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PhilHibbs

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Everything posted by PhilHibbs

  1. Who are you going to learn it from?
  2. It'll end up somewhere. When my Trickster was beheaded, everything that he had ever swallowed came out the other end.
  3. Then that is the nature of the challenge, "My god encountered your god" versus "Our gods never met". If B wins then A is clearly in the role of another entity from B's myths and their identity is weakened.
  4. In case it gets lost in the rest of the post above... Befuddle the charging horse! *Update*: You can't.
  5. RQG p.219: Pretty ambiguous! If it said "their combat skill is limited by their ride skill", then I'd say that Fanaticism can increase their chance, as Fanaticism says "chance to hit" not "skill". If it said "their chance to hit or parry is limited by their ride skill", then I'd say it is not. But "effectiveness in mounted combat" could be either. On the other hand, Bladesharp also says "chance to hit" and I'd allow that to boost hit chance above Ride, so maybe I should allow Fanaticism to as well. In the past, we've always ruled that Fanaticism cannot increase your chance to hit past your Ride skill. Intuitively it makes sense, you're focusing on furious attack, not control of your mount, and you're going to be all over the place and off balance. There's nothing in RuneMasters about it, although it does say "Befuddle the horse".
  6. Where in the rules does it say that you have to roll dice to generate NPCs? If I want a warrior for my characters to fight, I'm not going to roll dice! Warriors will be among the tougher members of a population. Should I keep rolling until I get stats for a person who would become a warrior? No, I'm going to say "STR 15 CON 13 DEX 12 done!" If I want a Rune Lord of the Bloody Tusk, I'm not going to roll stats until I get one who is good enough. I'm going to say "POW 15 CHA 7 done!" This contradicts no printed rules.
  7. Splitting off, because I absolutely agree with the "Thank you Chaosium" sentiment and don't want to detract from it. Fascinating. As a technologist, AI art is amazing, and I love playing with it, but I absolutely see the concerns. The story in Time magazine is clearly a demonstration of what is possible, and as such I think the "artists are not happy about it" is absolutely the point of the demonstration. Like "deep fakes", there are clearly ethical issues about making fake political speeches or fake racism that look like a real person saying terrible things to traduce them, but it's not the technology that is at fault. My mum said "why have they created something so problematic", but that's beside the point, like nuclear bombs, someone was going to do it eventually. I'm sure there are ethical ways to use AI to generate or manipulate art, but demonstrations like the Time story raise the issues in a tangible way that people can relate to. "It's here, we need to deal with it". I expect that that is what Reshi was doing. Would an AI trained entirely on public domain, "old masters" art, Shakespeare, Austen, and Dickens, be ethical? Even then I can still see organisations choosing to take Chaosium's line on it, because we value the creators that supply us with great content, we are those creators. And the AI output would all be old-fashioned anyway.
  8. Fanaticism on the mount is also an option to prevent fleeing. And on the rider, unless they have a super Ride skill they don't even get the benefit of the attack skill increase (I'd need to check the wording on that though).
  9. Love the piggy back idea! My kind of trickster would just run across and shout "follow me it's perfectly safe!" though. Now the players would know that he cast Hallucinate so they are entirely free to let their characters conclude that he can't be trusted based on previous form.
  10. Sure, but what I want in a RuneQuest game set in Glorantha is more than just "Diablo with percentages under the hood". The "Gloranthan" part is more important to me than the "RuneQuest" part. p.s. I'm not complaining about what we've seen and I'm not saying that it is "Percentile Diablo". I've not seen enough to jump to either a negative or positive conclusion. Just commenting on the discussion.
  11. Sure. Some spirits hang around, some don't.
  12. Some people have tried to argue that Strength should count as defensive, as it increases your parry chance. I don't really have any time for that argument, simiilarly Charisma is dodgy. Vigor I'd be ok with, but no doubt some will object to some characteristic spells being ruled out but others not. Gor'am munchkins! Not all characteristics are created equal. Shimmer is a rock solid suggestion! Undoubtedly defensive, effective against criticals (reduces the chance, a 01 still hurts though), could be a real life saver. Worth the Bless Champion just for that one.
  13. The numbers are in my character creation spreadsheet. If you unhide the "Occupation French" and "Occupation English" sheets you can see them. https://basicroleplaying.org/topic/7647-rqg-character-creation-spreadsheet-multi-lingual-now-includes-weapons-equipment/
  14. The spirit might be contactable if it is hanging around, or it might not. If the scenario requires that it not be, then it isn't. I don't think that Gloranthans have an exhaustive and accurate model for what happens between death and afterlife, and neither do the RuneQuest rules. It makes some general statements, but outside of that the specifics can vary as needed. That's not to say that there aren't any rules. They say that magic has to have rules otherwise the narrative makes no sense, but that only needs to go so far. It also needs areas of doubt and uncertainty, rigidly defined or not. I'm sure the rules of quantum gravity are specific and perfect, but we just don't know what they are. We have some general ideas but that's it.
  15. I'm going to be adding the Hero Wars In The East Isles character creation details to my online spreadsheet soon.
  16. I'm sure the rune still exists in Gloranthan cosmology, and it's still there in the temple frescoes and over gates and doors, but it doesn't feature in the RQG rules in the same way that the Barntar, Elmal, and Eternal Battle runes don't. It's just the most well known rune that isn't a primary element, power, or form.
  17. Oh yes, it does go a little further north than the Starter Set map! I hadn't noticed. That's a nice tease.
  18. More generally, the scenario has a broad menu of clues to give to the adventurers. They shouldn't need all of them, so don't try to pack everything in. Pick and choose the bits that you think suit the players or characters, and bring in more if they are struggling.
  19. I don't like the idea of gifts on bows. There are no spells that affect a bow, only the arrows. Bows, or any ranged missile weapon, would become massively OP if they could be boosted with either spells or gifts. And there is something distinctly un-humakti about missile weapons. It's kind of cheating, not facing your enemy hand-to-hand (but then again, so is Sever Spirit...)
  20. Not sure what you mean by that.
  21. Off hand skills are just another skill in the same category. You get half skill with any weapon skill in the same category. If you train Off Hand Broadsword as your best 1H Sword skill, that gives you half chance with any one handed sword with either hand.
  22. I think Speedart is better for a hunter than Multimissile. The objective of the hunter is to either kill the animal or for it to escape unharmed. It serves nobody for an animal to run off wounded.
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