or none of the damage (depends on weapon size) additionally one of the protagonist might win some combat effect. if the attacker choose damage weapon, did the parry reduce the damage inflicted to the weapon? I asked because it somewhat annoyed me the defender could use a weak half broken defensive item and get away with it with high skill, but damage weapon could be the solution to that .. if it's not reduced by defence ..
  4. I am talking D&D like world. So not a runequest variety spirit which is 100% immaterial and do MP combat, at best (or worst?) I am talking about spectres that can do "normal weapon damage" (with their "spectral sword or claws") against you and they have HP, it's only reasonable I reckon, that some "magical weapons" can strike it back. But what about spells? Which ones? Also an earth elemental should reasonable damage by magic weapon and perhaps certain spell.. a fire elemental I guess should be vulnerable to cold damage. I guess I will have to give a list for each monster. The aforementioned specter (and perhaps all similarly semi corporeal or ethereal creature like wizard under Archon spell - same kind of effect as in Diablo 3), would take only the magic bonus of weapon damage and immune to fire/cold/lightning/poison (and half damage from disintegrate)? Perhaps elementals would take only weapon magic bonus, depending on the elemental they might take normal fire/cold damage. immune to light ning and poinson. normal disintegrate damage.
  5. Is good I came to the same solution than runequest 🙂 (IE. Minimal magic weapon bonus damage) Other than that it feels somewhat unsettling to me to say no, the non magic torch does no damage, while the fire bolt does. I guess while I accept the "magical weapons" concept... I don't quite extend it to "magical fire" vs "normal fire"...
  6. Preparing a campaign in a high fantasy world akin to D&D (but not quite, obviously), Anyway I always struggle with damage against Elemental and Specter and the like.... Particularly in a world with "common" magical weapon (of the +1~5 variety). What should happen here? Particularly, creating my spell list I have Rank 5 spell (highest rank) which is somewhat like turn into an elemental. Now, one strategy I sometimes used in the past is the weapon only does the magic bonus in damage. But then if one turns into an elemental shape and also wear an armor... I guess the armor should be ignored this both the benefit and blessing of being somewhat immaterial.. But what about attack spell hey? it feels strange that weapon does nothing but a (magical, or not?) fire attack does normal damage...
  7. Chill! Never heard of that! How is that?! 😮
  8. Do you mean in General or Classic Fantasy in particular? I guess you could probably use CF almost verbatim to BRP (no combat style)... will mostly work if you use their monster instead of BRP monsters, I reckon.... After playing both and a fresh mind, I noticed some impacting differences between BRP and Mythras. But I think if you use CF first, then BRP to supplement, should be mostly fine.. 🙂 Other than that, I am working on something that I should be able to share soon that has a feeling of leveling up and specialization and ranked magic. But do not feel like D&D at all otherwise (no class, no level, though spell rank and spell schools)
  9. I would strongly recommend Classic Fantasy, Mythras edition. it's very much AD&D1e with D100 system.
  10. Thanks, good suggestion! 🙂 It is for my home brew setting and adventures. I embarked on this work because of the lore I created (inspired by master of magic), a desire to make magic more... Hard magic like? Though I have many school to still provide some surprises! Also adding some rank / progression (quite like how this last bit turned out)
  11. I quite like School and Aspect. Although School leaves me conflicted. It sounds both pedestrian and very accurate...
  12. On my work in progress customized BRP system I have what I call for now - for lack of a better wording - "magic branches" Think Avatar, you can be an "air bender" or "water bender', etc... although in that case the current "branches" have name like Elementalism, Soul, Spatial, Illusionism, Nature, Life, Death and a few cults related one. (Perhaps Divination too... not sure I like divination... but it might make it as an NPC exclusive). Anyway, my thinking now is very simple, "magic branch" is a very underwhelming name. Magic Sphere? Not that great either. Any other ideas?
  13. Didn't plan on adding that... does that already exists?! If it does I didn't know about it... Just like there is a MP economy for magic, I wanted to add a FP economy to fighting, got a few things that cost FP... However, I recently realized / checked that FP is, in fact STR+CON (I Thought it was only CON), that might make the FP economy problematic.. not clear enough yet... Anyway the idea was for a mob of people to get big baddies by tiring them or, conversely, to tire the player to increase danger. yea.. multiple reactions every round also cost FP. Though the penalty for tiredness does not go beyond: no more special move and penalty to all skills Hopefully I will be able to share in a couple of weeks.... I haven't played any D100 in a while and I should GM a new campaign in a few months, so feedback will be very welcome! 🙂
  14. I am making a perk list (aka stunts in some chaosium supplements). Perks compete for int slot with spells (and other perks) just so that one cannot excel at everything. Perk need to be learned as well, much like spells and often have a requirement of 70% in some skills. One perk I am thinking of is "roll with the punches" that give a temporary AP against 1 attack one fail their defense roll against. 3AP for 1FP (fatigue point). What I am brainstorming about here is both the general concept and also I am thinking of more advanced versions. 5AP for 2FP, 6AP for 3SP (or something) and wonder should the advanced version cost more int slot, or just tougher learning requirements and just 1int slot for all? On one hand magic is easier (although I added spell ranks, tweaked protection, added focus requirements so perhaps not so much...) On the other hand I want to make be the best fighter there is perk consuming.... I mean without the whole custom rule it's hard to say, but what's your gut reaction here guys?
  15. Replying from work on my phone... So not really replying for now .. just adding some precision. 1. I don't find wizard too powerful (in BRP specifically, as opposed to mythras or runequest 3 - from what I remember), what I do find is min-maxed beginner magician too powerful too easily compared to other beginners. This is a slightly different statement. I expect non beginner to have an array of defensive items. Armour and magic armour if you like. 2. Neither in the past nor in my future campaign I limited magic to "magician", on the contrary (despite the intro about familiar, magic staff, etc... In the gold book). Anyway what I didn't do was give everyone the same spells. It's going to get even more segregated here, with magic branches 3. I certainly don't think damage is lacking in BRP, but I know other do. I was occasionally told not to nerf wizard damage, because one might need big damage to fight big creatures 4. I don't think I'll do flying city after all. 5. City spell are as much the work of a singular powerful sorcerer, as iPhone are made by Steve jobs. It's really a team and long time effort. The powerful sorcerer is simply the boss. And maybe not even the most powerful. Hence yea it's prohibitive to enchant your magic Castle. But if you afford an army of 20,000 soldiers, surely you can pay the 100 sorcerers from the local guild to work 3 month a year, every year, on your castle defence They should also work on the sewer and construction business to build better housing as well!
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