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g33k

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Posts posted by g33k

  1. My take is that the biggest difference between the "Gods" vs. the "Greater Spirits" is that the "Gods" mostly either (this list off the top of my head):

    • have distinct interests in mortals / the mundane world
    • prefer to deal with mortals in a theistic way
    • simply find it most efficient/effective to deal theistically

    (or all of these, of course).  It's not that they cannot interact via the Shamanic methods; but it isn't the way they usually do it, and they usually have their own very-good reasons for the way they do it.  So if you try to Shamanically-approach a "Greater Spirit" who prefers to be approached theistically (i.e. a "God") it's kind of like going up to a major political/business/religious figure saying "hey, you asshole, gimme some of your time."

    This isn't likely to be your best approach; take a -50% on all rolls interacting with this "Greater Spirit."

    As always, YGWV

  2. 3 hours ago, Jeff said:

    ... Thed was ... married to the Ragnaglar ... Their children were the Broos, who were originally untainted by chaos ...

    1 hour ago, Tatterdemalion Fox said:

     ... where do you think the association with Thed and goats came from, from a Doylist standpoint? It’s nowhere in evidence in Nomad Gods, and BoHM saves all of its goat imagery for Ragnaglar and Eurmal, but it’s a very popular fandom association despite that.

    I don't recall a time when Thed wasn't the "Mother of the Broos."

    Doylistically, I think Thed gets her goat associations from that:  Broo are Goat-ish beastfolk, and Thed is their mother... QED.
     

     

  3. On 3/26/2024 at 6:53 AM, AndreJarosch said:

    ... the Houti pirates in the suez canal ... 

    The Red Sea (which is largely "international waters") borders on several nations (including Yemen, where the Houthis are most active).

    The Suez is 100% Egyptian, connecting the Red Sea to the Mediterranean.

    The Houthi's haven't attacked shipping on the Suez; Suez traffic is down about 50% because most of it uses the Red Sea for further connectivity.

    </nitpick>

    • Like 1
  4. On 3/23/2024 at 6:48 PM, Ali the Helering said:

    Since Broos can breed with anything, I should imagine he is linked with whatever animal is locally derided.

    Or maybe he links himself with whatever animal is locally derided?
    The whole "Broo" thing seems very much of a piece with this.
     

  5. 5 hours ago, Mugen said:

    ... you're almost guaranteed to have your Shield bonus if you defend but the attacker has a better roll nonetheless.

    This seems OK to me:  the person on the attack is the one "trying to make things happen."
    If the active/attacking party was more on-parity with the defender, the whiff-factor would ramp up, and I think combats would tend to drag.

    OTOH, I'm a geek... but not not a Pendragon geek (only played a few times); so I may not understand the combat dynamics as well as I think I do.
     

  6. 4 hours ago, Rodney Dangerduck said:

    ...  On a slightly related topic, my human Vingan recently disguised herself by wearing a black wig.  Her hair was still dyed red, so we think this was legal.  If not totally Truthful.  Fortunately, her Truth Rune is on the low side anyway...

    ???
    But Orlanth is the "I can do anything better than you" god, and has a Trickster aspect.

    Covering up with a wig is   100%  in Orlanth's wheelhouse!

    • Like 1
  7. 3 hours ago, Geoff R Evil said:

    Thanks for these, makes me wonder if there should a map download thread created, maybe in the VTT thread…

    Here is good, I think:  lots of GMs like&use maps.
    VTT folk use all the threads, but non-VTT players wouldn't necessarily think to look in the VTT threads for their non-VTT needs.

  8. On 3/20/2024 at 2:40 PM, radmonger said:

    Is there actually a Zebra Tribe as such to have that role split in the first place? I thought there was just the Pavis Royal Guard? If so, they are not a functionally complete society, one that produces its own food and brings up its own children. But  a warband that defends and is supported by the city. Most of the members of the guard marry Pavis residents, and eat grain from the city granary. So there is no need a mass membership of Eirithat initiates, of any sex. Instead there are just a  few specialist priests, to keep their mounts healthy.

    If there is an actual Zebra tribe somewhere, in the past, deep Wastes or (my guess) Pamaltela, I suspect they would have a lot of knowledge of use to any ally or enemy of Pavis.

    The "Zebra Tribe" has been a Praxian "minor Tribe" (along with ostrich, bolo-lizard, unicorn, rhino, etc) since at least the RQ2 / Cults of Prax days.

    I think they're pretty tightly-linked to the Pavis Royal Guard &c... that patronage may be part of what keeps them going (royal treasury buying them better arms & armor, extra food stuff & fodder in lean times, etc).

  9. On 3/12/2024 at 7:29 PM, Jaeger said:

    ... They keep saying that, but they have yet to put half the effort into a fantasy setting that they have into Glorantha and tune the BRP system to ti ...

    There's the new Rivers of London, which uses a pretty finely-tuned BRP to fit that setting.  But then, that's not a "generic fantasy" setting, but a specific literary world with an existing body of lore.  Still, the production-values are there, and the "tuning" work has gone into it ... and it's not RQ!

    It looks likely that Lords of the Middle Sea will have very high standards & production-values, too.

    There is a big hump to get across, to produce an entire new RPG game-world, and then a "tuned" version of BRP (though I'd argue the "generic fantasy" premise shouldn't need much "tuning").  Chaosium's plate is 100% full (arguably over-full) with existing product-lines, I doubt they can undertake such a project at the moment!
     
    I think it's a shame that "Magic World" didn't get a 100%-effort push from Chaosium back in the 20'tweens (OTOH, I don't think Chaosium (at the time) was capable of doing the top-tier work they had done in their early days, or are doing today).   I'd love for Chaosium to declare all of the "Magic World" setting/fluff material to be ORC-licensed Open Content, such that one could use BRP:UGE (also ORC-licensed) to publish freely in that setting.

    • Like 2
  10. The followup Q (for me) would be:  Does any version of RQ have stats?

    Offhand, I'd probably stat them very much like Newtlings, I think ...

  11. 9 hours ago, PauliusTheMad said:

    Thank you, I am mostly wanting to make some humanoid species in spirit of animal people so going for halfway between human and animal might be the best idea then I guess?

    So you're drawing inspiration from the old Greco-Roman myths (examples would be centaurs, fauns, harpies, mermaids, minotaurs, etc)?  Maybe also Cernunnos from Celtic belief, or Ganesha from Hindu (though they are gods, so...); and in general the "half-form" lycanthrope trope?

    Or are you thinking more of "anthro's" & "furries" -- anthropomorphic "Aesop" style animals, such as in Usagi Yojimbo, Wanderhome, etc?

    One issue you'll need to clarify, I think, is how faithful to the animals they are?
    As wolves prey on deer, do wolf-people prey on deer-people?  Can a mouse-person do anything physically-meaningful on a bear-person scale?

    I do agree with @Joerg above, who's pointing to various Bestiaries that already exist for BRP-engine games (but also to setting/design issues); and @Atgxtg's points about design, playtest, etc.
     

    • Thanks 1
  12. I think the system is robust enough to allow any levels you'd like.

    RQ2 leaned into the "zero to hero" trope, and starting PC's apex skills were typically well below 50%; RQG has the same basic chassis at the table, but char-gen produces much more experienced starting characters routinely have apex skills of 85% and over.

    I wouldn't bother with limiting to only +15% on combat skills... someone who grows up in a military family, or a hunting one, IS going to learn a higher level of weapon skills than the general populace... and that's honestly OK.

    Whatever level you pick:  sanity-check your choices by attempting to min-max whatever you select in a few runs of character-creation.
     

    • Like 1
    • Helpful 1
  13. 17 hours ago, Pao said:

    I split the talents into 5 category: Mental, Physical, Social, Supernatural, and Combat.

    I have 6 Ages, I want each age to have 10 age specific talents, divided across 5 category.

    And I also want to have a unique major mechanic with each ages.

    Ancient Age: Rome 150 A.D. and Scotland 450 A.D.

    This age I want to be connected to fate and destiny, what rule from what book could I try to use as base for this?

    Mythic Age: Ireland 1250 A.D and France 1600 A.D. 

    This age I want to be connected to faith and superstition.

    Romantic Age: England 1810 A.D. and South Africa 1880 A.D.

    This age I want to be connected to society and innovation.

    Classical Age: China 1920 A.D. and Germany 1930 A.D.

    I want this age to be connected to horror and wonder.

    Modern Age: Norway 1990 A.D. and America 2020 A.D.

    I want this age to be connected to weirdness and gothic.

    Future Age: Brazil 2100 A.D. and Mar 2300 A.D.

    I want this age to be connected to technology and unknown.

    Honestly, you seem to be asking folks to do your own game-development for you.
    As to which book(s):  I expect the core BRP book -- either BGB or UGE editions (UGE only if you're looking to publish) -- would have all (or at least most) of what you need.
    Try there, flesh out the majority of your talents, and look to other books when/if you find yourself unable to fill out your last few.

    Also -- fwiw -- the every-other-line format seems hard to read.  I'd collect the ages, and indent the sub-points:

    Quote

    Romantic Age: England 1810 A.D. and South Africa 1880 A.D.
     - This age I want to be connected to society and innovation.

    Classical Age: China 1920 A.D. and Germany 1930 A.D.
     - I want this age to be connected to horror and wonder.

     

  14. 1 hour ago, Jeff said:

    Yeah, well I realised that was not right, as the Sartar Book will make clear.

    Hmm.
    Can you lay out a few rough outlines for us?

  15. 2 hours ago, radmonger said:

    Would that imply the existence of an Argan Rex subcult that bestows the tribal leadership? Or is it less structured?

    Not even all Orlanthi have leadership confined to the "Rex" cult.
    Sometimes an Ernalda priestess, or someone Solar, or even a Goldentongue, will become leader.

    And the Kitori aren't entirely an "Orlanthi" culture.
     

  16. 6 hours ago, Jason D said:

    And as mentioned above, sometimes suggested corrections are just wrong, such as the insistence on capitalizing dodge when it's used as a verb instead of a skill name. 

    Correct: "The pirates climb the rigging to get at the heroes." 
    Correct: "The pirates must make successful Climb rolls to get at the heroes." 

    Correct: "The player character must parry or dodge the attack." 
    Correct: "The player character must make a successful Parry or Dodge roll to avoid the attack." 

    We could technically go with: 

    "The pirates Climb the rigging to get at the heroes" or "The player character must Parry or Dodge the attack" but this gets awkward when you apply the same principle to many other skill names that are also verbs. 

    One must -- quite Obviously, my friend -- write in an archaic fashion, with Randomly Capitalized letters, such that the Modern Reader is utterly Befuddled, and quite entirely Forgets to Post their so-called Corrections.

    • Haha 1
  17. 2 hours ago, Jason D said:

    Unfortunately, edits to the .rtf had to be made by hand vs. a re-export of the material, and minor errors may have crept in, or corrections may have been overlooked. There were several hundred small corrections, and some things got missed.

    At times, when correcting the .pdf I needed to make small adjustments to text solely to keep the word flow intact, which is a thing that has to be done when adjusting heavily-indexed .pdfs. 

    When in doubt, refer to the new .pdf. 

    I know that's not ideal, but it will have to be the state of things until we can spare the time to reformat a new exported .pdf and prep it for .rtf (The process takes about a week of detailed cleanup.)


    Thank you, Jason... this answers exactly the question I was about to pose (and confirms the rhetorical "it's probably a PITA to reconcile..." I was gonna include).

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