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WindSerpent

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Everything posted by WindSerpent

  1. I'm going to agree with Dr. Device and say CUTE LITTLE WEREWOLF PUPPY YAY!!!!..... until the next day, at least. Purely on the basis that I like puppies. Also it seems to fit the existing lore, but lets face it, I only needed it to be the option with puppies involved.
  2. Also remember that Eurmali make for excellent Useful Troublemakers. I imagine there's all sorts of people who will happily tolerate the antics that upset their competitors and rivals... until the joke is on them, at which point said rivals and competitors might take it upon themselves to put off the lynching while they watch the fun. And so on. A trickster can probably get away with a lot as long as the community only takes turns wanting their heads on a stake....
  3. I definitely remember some things about travelers even becoming temporary lay members for holy days for a modest fee, when they wander past at the right time. From the tales in the cults book, I think. So it's obviously not a huge deal to join for a little for the benefit of a little extra magic if you're not too foreign. I think the most difficult part would be convincing the priests/shamans/chieftain that you would be a benefit to the group as a permanent member. After that... probably just go through whatever their tribal adulthood rites are, really. I guess at that point their patron spirits/wyter/ancestors might try to test you if it wasn't sure about the idea.... or try to hurt you if it disagreed with your membership.
  4. Well... I guess there are a few different possibilities. Like trying to rehabilitate disease spirits into something nicer? That seems weird to me though. Maybe more in terms of disease spirits as a 'wound' in the spirit world, which can be healed up and returned to raw healthy spirit-stuff, which is functionally identical to killing it but-we-don't-like-to-think-about-it-that-way. (I'm definitely keeping the headcanon that there's at least one or two CA healers who take out their repressed rage issues on banishing them more roughly than strictly necessary though...)
  5. I mean... At least the storm bullys will hopefully be too busy doing their own ceremonies to mess with Krarsht's that way, I guess?
  6. Seriously, though, how do CA followers feel about disease spirits? I mean obviously they don't let them hang around, but has anyone seen a source address how they frame their interactions with them? As much fun as it is to imagine them flipping on the switch marked 'DooM Music' for such occasions, it seems plausible that some/most of them look at it differently than that.
  7. It really bugs some people for some reason. Maybe they're Humakti?
  8. Apologies for the minor thread necromancy, but I feel there is one exception to the CA pacifism. One exception so obvious that it's easy to miss. One exception that is an absolute necessity. A small exception, one that you may not even think of as an exception depending on your exact interpretations, but one that must be mentioned. Disease spirits. You can't tell me disease spirits don't *feel* the boss music when the CA priestess walks in.
  9. I was going to say something like this. Seems like it might be reasonable to assume that certain sorts of things can attract disease spirits. You could pick one up maybe by drinking stagnant water- say the disease spirit was hanging out there for some reason. And maybe a similar disease spirit might come by to hang out with it, so it might spread, but usually a CA priestess or a shaman or what-have-you would send it packing before it got the chance. You probably wouldn't expect an epidemic from one person happening to bump into a disease spirit. Unless, maybe, your clan is thoroughly snowed in for weeks and all the healers are for some reason unavailable.... (ooh. Sounds like the starts of a good horror story, there.) But, under the assumption of one possession = one victim = one disease spirit, I would imagine your 'common' outbreak would have to be more along the lines of: something happens to clan or land -> creates bad vibes -> bad vibes echo around spirit world -> disease spirits are attracted to the source like squirrels to a birdfeeder -> bad vibes get worse because people are sick and unhappy and maybe dying -> feeding frenzy.
  10. I've always sorta figured that there would a certain amount of minor charm use built into using skills, using rune augments, maybe even invoking Passions. Implied rather than explicit. I feel there's not a hard line between mundane ability and magical skill in the setting. So as a corollary I sort of figure there's other spells out there, and the spirit/battle/folk magic list is just the ones that might actually come up for an adventurer as mechanically separate from making a check.
  11. Actually went and got a copy of Tiger Lung based on mention here. It is indeed pretty darn sweet for inspiration on shamans. The segment where he rode along with a crow spirit to poke around the spirit world was pretty cool especially. "Well, forgive me for thinking a spirit might notice something in the spirit world i wouldn't." Best line in the whole thing I think.
  12. 1) As far as the DI goes, I might have him turn into a creeping pool of disease, or dissolve into a swarm of plague-spreading insects. Following his slayers and tormenting them. Maybe make it a slow countdown to their inevitable deaths, if they can't get some heroquest level healing done. This bends the rule on 'DI doesn't do attacks on other gods' followers for fear of starting a god-brawl' thing though. Of course, one could look at it as making a change to *him* so *he* can do it to them... in which case,maybe skip everything and turn him into a disease spirit full stop. Maybe a very unusual disease spirit if you need him to do something in particular. He could plague them, literally, beyond his death! Or all of their friends and allies, if that might work better for your particular PCs. 2) I wouldn't change it. In some ways, it's more interesting as something they might not use themselves. Creates some interesting decision points. Someone might want to keep it and learn how to use it precisely because it does kick ass. The PCs could use it as a gift to someone. Perhaps the Humakti will petition their god to transfer the enchantments to their broadsword (maybe a good chance for them to try out DI). Maybe they'll look for whoever this thing used to belong to, or their next of kin, if the broo came by it by theft or murder (as seems likely). 3) Ooh. Ooh, that's tricky. I'd only make it a significant problem for them if I felt like they didn't have enough on their plate already, just as a matter of storytelling or if I didn't feel like giving them more stuff than they already have just at the moment. But having a CA priestess or a shaman purify it in exchange for a share would probably be the cautious way to go from a PC perspective. Especially, like.... if there's a backscratcher or something the broo have been using in there. Ew. 4) Probably only one roll for each PC, after the dust has settled. Maybe give a penalty to anyone who got in especially close and had a lot of contact. If you want multiple diseases involved you could give one roll per disease any given PC had been exposed to (by way of a particular weapon attack or grapple). I wouldn't give extra intensity to any disease unless someone fumbled a roll, I don't think.
  13. The Dodec Duology by Dave Duncan (which consists of Children of Chaos and Mother of Lies) gives me very Gloranthan vibes. The small but interesting pantheon is quite willing to grant their gifts to people, while also imposing their particular prices, and those gifts and prices influence how they fit into society. It doesn't feel unnatural or forced but it weaves its way into everything in a way that feels very gloranthan to me. For example, the standard mercenary guild contract doesn't require them to even *try* to fight the chosen of the war god. I could totally see a group of fighters in Genertala having a firm 'we don't fight humakti' rule by exactly the same logic. The logic of 'you aint payin me enough to die'. It's also a great peek at how humans might skirt the edges of the restrictions imposed from above, when necessity or ambition drive them. And how no matter how much your patron favors you, you can still make that into only more rope to hang yourself with if you play it wrong. Also, the initiates of the Dark Mother would make a good pattern for the more pragmatic, covert variety of chaos cultists. Albeit probably less evil on average than, say, your standard Thanatar-worshipping head-taker. They still have all right-thinking people out for their bloodif they get discovered, and they know it.
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