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DevintheGM

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  • RPG Biography
    I have played one kind of TRPG for over fifteen years and have been a Keeper in CoC for over twelve. I am interested in lore, horror, and having fun playing with people that are also interested in these things.
  • Current games
    Keeper: Call of Cthulhu 7e - Monday Nights
    Player: Dungeons and Dragons 5E - Friday Nights
    Storyteller: Vampire the Masquerade 5E - Getting Ready to Start
  • Location
    The Midwest
  • Blurb
    I am a lifelong fan of this hobby that has brought so many of us together. Long before I ever read my first rule book I was stating out the Teenage Mutant Ninja Turtles and sending them into combat against my NPC's. It has been a long time since then, but the feeling of creating and playing is still as vibrant as when I was five years old.

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  1. The beautiful/horrific thing about dreams is how anything can happen and anyone can show up. An interesting fact that I once brought into a Dreamlands campaign is the fact that you can't dream up a face that you have never seen. So, other Dreamers can't recognize other Dreamers that they haven't met before and instead see them as Faceless monstrosities. The only real rule of thumb for playing with the ethereal stuff of dreams is make it interesting, after all who can remember a boring dream.
  2. What an amusing and interesting problem to have. My best guess, I don't actually know your players so just a guess, the first little bit will be rather goofy with plenty of lines delivered directly to the "camera," with a wink and a nod. However, as MoN begins to progress and the depth of the clues add up...and the body count rises, I think prior historical adventures are going to pale in comparison. Also, the idea of the real Sundance Kid being locked up in an asylum somewhere insisting upon being the real Sundance Kid...I mean isn't that what all the effort of being a Keeper is for?
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