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Aias

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  1. I'm a little late to this party! I started with RPGs back in the early 80's (81 or 82) and that was with RQ2. I'd obviously heard about D&D and AD&D as they were at the time, but never played them. Fast forward a year or two after that and I picked up the D&D Basic set to see what all the fuss was about. On reading through I was gobsmacked by the classes and their limitations - a level 1 mage could cast 1 spell a day, could only use a D4 dagger, had no armour and d4 HP! BUT and it's a BIG BUT... I found that D&D and then AD&D once I progressed to it, tended to run far smoother and far faster than RQ2. The primary reason being the combat. RQ2's combat is fairly lengthy and detailed, whereas D&D's was very straight forward D20 rolling and just flowed. That said, to make D&D work, you did have to use your imagination a bit to flesh out the combat (something that's not needed in RQ), but it used to be sooo smooth. I can remember having DM'd one session and thinking, darn the 'players got through a huge amount there' - something that never happened in RQ. I'm one of those odd fellows that likes both systems but for different reasons. RQ for it's detail, its cults and also the setting - bronze age Glorantha - it's just superb- just feel that culture. A lot of AD&D at the time was set in Greyhawk, which always felt a little bland and unappealing to me. But if I wanted to play something simpler and quick I'd go for D&D. Plus as others have mentioned, TSR had at the time released a LOT of scenario packs. So if you were a little unprepared, you just bought one and went with that. Fast forward to today and the only RPGs I still play are RQ2/3 and Classic Traveller (though I have just read the Mongoose rules and they look very, very good - but that's another story!). My intent is to buy the latest RQG rules (tomorrow in fact!) - especially as it sounds like they are very compatible with all the RQ2 material I have managed to hoard over the years. But I do have a burning curiosity with regard to D&D 5e. It seems a lot has changed since I last played - even the basics like THACO are now apparently a thing of the past. So it will be interesting... btw Recombing Glorantha with RQ is the best thing that's happened to it and they should never have been split in the first place. In fact, I honestly thought I'd never see the day when they got back together. I still remember the initial shock I had of RQ3 where it was set on Earth and had replaced Rurik with Cormack. This made me instantly dislike the system, though to AH and GDW's credit they did release a lot of material for it - much of which I still have. RQ3 did eventually grow on me and these days I have found myself using more of RQ3's core mechanics as they are simply more complete than RQ2s. Will be interesting to see how RQG pans out
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