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Everything posted by PhilHibbs

  1. PhilHibbs


    Tambour 2 point rune spell. Sacrifice any amount of your stats to give the same bonus to an unlimited number of people within earshot for as long as you can keep playing drums, rolling skill every hour. Several drummer-casters can combine the effects on the same people, the increased volume also increasing the range.
  2. Anyone with even an average POW probably isn't a stickpicker.
  3. This is very much in the "extrapolating Glorantha from the RuneQuest rules" hole. If you can extrapolate Glorantha from RuneQuest, then you can extrapolate Glorantha from HeroQuest, and you can extrapolate Glorantha from 13th Age in Glorantha. Are there therefore three very different Gloranthas? Well, there are as many different Gloranthas as there are GMs, possible more. So sure, if you WANT to extrapolate your Glorantha from RQG, there's nothing stopping you from doing so. But there's also nothing forcing you to do so either. Feel free to tell us hilarious stories about the cr
  4. Also bear in mind that not everyone is an initiate, so not everyone gets a POW gain roll at worship.
  5. PhilHibbs


    Seen anything amazing in the RBoM yet? I'm not going to tempt fate by copying too much text directly. Captain Souls 1 point stackable rune spell. Allows the caster to communicate with, give MPs, access to spells, and cast touch spells on a bunch of people. Devour Foe 1 point ritual rune spell. You eat part of your enemy and gain a bunch of points in a stat based on which body part you ate, for a bunch of days based on additional POWxMP sacrificed. (e.g. 2 POW and 15 MP = 30 days). No POW can be gained, but all the others can at 1D3 per 6 points the victim had. I don't know
  6. I am not moved by that sentiment. So I guess it worked on me...
  7. p.11: If the rule is that one-use spells can only be sacrificed for once in between casting, then a "Stackable, One-use" spell makes no sense. If that is in fact a general rule, then this spell description should state that it is an exception. Alternatively, can regular non-dedicated RP be stacked with the one dedicated point when the spell is cast? p.17: Bind Wind p.21: Breathe Life into Art p.45: Divination Block p.51: Feed Ghosts p.54: Gnome to Gargoyle, Great Leap p.66: Moulder, Mountain Leap p.75: Restore Magic Aah, now it seems to be c
  8. Some people call RuneQuest sumulationist, and in some ways it is. I don't think that's the editorial intention though. And I don't know one way or another whether 1 POW per year is the right conclusion from the rules.
  9. Wyters can spend POW really easily though. Think of it this way. If everyone does give 1 point per year to one of the many wyters that they have a relationship with, then every point of POW you give to a wyter corresponds, on average, to one spell cast on you per year. You go into battle to defend your clan? Wyter casts Shield 5 on a bunch of people, maybe one of them is you. There's your point for the year gone. Or if you weren't one of the lucky ones in that battle, maybe your wife got pregnant. Wyter cast Bless Pregnancy. Or maybe you got haunted, so the wyter cast Spirit Block on the pries
  10. Fair point, but there are a lot of wyters. Most people are going to have more than 3 wyters to spread their points among, with the closest (and smallest) ones getting preference. And as I said, I disagree with the idea that most POW does not go to wyters, but again I apologise.
  11. It's not like he needs the "1D3 STR per 6 full points of STR the victim possessed in life" (Devour Foe, RBoM p.42), but maybe. Shame the pineal gland is so hard to find, POW has got to be her best stat.
  12. Nobody said that except you. There's a TON of things people can spend POW on. The wyter needs a bunch, there's Rune Points, one-use spells, the RBoM has a bunch of new spells that take participants' POW and other attributes to power, there's other enchants that multiple participants can contribute POW to, etc. Your implication (yes, I'm doing the same as you) that there are thousands of POW being spent on making MP enchantments every year is ridiculous. Even if the spell is widespread and popular, it will reach a point where there are enough MP matrixes around, and people will stop creati
  13. p.75: This directly contradicts the rule in The Well, that was prior to this volume the only source of any information on one-use spells potentially being lost when cast once.
  14. p.24-27: Is this an exception to The Well's clarification that RP for one-use spells have to be dedicated to that spell at the point that they are gained or regained? (and yes, this is me just having a dig that the rule does not make sense, and the original RQG rules where you just spend the points permanently were much simpler)
  15. Aah, I'm also wrong here, The Well says that you could dedicate the RP to a one-use spell when you regain them at a worship. Doesn't seem to make sense for the spells that say "This can be cast as a One-Use spell to do x y z".
  16. Oooh I'm wrong about one-use spells. You dedicate the RP to the spell when you learn it. You want to cast Breathe Life Into Art? When you learn the spell, you sacrifice a point of POW and that one RP is only usable for that one spell. You can sacrifice for it multiple times, although there is at least one spell that forbids this in the description. You want to cast Awaken Loon? I guess you have to sacrifice all 5 points of POW at the ceremony to learn it. Guess you aren't a priest any more, huh? Unless you have, say, a Rune Point pool of 10, you learn Awaken Loon, maybe spend 1
  17. p.100: True (weapon) probably should be first as spaces are usually ahead of alpha characters, unless spacing and punctuation is being ignored. p.104: Same. p.104: Same.
  18. For no good reason, here's a complete list of all the spells with their runes cross referenced and counted. You want to know how many spells can be cast with Darkness? I got you covered. (it's the biggest number) https://docs.google.com/spreadsheets/d/1wxSvlDR_FnEuboJ4Mso57ULC6WDTMFNAQU8gHrsUyOE/edit?usp=sharing Also just for fun I categorised each spell as offensive, defensive, and/or utility and summed them up as well. You want to know how many offensive spells Harmony has? It's 7 (by my entirely subjective judgement).
  19. p.100: Since a lot of new transform spells now have the Darkness rune, should this one also be usable with Darkness? LIkewise Water for turtles, plus any others I've missed...
  20. p.84: Surely this should be 4? 1: 1 2: 1a 3: 2 4: 2a 5: 3 6: 3a 7: 4.
  21. p.76: Wrong order alphabetically, as with subsequent "Seal ..." spells.
  22. p.75: This contradicts the clarification on the Well that the ability to cast a one-use spell is not lost when the spell is cast.
  23. p.66: Stasis rune, really? Adobe Acrobat Reader DC, not seen any rune errors anywhere else...
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