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PhilHibbs

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Everything posted by PhilHibbs

  1. I have seen on Youtube that there are some cults with new character creation skill blocks. I will be adding these to my online character creation tool probably a week or two after the book goes on general sale. I'm off on holiday when it comes out so I will be getting mine a little later than others and will be busy with other things when I get back from holiday. Sorry... 🤐
  2. If simultaneous release helps the FLGS sector, then maybe that is for the good. Whilst I'm sure that Chaosium prefers to get the physical sales, it is my personal belief that game stores are a valuable part of the hobby.
  3. Oh yes definitely, with the caveat that it is tailored to a bronze-age-like culture so you won't find medieval jousting armour or stuff like that. W&E is touted as being a great Gloranthan cultural reference rather than "just a list of stuff", and it is, but don't let that put you off, it does perfectly well as "a list of stuff" too! And a lot of the cultural stuff is easily usable outside of Glorantha.
  4. Something something shipping container moisture warehouse dust something? I agree in principle, but there's probably a good reason for it. It's good to see that Drivethru/Lightning don't do this, but the books come to the buyer pretty quickly so there's little opportunity for contamination.
  5. The way you say that with finality makes it sound like there's mythic logic behind it. That there's something special about them, some reason why extra senses are rare and limited to only a few cults, that something unusual happened to those deities to give them an extra sense that their followers can access. Is there more to it? There have been similar questions about gifts and geases for a long time. I don't know if that ever got answered either...
  6. My hopes of a full list of the ten thousand goddesses of Esrolia are dashed.
  7. I would expect the Q&A to be the place. @Scotty? But I guess we might not want that page to be cluttered with minor stuff that doesn't affect play. So perhaps it depends on the nature of the typo.
  8. I'm guessing from the other posts that this is a character that some of you are already familiar with, and were excited to see on screen. So, like all unfamiliar in-jokes, it kind of fell flat for us. The cartoon party cameo would be like that for a lot of people, but it was so quick that they wouldn't even notice it. I wasn't entirely sure myself at first. In retrospect it was an interesting choice - given that other shows have done dragons amazingly well, how will "Dungeons & Dragons" strut their draconic stuff in a way that competes? A "We have all kinds of quirky dragons, not just those boring perfect specimen dragons that other people churn out" approach makes sense. That didn't occur to me at the time, though.
  9. As others have said, the opposite of "Truth" is "Illusion", not "Lies". Illusions can be lies, but oddly enough they can also be the most fundamental truths as well. But that's riddler talk. As to Gbaji, yes he's "The Deceiver" but I imagine a lot of deities who or whose followers have carried out some form of deceitful activity get dubbed "The Deceiver" by their enemies, and among those people that becomes all that they are known for. I don't think that there is a universal God of Lies, other than Trickster's Liar aspect, there are regional ones like Raven in Prax, some might say that they are aspects of the Universal Trickster. But that's godlearner talk.
  10. Fixed in 1.10.1 Beta 4. It pops up a warning if you edit any of the check boxes, and sets them back to how they were before.
  11. Hm, that's odd. Earlier I was in Jonstown. I just checked the Boldhome temple and they're different. But, as I said, this is my Glorantha. Yours might change depending on rule system. Apologies for hijacking this thread. I will post no further on this subject here.
  12. I went to the Lhankor Mhy temple several times in my Glorantha, and the runes carved above the temple gates are the same runes regardless of the game system I was imagining when I entered the realm.
  13. v1.10.1 Beta 4: https://docs.google.com/spreadsheets/d/19aQepsbl2KHF9MUxUWeSXTwsgKJZf0iPCl2IluI5Be8 Fixed the RQ3/RQG Category Modifiers rule switchover that got broken when I added more race location charts.
  14. Yes, that would be my take on it. There might be some special circumstances that could, in combination with a Bless Pregnancy, produce an Uzko to an otherwise cursed mother, but that would be the stuff of adventures. Personally I think it would be odd to involve Ernalda in a quest to birth healthy Uz, but there's no reason why not if the party has an Uz and an Ernaldan in it.
  15. The RuneQuest rules do not change the world of Glorantha. They enable us to play games in it, perhaps different rule sets make it easier for different stories to be told, but Glorantha is still the same. Yours will vary, of course, and it's okay for that variation to change, mine certainly has, but the "baseline" Glorantha is independent of the game rules. The rules are attempts to describe it. Of course, that's me laying down my perspective as though it's the law. I am aware that other points of view exist, one of the players in my long running Glorantha campaign was convinced that the rules changes when we switched editions were measurable in the world and would be noticed by the characters.
  16. Agreed, and that gives scope for a greater dramatic contrast between the utopia that the world could be, and the horrors of war, chaos, and other monsters. The more there is to lose, the more is at stake. They COULD be having more fun and greater life expectancy and a richer tapestry of life, if only some brave heroes would go sort out those Tusk Riders that have moved into the hills over yonder...
  17. So Orlanth is usually depicted as having four arms nowadays, yet there's no game mechanical means of replicating this. How would a devoted Orlanthi do this? Is it not something that there's a well defined means of achieving in Glorantha, only available to heroes who have found a way through questing?
  18. I watched D&D:HaT at the weekend. We all thought it was utterly terrible. The only redeeming features were the graveyard scene and the cartoon party cameo.
  19. Whilst many cults do allow shamans, and even have shamans as priests, I think there is a caveat. If a cult has shaman-priests, I would say that a shaman who joins that cult cannot progress to being a priest. The rules don't specifically say this, but I think it makes sense. Becoming a shaman within the cult's tradition is to become a priest. If you've already become a shaman under a different tradition, then you can't do it again. You already awoke your fetch, gained whatever abilities that tradition gave you, and forged relationships with powerful spirits. Can you become a priest of a cult that doesn't have shamanic priests? Personally I don't think so, but I'm aware that other opinions are available.
  20. p.274: Yeah, I can see how that heavily implies "only one". It is a little over-stated in that sentence. What it means is, rather than being a worshipper of a general pantheon and going along to the appropriate ceremonies most of the time, you choose a deity in that pantheon. As it says on the next page, some people choose two rather than just one.
  21. I'd allow the spell to continue, unless the active spell requires control like some kind of telekinesis, in which case the control would stop but the spell could continue in a "holding pattern".
  22. The RQG spell description IIRC says it works on all natural attacks, I'm not sure about previous editions. The Gringle quite implies that it was a separate spell in RQ1 & RQ2, like Xenohealing was. And there's nothing inherently stupid about werebears, I think it's only cursed Telmori that lose their intellectual faculties when transforming under the moon.
  23. Alynxes are easier to train than domestic cats. They are pack hunters rather than solitary.
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