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Wayne's Books

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  1. I was curious how extensive were the changes RQ1 --> RQ2, and they seem substantial. I thought the update might just be shine andpolish.
  2. I just wanted to say I'm grateful for this thread. RQ1 was a bit of a mystery to me, and this helped answer some questions.
  3. I appreciate the behind-the-scenes info here and at the blog, Rick. Thank you.
  4. In response to an email question, I cropped some dice pics out of Call of Cthulhu set reference shots I had saved, post to my Game Gallery blog for posterity. I reckon it might be of interest for folks here. -Wayne DICE from classic Call of Cthulhu box sets: Some reference pics (1981-5)
  5. Added a combined WBRM / Dragon Pass photo to my blog today. Thought I'd copy it here. 1975 White Bear Red Moon map (top); Dragon Pass map (below). I was a little confused until I noticed that the White Bear Red Moon map had Top as West. [Rotate WBRM counterclockwise and the maps line up.] Both cover the same region, Dragon Pass of course. -Wayne
  6. This is all so interesting. I've been pondering a Late Bronze Age Greece campaign for our house game. I hadn't thought of using the RQ rules set for it, but seems like they'd be a good fit.
  7. Hello all. Had a nice Dragon Pass (1980) set come through the shop. It's a pretty set. Held it aside for a bunch of photos, posted 'em all at the blog. -Wayne
  8. Image attached. I got a set of Six 8½"x11" Cthulhu prints in a lot. Can't figure out what they're from. My guess is that they're add-ons from a Kickstarter. Ring a bell with anybody? -Wayne
  9. Thought this might be of interest to DG folks. I put up an auction (3 days left as of now) of the true 1st edition / 1st print of the Unspeakable Oath. For the longest time, I thought the orange cover Issue 1 was "1st". Not so. If you're more interested in the background and photos, see my blog post about Issue 1. -Wayne
  10. Profiled a nice 1st edition Pendragon set over at my game blog. First time I've really dug into the set. It's impressive as most of y'all no doubt already know. -Wayne
  11. Photo attached is what you speak of I'm guessing. Bottom map with the white artifact on France is from the set posted above. Top map is from another set I have. Ireland (Eire) has that artifact as well. That would be my thought. To my understanding, there was no Pendragon 2nd ed. Edition = Fundamental changes; Printing = minor or no changes. So were there any other differences between the Pendragon 1st printings? Other than the map? -Wayne
  12. More of a test post today, seeing how this forum displays photos. -Wayne
  13. Most of the way reading the book now. The erotica is a bit surprising, I agree. But it's fairly minimal I'd reckon. Late 60s - early 70s novels... erotica is sprinkled throughout them.
  14. I'll confess I'm prone to setting-itis, as the world-building is what captures my imagination. But yeah, it's people that drive the action forward, and I try to run NPCs as their own people, and preserve the players' free agency as well. Tangentially, I'm proud to mention that we just hit a big milestone in our family Twilight 2000 campaign.
  15. Hello. Yep! https://www.waynesbooks.net/product/406876
  16. Very true. I've learned that I need tight parameters for my creativity, and the Ringworld campaign setting. Right now, I'm reading the Ringworld novel (Larry Niven) for the first time since my teens. A fun read. I was concerned after first reading Neutron Star (Known Space short stories), and some of the fiction in there didn't catch my interest. But, back to Ringworld, the book itself is a focused exploration (at least thus far) of Known Space and the Ringworld. The protagonists remind me a lot of a RPG party. So the book itself offers a template for a focused Ringworld campaig
  17. Really anything that gets the party to hop around the Ring works for me. So the players need a motive. And transport, but not transport so good they leave -or- their motive is so compelling that they stay. One thought that comes to mind is running down an interstellar terrorist/political faction that is using the Ring as the Universe's biggest hidey-hole and resource mine. The terrorists are using resources/technology scattered around the Ring making their activities around Known Space particularly dangerous. Adventures include investigation, dealing with natives co-opted by the terrorist
  18. Agreed. Or you've gotta be a hot improv GM (which I'm not). The PCs would have to be outsiders, or natives caught up in an outside plot. Otherwise the party won't get the Ring experience. I would use a soft railroad plot that presents imperatives to travel around the Ringworld. Perhaps a pursuit of a villain or faction who are following their own plan.
  19. Made a gallery of photos of a nice Ringworld set (1984). I love this more obscure of the BRP settings; it's definitely a candidate whenever our family Twilight 2000 campaign ends. Note on the back of the What's In The Box sheet, the extensive list of credits for Ringworld.
  20. Hello all! Made an account for this. Good point. I filled in the missing sets with pics over at the blog I visited the Acaeum link. Excellent post. Tracks with what I've been noting at my reference site. Glad to see some confirmation. The 2101-X printing - the one with the single rulebook, before the split to 3 - Appears to have been printed throughout 1984, from the catalogs I've seen in the boxes. -W
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