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Everything posted by PhilHibbs

  1. Or, you're over-thinking the consequences of a simple game rule on the world. Which is fine, again, if that's what you want to do. But it's your choice to come to that conclusion. And therefore your choice of solution, if you feel you need one. Sure, of course it's possible to get 1 POW for less than 200 L. All you need is someone who will sell it for less than that. Simple. The "rule" is just a guide. If you really want to spend the time to hunt around the slums for a stickpicker to donate a point of POW to an enchantment, I'm sure it's not too hard. Is that what you want to do in y
  2. I guess they will try to kill them while they do nothing to defend themselves.
  3. You had that as a thing in your game, boosting with extra MP to make spells harder to dispel? Every time I've seen it discussed, it has been rejected as either a bad idea or simply not the intended rule.
  4. Oh, well, if the God Learners identified it as a universal thing, then there can't be any down sides to accepting their conclusion! I could use the same analogy to reinforce my point. Managing an Orlanthi household and managing a Kralori household are so different that you would barely recognize them as the same thing. Calling it one skill is a massive over-simplification, and most GMs would not allow an Orlanthi to go to Kralorela and use their skill. They are comparable: the difference between "spirit magic" practices across the breadth of Glorantha is just as diverse and unrecogniza
  5. That's fine, but if you want rules for running a consistent and functioning fantasy economy then you will need to expand the RuneQuest rules substantially.# Unless your idea of fun is taking a set of rules that weren't designed to be a working economy and figuring out the hilarious consequences of the limited rules. I do find the idea briefly amusing in a Murphy's Rules kind of way, but I wouldn't do it in a game for more than a one-off laugh.
  6. I would not allow offensive use of protective spells like this. If you have a protective spell on you, and you want to cast a different one, then the new spell replaces the old. And if you want to cast a protective spell on someone else who doesn't want it, and they already have an incompatible protective spell on them, it fails. If you think that this is inconsistent, then yes you are right. Why? Because RuneQuest is not a perfect simulation of Glorantha. The "spirit magic" rules are a simplification of a lot of complex Gloranthan magical systems and traditions. This is why the term does
  7. "Heroquesting" is a thing that Gloranthans do, it's travelling to the mythical world and taking part in the events of the God Time before Time and Causality and Entropy entered the world. There have been several sets of rules for extending previous RuneQuest game system editions to better cover this kind of adventure, and there will be rules for RQG coming "soon". There is a role-playing game called "HeroQuest", first released as "Hero Wars" due to trademark law, now called "QuestWorlds" or somesuch. This is a very different game system to RuneQuest, more suited to higher levels of power
  8. Whichever way you go there will be counterintuitive consequences, and the benefit of detailing exactly which rune each cult can or cannot use for each spell would be going too far. I really don't think it's worth worrying about.
  9. The more I think about this, the less practical I think it would be. The list of rune spells is huge, any chart cross-referencing them would be really hard to lay out correctly. Here's the data just for rune cross referencing. Obviously you'd want to mirror it so the spells go down the rows. https://docs.google.com/spreadsheets/d/1wxSvlDR_FnEuboJ4Mso57ULC6WDTMFNAQU8gHrsUyOE/edit?usp=sharing
  10. Entirely reasonable, I don't think I would impose that but I certainly see the "logic" behind it.
  11. That's because it's not an economy. It's a rules system for running fun games with small groups of adventurers.
  12. Absolute nonsense! Of course, Glorantha is itself absolute nonsense, so if that's the way your Gloranthas are, then that's perfectly fine! Go have fun in them! But my Glorantha isn't like that. My RQG Glorantha is the same as my Hero Wars Glorantha (I never ran HeroQuest).
  13. I really don't like "rules" (or conclusions) like this. Prices in rules should always be a rough guide, there are going to be other factors that affect prices enormously.
  14. Could be some are the first, and some are the second. I think more often the second. I don't think a Storm Bull worshipper would "become" Orlanth to cast it though. They would maybe shout out something like "Brother, shield me whilst I fight off your foes!" and clouds swirl around the caster.
  15. It is, of course, perfectly fine to allow this, but I don't think it is the default position. Even for associate spells, what Orlanth did in his myths to protect himself from physical and magical harm is different from what Urox did when Orlanth gave him protection. And the rules for stackable spells are clear that all the castings that are stacked are rolled for once on SR 1 (unless extra MPs are added).
  16. Sounds like a good idea for a separate one or two sheet reference. Maybe a JC product? Obvs we need the GaGoG to get the info.
  17. I'm 100% sure that that is not possible.
  18. Spells and descriptions will be in the GaGoG, Jason said on Facebook.
  19. I disagree, I think it is you casting the spell. Unless you consider that by briefly becoming an avatar of the God, you weren't really "you" for that moment. I think the caster would think it was themselves casting the spell. And the take-away from this is, "opinions vary", both within Glorantha and in our world. And I think that's a good thing.
  20. I'd allow either to be used. You could say that the spell has to be learned separately, since Storm Bull used the power in a different way to Orlanth in the myths, but I don't see the need myself.
  21. When you take part in a worship ceremony you take the part of your deity, you re-enact their deeds, you win their victories and suffer their agonies, you become them. You can then call upon this power when you need it. RuneQuest models this by "learning Rune spells" and "gaining Rune points".
  22. There's a long way between "I prefer slightly more to be detailed in the rules", which is fine as a position, and throwing a "Not everything is detailed therefore why just don't detail anything" tantrum.
  23. Ok, fine, if you want to do that. But it really sounds like people are complaining about things that they are choosing to do.
  24. PhilHibbs


    Call on Stars Stackable up to 4 points Lets you cast any one spirit magic spell once at up to twice the points in this spell, with no MP cost.
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