Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

41 Excellent

About Chiarina

  • Rank
    Advanced Member


  • RPG Biography
    Roleplayer since 1984. Ancient times: Midgard (german System), Cthulhu, Traveller, Hârnmaster, Ars Magica. Modern times: Fate, Apocalypse World, Itras By, Archipelago, Okult, HeroQuest Glorantha, narrative Indies
  • Current games
    Ars Magica, Night´s Black Agents, HeroQuest Glorantha, Archipelago
  • Location
    Frankfurt am Main, Germany
  • Blurb
    I also like games without gamemaster.

Recent Profile Visitors

135 profile views
  1. Yes, this is one possibility. I´ll check QW for this. Another one is a bigger impact of the pass/fail cycle. Actually you add +9 after two great victories. Why not +W?
  2. My heroes made peace with the Emerald Swords. Next time, they´ll learn, that nevertheless Gordius Silveris punishes their clan fpr being troublemakers. The Power Creep in my group is alarming. I have to adjust base difficulties, modifications and the adjusting screws of the pass/fail-cycle to provide challenges for the characters... ...not so easy.
  3. Does anybody has a tip? Two characters of my group were identified by imperials after attacking two soldiers at the gravehill of the Red Cow Clan. Since then they live in the secrecy of a barn in Green Meadows, because the Lunars consider them as rebels. But meanwhile the player of one of this characters is somewhat bugged by the situation. While the other players every now and then experience the village life of Red Cow Fort with their characters, this two players unsually wait until their characters get picked for the next adventure by the others. Do you see a possibility to bring them back into the village life? ...or an attractive alternative?
  4. Wow. That´s so beautiful!
  5. Yes, that´s possible, too. For any reason I´d like Janara to go to Frithan. Maybe it´s, because I like the idea of her stealing from the lunar commander. Perhaps she could instruct the characters to do the trick, but in addition it is necessary for herself to make the Lunars believe it (typical Eurmal magic, if I understood this correctly)...?
  6. That´s an important question, I know. First of all I have to consider how Janaras deception works. Perhaps she only provides a tool that the characters have to use. Do you have a proposal? How does trickster magic work? Great! I´ll use it! Thanks a lot! (Bye the way: How do you insert the names of the originator in a quotation?)
  7. I´ve read something about Eurmal and his followers and want you to tell about my current ideas. Maybe you can tell me, if you´d be o.k. with my planning. Let´s say, Janara the Swarthy is the only tangible trickster far and wide. The characters of my players should know her whereabouts: Queen Ivartha the Skinner and her household stay at the Red Cow Fort this season. Janara is with her. The Characters currently are at Frithan. They have two days at most, rather one and a half. Then the captain of the handful imperial soldiers takes 50 Frithan warriors and moves off to the next war clan, continuing his conscription tour. He promised to halve the tribute of the Frithan for the current year, if he could take the 50 warriors with him. A single rider could gallop back to red cow fort, convince Janara the Swarthy to support the emissaries and hurry back to Frithan together with her. Time runs short, even if the two are fast, they won´t have much time. Granted that Janara is successful nonetheless - with the help of Eurmal she convinces the lunar captain, that there is an illness starting to break out among the Frithans and the lunar soldiers leave the village in a hurry... then I´d like to show the players the downside of Eurmals help. What about Janara, speaking after the successful deception to the Frithan about the tax relief, that slipped through their fingers? Probably at least some of the Frithan will regret the success of the deception. Maybe they are old or young or no warrior... When the characters and Janara set off on their return journey, they leave behind a clan in imbroglio. What do you think?
  8. Thanks a lot. I´ve got something to read and think about.
  9. Probably you´re right. The Sartar Sourcebook doesn´t mention someone with an illusion rune. The Red Cow Clan (we´re playing "the eleven lights") doesn´t have a trickster. The Frithan don´t have a trickster (at least no one is mentioned). Anyhow... the household of Queen Ivartha has Janara the swarthy... maybe this is the right contact person. And then, there is one more possibility: One of the characters is a shaman... he lived some years with the Telmori. Some of his abilities and spirit contacts are more Telmori spirit society based than Kolating. So far he keeps his past a secret. One Telmori spirit is called "Raven the Trickster"... it is mentioned once only in "The Coming Storm". Does anybody know more about him? Of course I could invent some trickster... but first of all I want to see how far I can get with published material.
  10. Hello, the characters of my players want to prevent a lunar recruitment troop to conscript 50 warriors of the Frithan Clan. Their idea is to fake a contagious desease. They have the advice of the Frithan healer Minarika the Lark and one day to travel to Jonstown (only a few miles), get the right ingredients and/or aid and travel back to Frithan. How would you convince a Lunar captain of an illness spreading in a village without being real? Is it a case for rune magic? shamans? herbalists? I´d appreciate your ideas.
  11. Good explanation. We´ll have to better watch out for the difference between goals and actions. I´ll wait and see if this ends our difficulties.
  12. Yes. I understand... but perhaps, I wasn´t able to describe my problem adequatly. Let me try it this way: I´m describing the situation: "The enemy is coming! What´s you´re goal?" And now, one of the players says: I´m swinging with my talisman to summon ghostly craws and let them wreak confusion in the enemy lines! The next player says: I transmute into my bear shape! Initially that sounds like two different goals. Sometimes it is difficult for me, to realize that all the single goals my players have in mind essentially serve the same purpose - and this purpose is the group goal. The more I think about it, the more I see it as a framing problem. What does the framing process in your groups look like?
  13. I often get into a situation in which all characters aim for the same general goal, but they use very different means. For example: General goal: defend against an attacking enemy warrior group. Character 1 climbs a roof to shout tactical instructions Character 2 joins the shield wall of his comrades-in-arms Character 3 summons ghostly craws to wreak confusion in the enemy lines Character 4 takes a sniper position to shoot arrows at the enemies Character 5 transmutes in his bear shape and assaults the enemy with load roars What kind of test would you take? Are this 5 seperate simple tests? Or is it a group contest? Is there any rule of thumb that could ease my insecurity?
  • Create New...