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PhilHibbs

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Everything posted by PhilHibbs

  1. Bad sequels to great films will always be talked about, that doesn't say anything to the merits of the bad sequel. People still talk about Highlander 2, but only, like here, in the context of it spoiling the great film whose legacy it pooped all over.] Back on the general subject: There is a market for dystopian films, films that shock and upset us, and the future is as good a place to put them as anywhere since you can make up your society whilst still claiming it is the real world. You don't have to put it in a fantasy world. As others have said, utopias are dull, and only work as a satisfying fiction if you break them at least a little. Iain M Banks's Culture series is a great example of this. The Culture is more or less a utopia, but the stories are mostly set around the edges where it interfaces with a larger, generally rather dystopian galaxy.
  2. When you first authorize the script, it doesn't actually go on to run the script. You have to click it again. Did you do that? Did the tick appear in the "Active" box? I just tried it and it worked...
  3. AI generated zebrhino: It also came up with this at the same time:
  4. Ulforg can do this because chaos. RuneQuest scenarios have frequently overridden the core rules with exceptions.
  5. That should have been obvious, look at those fingers!
  6. Read the text on the left side.
  7. If you're basing that on the first question, that 10% is the chance of gaining a chaotic taint, not the rune rating. A 10% rune rating is a chaotic taint, not a 10% chance of having a taint. On a personal note, I would not do this. A chaos taint for me is either end-of-character-story, or story-becomes-about-removing-the-taint. When it did happen to a character of mine, it was a kill-me-now moment resolved via a deus-ex-machina from the GM who realised that she had misjudged the mood. It totally dominates the nature of the character and the game. But your game group might be more comfortable playing characters who are chaotic, if so then have fun! Runes can go up and down, particularly opposed rune pairs, any strong action that is against the nature of the rune or a fumbled roll can reduce it, but I would say that the chaos rune is different. It's very hard for it to go down, and typically requires heroquesting. There is The Cleansed One ritual of the Zola Fel, @soltakss has posted in other threads here on his thoughts on that. He tends to go for a very gung-ho gaming style that isn't my group's taste.
  8. The immediate problem that I had with trying to implement the battle system from the fragments shown in The White Bull was finding a "guiding passion". There wasn't a passion that all three characters had.
  9. True, but having agreed to "indemnify and defend" OpenAI is then something that the user has to fight in court. It doesn't stop the rightsholder from suing, of course, but it does drag the user in with a potentially huge legal bill to fight their way out of.
  10. Watch out for ChatGPT’s EULA. If Chaosium decided to sue ChatGPT for copyright infringement, or libel, or anything else, based on you posting something that ChatGPT produced, then you agreed in the EULA to indemnify and defend them. That means they can hand you the legal bill and the fine for the lawsuit. Whether or not they actually could do that remains to be seen in practice but if they tried it then it wouldn’t be fun for you.
  11. Same. Some groups might be okay with this, and I might choose differently depending on the group. Maybe at a convention game.
  12. True, there's a tension between perfect world building and fun game playing. I suspect that things going horribly wrong and turning into a disaster is entirely within Greg's definition of a fun game. Not everyone has as robust an attitude as that. I've also had great times in roleplaying games when everything is going horribly wrong and ends up in a total disaster, but it isn't everyone's cup of tea. An alternative outcome to you coming back with the blame for whatever imperfection you took there is that if you resist the temptation to exhibit that flaw, then you are stripped of it entirely along with a chunk of your Man Rune. And whilst you might not think that being stripped of a flaw is a bad thing, then if the temptation is carnal then you might lose your sexual desire. If it's violent, then you could lose the ability to fight. If it's pride then you could lose all your ambition. Some might prefer to take the blame.
  13. Yes, I certainly concur that the "don't do it, you will suffer, it will be terrible, end of" answer is unsatisfying.
  14. What Greg has said about The Green Age is, don't go there. Everything is perfect in the Green Age. We are not perfect. Any imperfection that you bring will destroy the perfection of the age, and it will be YOUR FAULT that that evil entered the world. All you get from visiting the Green Age is blame for everything going wrong.
  15. You do need to provide one point, so a sorcerer without POW needs some trick to get around that. And I'm not sure if that rule applies to inscriptions anyway, but I would extend it to cover them.
  16. It would also mean that the raspberry leaf mentioned in Greg's unpublished story that he read at a few cons is now wrong, because The Guide doesn't mention raspberries either. Jeff seems to be implying that it is exhaustive though. Not in The Guide, not in Glorantha.
  17. Yes. That's the rules-as-written.
  18. I don't think that most Gloranthans think that way. That's the kind of attitude that religions need to foster when they can't provide tangible benefits. Malkioni and Draconic/mystic cults might work that way, but not theists and animists.
  19. Oh right, I'd forgotten about that one.
  20. I'm not sure that it would. I suspect that pain only wakes you up if it changes. People with chronic pain do sleep.
  21. A "D&D" movie is a strange concept. What world is it set in? Greyhawk? Dragonlance? Dark Sun? Birthright? Order Of The Stick? I assume it's the first of those, if any. But that is the more interesting question to me. Making a movie about a game, rather than the world that the game is set in, odd. I mean I do understand it, it has the broad name recognition that none of the world settings have. But I guess if there ever was a Glorantha movie, I can understand it being branded "RuneQuest" for the same reason. At least RuneQuest and Glorantha are closer to a 1:1 correlation than D&D and its various official worlds. Looking forward to the OOTS animated feature.
  22. After the two minutes, they are still asleep. There's nothing in the spell that forces them awake at the end of it.
  23. Also it might be difficult to tell whether you are actually talking to "the same" cult spirit, or one of a closely related class of spirits that can all be worshipped as one spirit cult.
  24. I'm pretty sure "for example, a ship's deck" is supposed to indicate that it has to be on a platform big enough to hold the entire circle. Otherwise what's the point of saying that it's immobile? By that definition, Bladesharp "is immobile" because it can't go from one sword to another.
  25. You can't cast it on a mobile target that isn't itself a mobile 2m diameter platform, so the Storm Bull would have to remain stationary. Good luck with that, in my experience they like to go where the action is. But cast on the lead caravan, the Protective Circle would be there for two days, and you just cast the protection spells as needed to cover the people inside for the next two minutes? That's pretty cool, a long duration "spell extender". A circle within the wagon 2m is protected, useful against missile fire, but you can't leave the wagon to fight anyone without losing the protection. They have to come to you. Or you hurtle the caravan around like a chariot... was the Storm Bull the charioteer? 🛒😄
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