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Old Man Henerson

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Everything posted by Old Man Henerson

  1. Have you perchance heard the Tale of Old Man Henderson? It's not a campaign or anything you can play, but it is certainly an epic relatively modern Cthulhu story that you might enjoy.
  2. I can't speak for my players, but these ideas sound great! They will have to deal with all the grumpy mutants while uncovering the alien conspiracy and their own terrible origins. On top of keeping up in the races! The climax and a few other points will probably involve the players having to take their vehicles out of the track to fight their enemies head on or even on foot! Though their cars and weapons might not be the best against real war machines, to say nothing of their own armor against actual ordnance.
  3. Oh, sounds fun, do they get to have their martini's shaken or stired while being chances by a guy with metal teeth? With 72 lapsto go through. key playable laps sounds like a good idea. The last few laps should be the most important ones while the others could be rolled through. Good luck on your game!
  4. Did you draw and or print out the courses and give the players a miniature or hotwheels car for the races? I am not sure how to do it otherwise so that is what I am thinking of doing for this game. This sounds good as well. I think if I take this and replace many of the superpowers with weapons from the artillery section of the big golden book, and or BRP-Mecha it would make an interesting way for the players to have a point-buy system to customize their cars using the sportscar, sedan or one of the other vehicles as a base to build on. My original idea was to have a standard 3 laps for the racers to go through, though I am thinking 5 might be more optimal to allow for pit stops and repairs. Still, you are right that it could take a while for the race to finish if all the players had to play through every part of the track. So perhaps only 3 of the laps should be playable. (Granted, this is time that the players would normally spend traveling in a standard game so it might not actually matter in the long run.) As for changinging active zones and only allowing weapons in certain places, that could easily work too. The racing would be a lot like Mario kart with different parts of the track constantly changing and most of the weapons being discharged right after going through a space with item boxes. You could even have it so that only certain weapons could be used in certain track zones, like all weapons are useable on straightaways while things like homeing missiles/mines (red shells and green shells) would be the only accurate weapons on turns. Then you could have zones where no weapons are useable like you were saying, except for wildcard specialty weapons or personal mutations or superpowers (blue shells). Something cool you could also to is have a "shortcut zone" that only activates on certain laps.
  5. I have heard a lot about M-Space on these forums and it does sound pretty cool, like Traveler but more unique. (And less dying in character creation LOL) What are the pool things about? How much does it's rules differ from the one found in the Big Golden Book? I like that idea a lot. If you add an option for moving forward to try and get ahead that would be about perfect. Thanks! I REALLY like the spaces and track set up you suggested. I will have to save it for my material. the success rolls and speed rules are another great idea for the game. Yeah, the super power thing in retrospect does not hold up as well as I had hoped. I was intending to limit usable super powers for the cars, (I actually got the idea for using super powers from The Big Golden Book where they used them to create a mecha suit and though I could do the same for battle cars. I was also planning on not allowing things like altering weather conditions/gravity, alternate forms or other inappropriate powers) like I said about the setting in my last post, however, the players would be genetically created super soldiers with some low to mid level powers and I was planing on a way for the players to use their super powers/mutations/psionic powers though special weapons ports on their cars to attack their opponents, so their cars would actually not require too many powers beyond a few gun emplacements and specialty weapons. As for fuel and pit stops, if they run out or their cars are destroyed, the repair drones will helpfully take the safety pod they ride in to the pit stop for repairs and refueling at the cost of loosing a few rounds of racing. Indeed, how serendipitous! I would love to hear the story of how and why your players got into the Monaco Grand Prix. Has Nyarlathotep suddenly come down with racing fever?
  6. I think the setting could work, asside from raceing the setting involves the players being the product of a mutant super soldier program that was key to defeating an alien invasion. After the war, they were out of a job so the players and many other out of work mutants start up the vehicular combat and racing racing industry. They will have to deal with underworld crime syndicates infiltrating the races, corrupt mega corporations and government agencies seeking to regain controll their former assets, and even perhaps a resurgent alien threat. Also, Car Wars sounds interesting, I will have to look into it some time. Thanks for the suggestion.
  7. Hi. My latest game idea has the players being part of a vehicular combat and racing circuit where they race armed to the teeth through death courses and try to shoot down the other racers and win in first. The chase rules in the big golden book seem pretty nice, but I don't think they are quite up to the task when it comes to using weapon systems or simulating an actual race between competitors. So I was wondering what you guys would do in this situation. Would you just write up the cars as gadgets using the supper power section and "play" it as a character with the players using their piloting and weapon system skills? or something else? Thanks in advance!
  8. Ah, thank you both. I don't think this is actually what I am looking for, I was looking for something more akin to psychic powers or jedi type force abilities, both for inspiration for my book I am writing and for some games I want to run. The psychic powers in the Big Golden Book just seem rather lackluster to me and could use some fleshing out. Anyways, thanks for the help.
  9. The ferengi want to know your location.
  10. They are actually giving away the first and second Starcraft games for free now, so you should definitely check them out. I got them a while ago, but recently I have been playing more Star Wars Knights of the old Republic. Starcraft is basicaly Warhammer40k lite with less grimderp chaos gods and more realistic sci-fi with some psychic powers thrown in for good measure.
  11. My awnser would be Star Trek, eventhough I like Star Wars better for fantasy space. Most of the stuff in Star Trek like laser guns and warp drive is based on current scientific theories, yet it also has plenty of "fantasy" elements to it as well like teleporters, psionics, and Q. Another good example might be Starcraft, with the human faction at least having plausible technology. As for the Protoss and Zerg, that is up to you. Hope this helps.
  12. I have not watched either of those, though I can get the zombie island connection. I am actually working on a globe spanning cult of my own for the book I am working on based heavily on a cobination of Cthulhu and Giygas from Earthbound. Hints of this cult can be found throughout world mythologies where the cult had interacted with indigenous peoples in ancient times. How would this cult of Ubasti have spread so far and gained so much popularity to begin with?
  13. That is a rather fun game idea. Lee Meriwether's Catwoman kept floating through my mind while reading the story hook. I have always loved the feel of pulp games, though I have never tried one, nor have I read any. Perhaps I should try it out sometime, and perhaps bring in The Shadow and Doc Savage for good measure too.
  14. Holy cat people Batman! This sounds like it's right out of Adam West Batman... I love it! I wonder if holding up cat nip would have any affect on the cultists, or using a giant laser pointer for that matter. Good work on the story idea.
  15. Yeah, lasers would do better for long range combat, but setting-wise, my technologically challenged Imperium of Man knockoff can't develop personal use laser weapons, unlike their Tau expy nemesis who have perfected laser weapons. Now this I did not know. I will have to take a look at these links, thanks. My only question here is how is this different than an arc welder that can cut through metal with ease?
  16. It is always good to stretch the game to its limits and find your own way of doing things. I still need to play and test the system myself before I see if anything needs changing. What I have found is that psychic powers in the big golden book are rather lacking, so I am trying to flesh them out by either converting other powers or by finding inspiration from games like Earthbound. Your weapon selection is pretty cool. I especially like the different effects and bypasses you worked in. I should try that for my own games. Alternatively, you could make it so lasers explode when hitting forcefields like in Dune, that would keep the players on their toes. Also, I am glad you liked the blaster idea, and thanks for the idea about the gas population! I was actually thinking about adapting the my setting into a book one day so this idea will really help me a lot. A low clip and shorter range will create a good variety of arms and equipment. It would be easier to use bullet shooting guns with more amo now that I think about it, and bullets would certainly still be the amo of choice for snipers, but I guess that bullets would not have the piercing power of ultra-hot phosphorus. Good stuff to think about.
  17. I know you said that you were not going the blaster route earlier, but for a warhammer 40k/star wars test game I am running for me and my brother I used blasters and came up with a way for them to work using ultra hot phosphorus pellets fired out of the gun. I am not sure how they are fired, but I think I like the rail gun/bullets idea @g33k suggested. I also made a "lightsaber" called an arc-blade that works by using a magnetic field to extract plasma from a reserve or generator build into the hilt and wrap it around a blade made of heat resistant metal. It can cut through nearly anything and even block the aforementioned blaster bolts, by virtue of the phosphorus vaporizing upon contact with the plasma. What it can't cut through, however, is another arc-blade, since their magnetic fields repulse each other, allowing for flashy lightsaber dules to occur. Now I just have to figure out how my arc-blades react to bullets and actual lasers. I did not know that being a game master required so much scientific knowledge.
  18. Wow, thanks a lot! The project is nowhere near ready, but once it is, I will be sure to let you know. Thanks again!
  19. Infinity War is the most ambitious crossover ever! Hanna Barbra, hold my scooby snacks.
  20. Wow, those are some pretty harsh restrictions, I can see why you are leaving them. You are also right that the BRP one doesn't sound nearly as bad as that, I will have to go through it more carefully later. With the website, I was thinking of making one to promote my project from once it was completed. I thought that it would be a better way to utilize the keywords, since my project is based on a public domain work and no one has made before. I will have to look and see if promoting from a site is legal here. I wish you luck on making your rule system and I hope you have lots of success with your channel as well.
  21. What was wrong with the contract? I am thinking of using the new BRP OLG myself for a project I have in mind. Congrats on making two projects by the way.
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