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rogerd

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Everything posted by rogerd

  1. I've just started watching Da Vinci's Demons and it reminds me of this so very, very much.
  2. I'll get this for my kindle in the next month or so actually - just need to get through my backlog first. Do you need any fiction writers at the minute?
  3. Sorry, mad bad. I should have said that is running speed, this also means that we can create real world sprinters like Usain Bolt.
  4. I have only a few issues with BRP, and movement is the main one - that being it is really rather rubbish. Everyone moving at the same speed - very silly. Str+ Dex + Siz / 3 = speed in miles per hour.
  5. Seconding Malleus, Dark Ages and I'm also now kinda partial to Cthulhu Britannica Folklore - that is kinda interesting I have to say.
  6. Bastard now you've made me hungry and well look what i haz in the cupboards. Mmmmmmmmmm...........Homer moment lol
  7. Been looking for this, is it available yet as cannot find it on drivethru?
  8. Is Airship Pirates also D100 btw? As it looks kinda cool.
  9. *Looks around sheepishly* It is official I cannot type....for toffee. Sorry should be CPC, Character Point Cost
  10. It was space alien I tell you, it was! lol
  11. It's not like any of the gods in that setting are all that powerful, are they? I mean don't we have a god statted up in one of the Glorantha supplements, they're pretty bloody wimpy! Yeah, I'm kinda looking at MRQ II for those to be honest, and then adding some of the techniques from Celestial Empire at say 5 CPP - does that sound about right? Don't bet on it. lol I'm re-hauling the magic system as the Alpha Omega works on areas of magic, and then intention, and I've always felt BRP / RQ magic needed to be more bespoke and easier to create spells for. In other words more of a toolbox approach that is seen in most RPG's nowadays. Thing is immortals do need to operate behind closed doors, or through agents otherwise people will tend to either want their help, all of the time, or just find creative ways to kill them, or if all else fails provide a faux death, kind of like what Connor did to Angel in the series - lock him in a box and sink it in the ocean. When they do operate in the open hide their abilities or the fact that they heal....reaaal fast.
  12. There is also the Apples of Idunn and Peaches of Immortality which only grant longevity as long as they are eaten. Chinese mythology also has internal immortals, or Hsien, and there are different types of levels of those. Maybe even naturally occurring immortals too, a la Flint from ST: TOS and Man from Earth. Just working on a backdrop using all of the above actually. Will be set during Atlantis. In fact I just got a shitload of ideas after purchasing Alpha Omega - it isn't a BRP or D100 product, but it works on the idea that angels and demons are aliens - only in this they are called Seraph and Ophanim have warred for millions of years, rising every 10,000 years to continue their war. In this there are also spiritual beings separate to the above; and it is pretty fucking epic. The core system is waaaay too complicated and thinking about maybe dropping a hack into BRP at some point. But it would require the resurrection of heroic abilities again in order to get the feel of the setting.
  13. You should let mythology be your guide here. For instance in legends of ambrosia and amrita - those that drunk it could never die, but they cannot re-grow anything that is removed from the body, e.g. when Typhon ripped the tendons from Zeus' body; or when the demon Rahu drank amrita, Visnhu threw his discuss severing his head from his body. Though his body died his head continued to live and was said to be the cause of eclipses.
  14. Is Dark Streets more an adventure or another corebook sort of thing? Can you say anything more without casuing any legal issues? More corebooks or adventures? I hope he gets better soon.
  15. Just had a skip read of that....good article. I see no reason not to share my idea. Alchemy This is the type of magic that requires the forging of the Philosopher’s Stone. Hedge Magic Is the simplest kind and by far the easiest and consists of spells such as detect magic, farsee and other such things. Mysticism This is for those are push their bodies beyond what normal humans are capable of, many term it chi, and is generally split into augmentation and manipulation - the latter of which are more 'magical' in nature than the former. Many will also supplement their knowledge with hedge magic. Ritual Magic The kind that require complex preparation and cannot be done on the 'fly,' and must be prepared in advance in the form of materials, sacred spaces etc. Sorcery This is by far the most powerful variety allowing the user to use internal reserves and channel natural ambient magic and to shape the magic to add extra power far beyond that of other types. As a result it is split into various fields of study; elemental, nature (need some ides for others) Witchcraft This is a halfway house between ritual magic and hedge magic, even including some principles of sorcery, but it does require ingredients. Magnitude / Intensity: Each increment above one means another MP / PP or whatever Area of Effect: At Mag 1 it is touch only, after that it is Pow x metres up to magnitude 10, after that it is Pow x kilometres. This would cover some of the other spells such as deluge and such-like that have a starting AoE of km x Magnitude. Duration: Still working on Range: Not sure whether to use the Magic Book one, or the RQ one, which has vastly different ranges. Thoughts?
  16. In many ways it kinda reminds me a bit of Moorcock, in that it is just one planet - which seems more-or-less a pocket dimension which could easily crossover with so many others.
  17. I am totally loving these games btw. It takes some elements from RQ 6, and leaving out all the annoying stuff - so good job there What other future supplements do you have in mind? Anything you can share? EDIT: This has pretty much become my core now, having taken over from BRP. Anything I want I bring into Renaissance / Clockwork and Chivalry.
  18. I've been thinking that maybe instead of all the different spells is to make magic more of a toolbox. So it is easy to work out how many PP are needed depending on AoE, Range, Magnitude / Intensity etc. It would make things a lot easier in my opinion.
  19. I wasn't very keen on that interpretation to be honest, it seemed off, and somewhat forced. Here is something that might help:
  20. To be honest so did I until I read that bit about the Ultimate Gods, again, and maybe saw something I did not last time. Which means the Lovecraft mythology makes far more sense now - to me anyway, that the former are more powerful and rarely bother to get involved; whereas the Other gods are like tha janitors of the cosmos in some ways. It is capitalised as you say, and it was more conjecture on my part than anything else, maybe all the Titans and Olympians are Great Ones while those older beings are Elder gods, sort of like Hypnos. It would make a certain kinda sense. I wonder if they'll state up Satan in this edition as he appears in The Horror at Red Hook. EDIT: I wish Chaosium would stop making the 'mild gods of Earth' into Elder gods and changing the setting.
  21. I've been reading some Lovecraft recently and I've noticed some nuances that the rulebooks haven't picked up. Now reading that it implies that the Ultimate Gods, and the Other Gods are two different yet distinct species in his mythos. I hope they make the dinstinction in the new edition. Now with liberal interpetation and some assumption you could say that Night (Nyx) could be an Elder god here, and the Other gods coule be equals? It would explain how Nodens get's one up on Nyarly at the end of this story. Thoughts?
  22. No reason we can't stat both if desired Zeus, Olympian STR 20 CON 18 SIZ 15 INT 20 POW 45 DEX 16 Move 38 mph HP 33 Armour: None - see below. Spells Air, Lightning, Weather - 110%. Cost is 1 MP per three points of Magnitude to determine AoE and damage. Protection: 1 MP per point of damage. Gate: Can open a gate on a POW/3 basis Call / Bind: Standard MP cost for an Olympian to summon and bind any mythos entities.
  23. You what I just thought of a really simple way of working this out, in fact I cannot believe i didn't think about it. Siz + Str (dex if you prefer) = miles per hour. So Usain bolt would have stats of 20, or so. Anyhow, as this is a CoC Critter thread I'm thinking about if we stat some up. Highlander Flint-like / Man From Earth Immortals Vorlons and Shadows Some beasties from Who Does anyone else feel like doing any others?
  24. Not in CoC, not really unless it is actually some kind of Mythos monster. They MUST have HP, same as any other god in CoC. They just won't have a lot. They would have generic spells around their purview, e.g for Zeus. Most would have some kind of shape-shifting ability, and a spell to force the same on others. Some probably will be, I doubt there is a lot of need for some of the more atiquated skill-sets they possess. Some kind of gods skills would suffice. To hold true to Lovecraft's vision they would have to be feeble, petty things - as per Through the Gates of the Silver Key. Now due to the Invictus book Olympians would probably rate as minor Elder gods, at best. So oif it comes to power, they should not be that high.
  25. I've put some thought into what we were discussing about merits/traits etc. So I've put together a small list, by no means exhaustive, but to show what I had in mind. Some of the merits are obviously taken from D20 Cthulhu. Examples below: Techniques Arrow Cutting, Avoidance, Battle Equation, Battle Fury, Blind-fight etc Merits Acrobatic, Alertness, Ambidextrous, Animal Affinity, Athletic, Cautious, Combat Casting, Cleave, Endurance, Far-Shot, Gear head, Iron Will, Juggernaut, Lightning Reflexes, Traits Insight, Life-giver, Power-blow, Reincarnation, Shatter the Mind, Siren’s Voice, True Sight, Tireless, Unseen Sense, Vengeful Soul Psychic Astral Projection, Enhanced Senses, ESP, Pyrokinesis, Second Sight Spells Lightning Strike, Shrivelling
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