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PhilHibbs

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Everything posted by PhilHibbs

  1. No, if it's declared at the start of the round that that's what you are doing, then I don't think you add anything. It's only if you are reacting within a round such as healing a wound that someone just took, or dispelling a spell cast on you.
  2. v1.10.1 Beta 1: https://docs.google.com/spreadsheets/d/19La9QBPec0uhI8RcPsVccJa4UXY5AhS87i8Lo2gCiZ8 Fixed the weapon attribute lookups for shields and missile weapons
  3. Ah! Looks like there's a bug in my character creation sheet... base chance was missing from my calculation.
  4. The other answer to this, of course, is "Does anybody care? Maybe it gets sacrificed to the god. Hurrah! Worship Roll bonuses all round!"
  5. This is why we are encouraged that any rule that doesn't work for your group can be changed. I haven't had that problem, so I'm keeping augments more or less as written.
  6. PhilHibbs

    Rune Lords

    There is the minor inconvenience that you have to keep 10 RP unused between each major worship ceremony, so if you're adventuring once per season you need to fill your Rune Pool up so you can use some and still keep the spares for munchkin-DI. The best munchkin strategy is straight after a worship you DI and if you roll low, do it again.
  7. Ah, Humakti yes. I discounted that for the same reason you give, and you shouldn't have to be a Humakti to be a warrior.
  8. From DW3: So take your pick, go with Jeff's up to date take, or roll your own.
  9. I can't see how anyone can get to 90% with a shield, unless you have 25% Manipulation bonus.
  10. PhilHibbs

    Rune Lords

    Oh! Divine Intervention: Procedure (page 273) Change Correction In appealing for divine intervention, the adventurer must first permanently sacrifice 1 Rune point and then the player must state in a precise way what their adventurer wishes the divine intervention to achieve. I never spotted this. I must admit I was never entirely happy that initiates had to pay even on a failure, but the 1 point cost for Rune Lords is fair. I might rule a middle ground in my game, that if it works then you pay 1 Rune Point permanently regardless of rank.
  11. PhilHibbs

    Rune Lords

    The first step in Divine Intervention is the same for everyone, p.272:
  12. As long as they still have at least one spangly item they'd still get the bonus, as you only get it once even "if the adventurer has one or a hundred showy items". Strip them and chuck them in a cell and I guess they lose 1 CHA until they get their stuff back. "Yeah I lost that ancient iron shield, but I still got this silver helm".
  13. There are also rules for high quality item crafting in W&E, as well as in The Book Of Doom I think. But that equally applies to swords, so doesn't change the dynamic. Except that anyone going for a quality sword is probably going to be after some other benefit than HP.
  14. The rules indeed say "once per session per ability", but I'm not a fan of that. What if you are getting together once every few months and playing all day through Sunday morning and afternoon? I guess it's encouraging imagination and discouraging one-trick-pony characters where "that damn 🦆 is always using for everything". I guess if you're an all-day group then you just say "Tea break, new session, augments reset" as appropriate.
  15. https://www.chaosium.com/runequest-rune-fixes/
  16. I think Brodan's Heal 3 spell should go on SR 11 at the earliest, not 9. DEX: 3 Surprise: +1 Switch: 5 MP: 2 (the first is free) Total: 11 Even this is generous, as he was hit on SR4. Really it should roll over into the next round.
  17. It's not perfect but the general feel of how the numbers translate into action might help.
  18. Yeah I feel your pain. There aren't very many good worked examples. Try this:
  19. I would say yes, but I'm quite loose with spell casting and would allow multiple disruptions. Also it might matter if you are "engaged" or not. Yes: RQG p.195: So if you are not engaged, then you are not as limited. If you explicitly can throw a Disrupt, then be engaged in melee, and then hit, all in one round, then you can throw two Disrupts unengaged. If you are engaged, then you simply have less time to think about things other than being killed. And even if you are engaged, I'd allow a non-offensive spell in addition to whatever other actions as long as the SRs fit (which is usually quite tight unless you are fast and have a good reach, i.e. low DEX and SIZ SR).
  20. The RuneQuest core rules PDF does this: The Red Book of Magic does this: Note the red and blue edging on the left and right of the first image, this is lighting up the individual R,G,B columns so as to give a smoother appearance on an LCD screen effectively trebling the horizontal resolution. How come one PDF does it, and the other does not? Right now I am preferring it not doing it as I am screen-capturing the spell description and printing cards and the red and blue tint is unnecessary (although to be honest I'm not noticing it in practice). Ooh, I just found it can be turned off in Acrobat Reader! Still... curious as to why one PDF was doing it when the other is not.
  21. PhilHibbs

    Rune Lords

    Where is this rule now? Is it still a thing? Is it coming back in the new cults book?
  22. Absolutely. Petty point-scoring is what munchkins do and you know how much I hate munchkins.
  23. You're right, I'm wrong. Not sure where I am remembering that difference from, possibly a previous edition.
  24. PhilHibbs

    Rune Lords

    Remember it takes a permanent Rune Point each time. Still a pretty good deal, but "many stats to 21" is possibly over stating it. Vasana's DEX starts at 11, that's 10 points of POW to get it to 21.
  25. Sort of - you still have to declare the parry, otherwise they are hitting you at 50% skill. Narratively, you "aren't even trying" though which may be what you meant.
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