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PhilHibbs

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Everything posted by PhilHibbs

  1. Adding a little more detail to "In My Glorantha"... It is done with cult spirits, and so they are limited to cult spells, but rune masters don't need to explicitly summon and command them. Cult spirits naturally come and go around temples and shrines, and the rune masters can instruct a cult spirit to teach a spell to an initiate. Is it strictly and literally limited to only the ones listed in the book? No. There is regional variation, and some rune masters may have relationships with spirits that they have encountered on heroquests, or have a knack for spotting which spirits might have access to an unusual spell. But if they got a spell from a shaman or another cult as a special favour, or they tore it from the shattered mind of a poor victim, they can't just teach that to anyone.
  2. Hm. I'm not keen on that. So getting back to the original question... Looks like there isn't going to be an answer. I could say how it works in my Glorantha, but that's not what you want. I would be inclined to say that the "Yes, it says any spirit magic spell" is just based on a literal reading of the text, but one of Scotty's specialist subjects is shamanism. In my Glorantha, if a Rune Master manages to somehow learn a secret spell of another cult, for example Chalana Arroy's Sleep, they can't just teach it to anyone.
  3. None of the Tap (Characteristic) spells have ever been able to reduce a stat to zero. Sure, I might be wrong in RQG.
  4. According to the official corrections: https://wellofdaliath.chaosium.com/home/catalogue/publishers/chaosium/runequest-roleplaying-in-glorantha/cha4028-runequest-roleplaying-in-glorantha-qa-by-chapter/cha4028-runequest-roleplaying-in-glorantha-chapter-13-rune-cults/#ib-toc-anchor-38 (search "spell teaching")
  5. I've figured out how to get vector images into a Google Sheet again! Create a Powerpoint or Impress document Drop the SVG files into a slide Upload the .ppt or .odp file into Google Drive Open the file in Google Slides Select and copy an image Switch to the Google Sheets document, select Insert -> Drawing from the menu, and paste Voila! Now that it's into Sheets, you can copy and paste within the same document. I have updated my Runes spreadsheet, linked in the top post, to contain vector versions of the sorcery runes. For a moment I thought I could bypass the upload-and-open-in-Slides step, but copying and pasting directly from Inkscape or Impress just pastes it in as a bitmap.
  6. If illumination breaks the dualities of law/chaos, truth/illusion, life/death, etc., then I think it would.
  7. You can override the maximum in AD5, and just assign another die to SIZ in Column F. Not sure I see the point in adding a culture that has no entries and does nothing. Good point. Not sure where I could wedge that in, it's all a bit full in that area. I guess you could put "Uzdo/Sazdorf" or somesuch in Tribe/City, as it's just free text.
  8. v1.11.1 Beta 3: https://docs.google.com/spreadsheets/d/1jwlqQO1nndMARvYmJnRTX3VVshC09AKliWuIIWoTSkM Fixed Uzdo DEX. Français: https://docs.google.com/spreadsheets/d/12xIUMsMHSYVmr-3KVjuFKHrHs-Q7DR9ZfblHIQkX-3Q Español: https://docs.google.com/spreadsheets/d/1wx3aVsFUYjp92-NXTuAYTobml006ulmOEFxlQ8ZpMh4 Deutsch: https://docs.google.com/spreadsheets/d/1JTojp9zOejUNGBODuakL2y399TUfJCYag47CWqyTll4 Magyar: https://docs.google.com/spreadsheets/d/1v7eNM1kCCpWYc5jzwb66DThY1gfY5M_VuVdVT1Z3xcY 日本語: https://docs.google.com/spreadsheets/d/1vo286vR3ekPkLUfq69_VBPwVVjw9jGX5PnBR-v_WO5w
  9. Thanks a lot. Fixed, thanks. You can override the values manually. Most nonhumans don't, I think it's baked into the base skill values. They are missing some important ones like Homeland Lore, but since players and GMs have to decide that, I didn't want to interfere. Maybe, I'll think about it. Now that you mention it, long ago I did consider adding a couple of columns for location armour, one for race and one worn, but forgot. They get Heavy Mace plus one other weapon skill, I'm not sure why I made it missile rather than melee, but it can be either and the pop up window points this out. You need to pick them from the drop down list in order for them to appear, is that not working?
  10. Distraction only works on engaged targets though.
  11. Spirit spells are not great for this, unless the shaman has Spell Extension power (p362) which keeps a spirit spell up indefinitely. Probably my favourite power by the way, Spirit Screen 6 all the time? Yes please. Rune spells such as Charisma are great though, double CHA for 15 minutes, or add in Extension for days or seasons.
  12. There are no rules for one character supporting another in melee. Everyone is on their own, mechanically, unless the GM wants to spot rule something based on their perception of the tactical situation. I'm usually quite open to someone parrying an attack on behalf of another adventurer, maybe with a -20 penalty. Depends on the situation and the weapons being used.
  13. Just want a blank sheet? Here you go: https://docs.google.com/spreadsheets/d/1fLrPnwqiePJ2JnkvNAVexjKIXzVjMFvvHg5ST_r2xYM If you just want to enter the numbers from your character sheet for online sharing, then this might work for you. I would recommend still using the full version and just doing the minimum possible on the CharGen sheet to get the numbers to be correct - put in attributes in column Z, and fill in BS with appropriate numbers to make the next column correct (e.g. if your Climb is 63 and column BT says 40, then put 23 in BS). But if you just want to write numbers on a sheet and share it... go for it.
  14. PhilHibbs

    Four legs

    Three limbs incapacitated will definitely have a four-legged animal at zero general HP. Not for a centaur, but -1 in three limbs would.
  15. I don't set high standards - mostly in my experience the players set high standards for themselves. And if they don't, then I don't enforce them - if they want to be a less-devoted initiate then that's fine by me.
  16. I think mostly they need to bring key rules to greater prominence. It's too easy to miss important rules because they're buried in paragraphs of text.
  17. Different game systems have had different rules, for the same Glorantha, so I don't think you can reliably conclude that (although I'm aware that some people do conclude that, which is great, YGWV). I think one unpublished draft of some edition or other (maybe the old RQIV from the early nineties) had spells lasting for caster's POW in minutes.
  18. As to learning all the common rune spells, I think that's a game design choice rather than a representation of any underlying truth. It would be annoying having to choose between common and special rune spells when learning them and keeping track of which ones you've learned, so it was decided to give the payers all the common spells to play with.
  19. I think the one week time frame for learning a spirit spell is for creating a focus. You can learn a spell quicker than that but you'd be casting it without a focus which takes time. That's my understanding anyway, I haven't checked. When my party broke their weapons out in the wilderness, Harmast summoned a cult spirit and learned Repair from it. I was quite generous allowing that, I should probably have said the spirit could cast it to repair all their stuff and then disappear.
  20. There are still some issues with the translated versions of the sheet, for example culture stat bonuses are not being translated so Bison Riders don't get the +2 SIZ and -2 DEX.
  21. The most important question, though is if an Irrippi Ontor worshipper comes to an Lhankor Mhy temple, can they worship without a beard?
  22. Some people have reported problems with the translation function not working, so here are some pre-translated links 日本語: https://docs.google.com/spreadsheets/d/1y2liq4TksD4cKln0gHywkzcSjayit0CZuC1cOAsuhdI Français: https://docs.google.com/spreadsheets/d/1zLMTyTCrP3M7RMZztFyqi1kj4i8n8_QKO93B74_CHLE Español: https://docs.google.com/spreadsheets/d/10Mh-uV0bwtnL7qOLTZmG5O3mmf1rBeATE-tNRcRtJo0 Deutsch: https://docs.google.com/spreadsheets/d/1Cx7Gf0mcBd39eWf0CUTo5sQ7bTfcOp8G8x0eCbKMFeo Magyar: https://docs.google.com/spreadsheets/d/1E6oU2lfx1VTXx_qQDomwBk39EwcP7GOZ_sPrbqplibw
  23. v1.11.1 Beta 2: https://docs.google.com/spreadsheets/d/15ehFG_vz0Yd-C68jzCGvNOq9rSSwaXATiQw5MQ6dwXA Preliminary translation to Japanese is complete. All the game terms should be pretty much stable, a few things like obscure spell names or deities might be subject to revision before the core rule book and official character sheet are finished. The instruction text and prompts presented for culture, occupation, and cult skills might be a little rough (a mixture of Goole Translate and AI-assistance, and some official translator input). The upshot of this is that if you use this sheet, translate it into Japanese, and then transfer it into a future version, it might not translate fully back to English or to another language if some of the translations change. Jonstown Compendium stuff is not all translated. Normally, I hide the Translation tab. But for now, I'm leaving it visible so anyone interested in the Japanese translation can see what it is and let me know if they have any suggestions for improvement! Known issues: Spell list (for the drop-down list) for your selected cult does not get translated.
  24. Meteor Swarm is a serious spell with some AOE potential and it seems to not require POW vs POW because it causes physical meteors to rain from the sky on or around the target. Other than that, and Sunspear, spirit and rune magic is pretty safe from friendly fire potential.
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