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skenderax

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Posts posted by skenderax

  1. :-) thank you all guys. You answers was very inspirative.

    First, I planed to build something like Joerg refer. To build kingdom like character in BRP. Population (HP) should be used to upgrade "CHARACTERISTICS". Characteristics are power of living population. Next, skill are ... sort of advance of population.

    But now, it engage my attention  Domicile To Domain and Brithright. So I begin to read :-).

    Thanks.

    Sx.

    644
  2. Wish you nice day,

    I need advice from you :-).

    I want to play a game, where all players are kings. The game should be divided to rounds of year or so.

    I there a mechanic, a rules or something, to build a kingdom? To mine, harvest, build fortress, build army, conquere ... in BPR?

     

    Thanks.

    Sx.

    555
  3. De Profundis is great game which changed my view on the world. It is big fun :-). My only problem is my english. I can read, I can listen and finaly I cannot write and express me self. And De Profundis is about filling, about moments in live.

     

    So I just daydream :-D.

  4. I had read BRP Mecha. It is pretty rules heavy on first read. BRP Mecha is trying to by precise and balancing between serial and game. There is i much guessing.

     

    BUT!

     

    I thing for game it not needed to by precise. Game is just for fun and to create exciting story. BRP Mecha contains needed rules for creating any transformers YOU want with equipment YOU want.

     

    So I propose to sit down with players, or take cup of coffee, and write on paper what YOUR Mecha should have have. Look to rules and YOUR Transformer is alive :-D.

     

    Just so easy.

     

    Last world - BRP Mecha is hard only on first reading.

  5. BRP - Astounding Adventures is playing BRP in Pulp Era. Very nice rules from me point of view :-). And in this rules are seemingly-limitless armies which can major villain throw at the PCs. They call them MOOKs. Mook have only few skills and are used as cannon fodder for heros. The most interesting attribute is DEFENSE ROLL = HP + DEX + AP %. This is Mook chance to survive successful attack.

     

    So I see another two ways to solve crew vs. crew combat.

     

    1. Matimathical approach

     

    Section A have 100 soldiers (Mooks), 35% average attack, 25% Defense Roll

    The Pirates are in 100 number, 30% average attack, 20% Defense Roll

     

    Pirates kill or disable 30% from 100 soldiers = 30 minus 25% of them make Defense roll. So after first attack is 22 out of combat.

    Soldiers kills or wound 26 pirates (100 * 0.3 soldier Attack * [1 - 0.2 Pirate Defense]).

     

    Can heroes change a tide of battle? Can Moral Check save a day?

     

    :-D it is up to the Heroes.

     

    2. Random Generators approach

     

    If you have basic skills as attack, defense roll (or parry, dodge), you can use web dice generators as:

     

    https://dicelog.com/dice

    http://rolz.org/
     

    to generate success of failure for any amount of rolls...

     

    3. Mix

     

    I like your idea of heroes taking damage to save a crew :-). It worth to use...

  6. This part, ship vs. ship & grappling, of sea battle is clear. Hopefully :) .

     

    But how do you manage crew vs. crew battle. In rules is written, that mens are divided in section with leader, which give bonuses to crew section skill.

     

    And here is a confusing think. For ship battle You throw D100 for every cannon separately.

     

    Do you fight man vs. man combat separately on boarded ship? Or you make some average section skill and then roll for attack and parry?

     

    :?  I just have feeling that battle between crews of two ship is colossal and would take long time to resolve...

  7. Wish you all nice day,

     

    I just finish first read of great book about Pirates - Blood Tide. It is very nice setting, nice history overview, nice character creation and stunts system.

     

    But I am a little confused from battle on the sea. Ships battle is ... hmmm more or less OK, but battle of crew is (after first reading) not so clear.

     

    I think a little (or rather BIG :)) example will be great.

     

    Can someone post example, how he (or she) understand battle of two ship crew?

     

    Thanks.

  8. Guidelines for buying magical junk would just need to be extrapolated from that. For example, figure out the total MP/POW spent to make a magical sword as if it was a demon weapon (ala Advanced Sorcery), then look that up on the table in CC/BG, and you're set.

     

    Can you please make one (or few) concrete example?

  9. Wish you nice day,

     

    I just remember the old time, when I crawl dungeons, kill monsters and collected money. Good old times :-D.

     

    And then, after returning to civilization crawling continued = SHOPPING for magic potion, equipment, scrolls.

     

    Now, I have big problem. Not with crating a dungeons, but spending money, gold, gems.

     

    I have Magical World rules, BRP, Advanced Sorcery, Enlightened Magic, The Magic Book. Plenty of material, but no rules for spending money, no rules for buying special equipment.

     

    Have you any idea to create some universal rules for pricing or valuating magical equipment?

     

    Thanks.

  10. Wish you nice day :-).

    Right now I read through rules of Achtung! Cthulhu and I am really impress. It is very nice piece of work. I love it.

    But I dont think I understand airplane dogfight and in rulebook are no examles.

    Is here someone skillfull to post example of dogfight?

    Tnaks.

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