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Fingolfin80

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  1. Well, I'm running a campaign based on a custom setting, and delayng the introduction of magic to a certain pint in the game (i.e. you don't have an innate ability to magic, nor regenerate magic points naturally, you have to acquire that ability somehow), so I really look forward to this as a sourcebook more than a complete game, because would be complicated for me to switch to a new system in the middle of the campaign. I'm very interested in magic and other details, too. As an example, do you refer to old D&D system o to RQ for price lists? I feel RQ6 kind of wrong in this aspect, everything is based on silver coins, lesser coins are merely theoretical because almost anything costs at least one silver... Besides that, Q1 is rapidly running to his half so hopefully we won't have to wait much longer.
  2. That's precisely what I hoped to hear! As I said before, this is an auto-purchase, for me.
  3. I can't speak for others, but what I really search in this is a more interesting spell list. Don't get me wrong: i love RQ6 mechanics about magic, but when it comes to spells what you have is more a list of "spell templates" than a real splell list, which implies a really huge amount of work to be adapted to a real campaign. I hope that classic fantasy can fill this gap, with a list of spells that have not only great mechanics but some old school flavour in it.
  4. This will be an automatic purchase for me as soon as it comes out! Are there any news about tthe state of the work or the release date?
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