Well, I'm running a campaign based on a custom setting, and delayng the introduction of magic to a certain pint in the game (i.e. you don't have an innate ability to magic, nor regenerate magic points naturally, you have to acquire that ability somehow), so I really look forward to this as a sourcebook more than a complete game, because would be complicated for me to switch to a new system in the middle of the campaign.
I'm very interested in magic and other details, too.
As an example, do you refer to old D&D system o to RQ for price lists? I feel RQ6 kind of wrong in this aspect, everything is based on silver coins, lesser coins are merely theoretical because almost anything costs at least one silver...
Besides that, Q1 is rapidly running to his half so hopefully we won't have to wait much longer.