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Old Man Henerson

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Posts posted by Old Man Henerson

  1. 32 minutes ago, RosenMcStern said:

    Revolution D100 uses Status/Wealth levels, too. Treasure or other sources of extra wealth outside a character's regular income may become Consequences, that is one-time Bonuses to your Status roll when you are trying to acquire something. In practice, the loot allows you to use your Wealth as if it was one step higher, once.

    On the other hand, if you lose "hit points" in a conflict for the purchase or crafting of an item, you get a "Low on cash" Consequence that acts as a Penalty for one roll.

    25 minutes ago, Lloyd Dupont said:

    Good question! :)
    Since we don't usually track accommodation, food, bath, etc... I thought it wrong to track every minute gold won... And I think it's a topic I should give some consideration. though, for now, I have little idea / opinion..

    As for looting and gold.. usually shop will have only mundane items and good magical items would only be a produce of adventure, so it's not really an issue, I think...

    Thanks for the feed back. I am surprised this sort of topic has not come up before. I like the hit point idea a lot, and giving a temporary boost to your wealth level sounds like a pretty good way to go about it. The other thing I have not figured out is how exactly the players will keep their level of wealth if they are out on all these adventures. Granted, 3 out of 4 of the adventures ideas I am working on are more or less glorified one shot campaigns so money would not have the same meaning as it would in an ongoing campaign.

  2. I understand the basic concept of the status roll, it is certainly much better than setting prices for every little thing in the setting, but one area that I am not sure how to use it in is treasure and looting.  I come from AD&D, and one of the important parts of the game is finding the loot at the end of the adventure, or even grabbing it off your enemies as you go a long. Most of my current RPG ideas with BRP are story based, so looting gold is not going to be the focus, but I am still curious how to generate satisfying loot with the status roll. How to you guys do it?

    • Like 1
  3. 12 hours ago, Tindalos said:

    Unless they do and the game becomes about surviving it.

    It depends on just how crazy the stars becoming right is.

    I kind of imagine that in CoC, the stars being right is behind the Late Bronze Age collapse in the Mediterranean. All those stories of sea monsters in the odyssey, the supposed demigods, the rampaging barbarian invasions of the sea peoples, cities being abandoned and people living in small villages.
    It's just that mythology managed to cloak that in a more pleasant guise.

    That is a cool way of looking at mythology. It would also suggest that humanity is a bit stronger than H.P.L give sus credit for as some of these heroes even manage to best the gods themselves.

    I actually think that plots where "the stars are right" are way more cool than the standard setting of fighting cultists and monsters in the 1920s. Once the mythos has descended upon the world, you can make up any cool apocalyptic setting you desire. Whether it be tribes of humans scrounging to survive in the shadow of the gods, rebuilding the human race with magic and ancient super science while Connan the Barbarian defends civilization, or in my case, human warriors with mech suits from Mars fighting to liberate the Eath from Evil.

  4. 15 hours ago, seneschal said:

    No, no.  DuckDuckGo!  You don't want those bat cultists tracking your investigations.

    Don't worry,  I am way ahead of you. I have seen through the lies of Google and embraced the Duckside of the net. Combined with free add blockers and vpns from Opera and the anonymous Swiss Email accounts of Protonmail, the Duck side of the net is a pathway to many searches that some consider to be untraceable. :D

    • Haha 1
  5. 7 hours ago, Ali the Helering said:

    Try The Night Land as one possible setting, or innumerable post-alien invasion survivors-huddled-&-hidden amongst the ruins novels. 👽🤖👿👾

    I read The Night Land a while ago and was Immediately hooked on it. On the spot I began to plan a campaign using the Big Golden Book as a base. The vibro axe in the book is practically a discos already. There was a website some where that had monster stats in D&D5thE and CoC terms somewhere, just look up gaming in The Night Land.

    As for Cthulhu never invading, both the book and the campaign I am working on run on a premise like that. The game being more of a post apocalypse world where the mythos rules and the players have to use their mech suits  to help the resistance fight back, while the book is about near future superheros fighting against the return of the mythos.

    • Like 1
  6. 5 hours ago, Atgxtg said:

    Yes, mostly-except that it is a lnychpin for the whole Mythos. Take that away and it just isn't the same thing and has an entirely different feel to it. That's also why any attempt to rationalize it or mix it with some other setting basically fails, as doing so would usually mean throwing out most of the paranoid xenophobia that underlies it.

     

    For instance, just consider how something like the original Justice League would look from a Cthulhu Mythos POV. You have two incredible powerful aliens running around, along with a woman from some hidden island who worship old gods, The ruler of a civilization that sunk beneath he waves long ago and has problems with the surface people, a man who was granted a powerful ring by a race of aliens, another man given inhuman powers of speed through chemicals and an accident, and some guy who seeks to avenger the murder or his parents by dressing up like a bat (a costume similar to some portrayals of Camazotz, which I'm sure Lovecraft would play up on), hanging around in caves, and riding around a big scary city and night beating up other weirdos. Normal people walking the streets would be driven insane by a glimpse of such "unnatural and otherwordly" beings. Because that is how Lovecraft would present them. 

    Trying to look at it logical with "well, THIS doesn't bother people today, or in THAT movie or TV show"  missing the point. Things bother people in the Mythos because the Mythos is built upon the belief that the universe is filled with things that mankind cannot accept or comprehend. Most of the things used for comparison come from setting where people can adapt to accept just about anything. So any sort of mix or crossover requires a paradigm shift , invalidating one worldview or the other.  

     

    Ultimately a GM either needs to decide to accept the Mythos perspective and SAN loss, despite how silly and irrational it is in situations liek the one presented by the OP, or reject it, and run a game where the fundamentals of the Mythos are wrong. I think any attempt to rationalize it and integrate it with another setting is almost guaranteed to fall apart. I think that is also one reason why franchises that have touched upon the Mythos have generally done so sparingly, tucking in into the fringes somewhere, so that it doesn't get looked at too closely. 

     

     

    First off, Who or what is Camazotz? I have only ever heard that name come from A Winkle in Time, and that was a planet's name. Anyways, that was a good lovecraftian description of the justice league. :)

    Second off, you are right. It really does take away from the mythos when you try to rationalize it or adapt it to other settings. In the end, Lovecraft is just not my sort of thing, although I do enjoy his weird monsters and I do try to emulate some of the cosmic fear they produce in my books and games, just not to the extent that the heroes drop dead upon seeing them. To each his own however! :)

  7. 16 hours ago, Bill the barbarian said:

    My good sir where can i purchase one of those shiny new looking thing with all the buttons and channels and chrome and auxiliary plugins.... what did you call it? The “quantum entertainment system" was it... Can it do wi-fi as well as phonograph albums and ol’ skool tv?

    An ACME sales representative will be with you shortly... In the meantime, can we interest you in some classic red rockets and anvils? :D

    • Haha 3
  8. 29 minutes ago, Questbird said:

    Many 'hard' sci fi writers and game designers have given up on FTL drive plausibility and now focus on intra-universe wormholes (plausible) naturally occurring but usually technologically augmented so as to be permanent and large enough to transport a spaceship containing live beings. Sometimes this technology is invented by humans and sometimes by handwavium ancient alien civilisations. Dan Simmons' Hyperion books has those portals so common that you can have your living room in a different part of the galaxy to your kitchen (though that has bad consequences in the books). I can think of at least two game sci-fi settings where oldskool generation ships and portal-using ships meet up after thousands of years.

    The ansible device is somewhat plausible with known science for interstellar communication only (not transport) because of the entanglement principle, the 'spooky action at a distance' which even Einstein didn't want to believe. And we have teleportation of photons now. If you can imagine scaling up technology to control spontaneously formed wormholes between points then you can probably also envisage scaling up teleporting photons to more complex information and even atomic and more macro structures.

    In Charles Stross' Accelerando, some humans encode their personalities into a box the size of a slab of coke and accelerate it via high powered laser beam from one of the outer system planets so that it can get to a nearby star. Their encoded personalities have various interactions with the AI culture they find there. I guess that's not what you're after (the transhuman AI-only interaction with the rest of the galaxy).

    A quick search on the internet shows that warp drive als Star Trek is theoretically possible. You just have to make sure that you don't fall for the confusion like the rest of the internet has by calling the impossible drive warp drive, they are two completely different things.

    It has also been theorized that the quantum entertainment principle like Einstein was talking about could be used to make a communications system that would allow you to talk to some one on the other side of the universe, without any delays or garbleing.

    Cool stuff really.

    • Thanks 1
  9. 3 hours ago, EricW said:

    If say Deep ones turned up to a halloween party or fancy dress party, would everyone scream and take damage to their sanity, or would the other party guests compliment the Deep Ones on their awesome costumes?

    It would either be really interesting or mind shatteringly ugly. :P

    Anyways, I think that seeing a deep one in any circumstance would be scary or terrifying but not enough to break your mind. It would be like seeing bigfoot, and no matter how scary big foot is, no one lost their minds over it.

  10. To paraphrase Jeff Boldblum, "The market finds a way."

    Basically, if the need arises for such an organization, someone will see a business opportunity and step in, regardless of legality.

    It could be black market types, pirates offering "protection," concerned citizens forming a militia, or ,dare I say it, rebel scum wishing to speed up the end of the kleptocracy.

    As for how the Empire should react, that would depend on how much control the have over a planet. If The PCs start out on some backwater or lawless planet, the Empire would likely not care, (either due to corruption or seeing the PCs and their organization as irrelevant) or they would be unable to do anything about them since their influence over this world is so weak.

    The closer you get to the capital world, however, the more the Empire will begin to take notice of the PCs and their organization. At this point, they would either have no tolerance for the PCs attempt to userp their power and try to exterminate them, or demand they pay a high B&O tax, have a government official work closely with them, and make constant reports on their activities to ensure they are following government mandates.

    For good real life examples of a corrupt kleptocracy that likes to get into everyone's business and is now starting to decline from internal corruption, go check out the Chinese Communist Party or the Soviet Union during the latter years.

    Hope this helps. :)

    • Like 1
  11. 17 minutes ago, Max_Writer said:

    LOL.  This made me literally laugh out loud when I saw it.  I recently started rereading The Fellowship of the Ring too!

    Glad I could help. :D Tom has always been one of my favorite characters in the book. It is a shame he never made it into the movies. I need to fully read through the books my self, last time I only made it through the battle of Helm's Deep. Hope you enjoy your read through. :)

  12. 1 hour ago, Lloyd Dupont said:

    I haven't played BRP in a few month now (doing RevolutionD100) and checking BRP.. mm... it might be different.. I can see luck is you use for ordinary event as well....

    I was thinking luck as a life saver.

    In CoC7 luck increase like an ordinary skill, you can increase it after an adventure (using check mark or xp, your mileage). And then you can consume it, each % consumed (i.e. skill permanently lowered) to alter a dice roll by the same amount...
    but hey it can increase after an adventure again like any skill....

    I like the clear and deterministic slow rate and increase and how much it cost! ;)

    I guess one could add any sort of extra use like luck armor (cost to be determined...)

    And still use like in BRP 

    The only thing I will clearly change is the starting value is 3d6x5. I would prefer something like 20+POW

    That sounds like a good way to run it. I have not read the book in a while, but it does sound sort of like the fate point system included in the book. A mechanic where you can build up and use luck sounds like a neet way to play the game. You are also right, you would need to increase the luck score, though since luck is derived to the POW score, you might need to make two different rolls.

  13. 1 hour ago, g33k said:

    I'm inspired actually by the title of the thread,

    I'm picturing a a cultist modeled after the Dos Equis "world's most interesting man" commercial.

    This guy has been in various cults all over the world.  He's had cults shut down by Delta Green, by The Laundry, by stick-up-their-ass New Englanders, by the Church, by rival Cults, by failed rituals consuming the entire priesthood.  He has looked away just in time from more Sanity-Blasting-Horrors than anyone else has even heard of.

    At the end of the day, he only asks one thing...

     

    Drink responsibly, my friend.

     

    I thought the title was a good idea. :D  I imagine running a campaign around this guy, or even the exploits of the Dos Equis man himself, would be quite the hilarious adventure.

  14. 1 hour ago, Dethstrok9 said:

    One cult my players liked was a group of teenagers who had no idea what they were doing. They were cultist wannabes, but still managed to nearly end the world... They were drug addicts, cowards, and utter morons, but their antics were good comedic relief.

    Until they weren't.

    Ha Ha! :D I can just see it now, a cult full of Shaggies "Hey dude, you want to, like, summon Cthulhu man?" Granted, if Dread Lord Shaggy wants to summon Cthulhu, it can mean nothing good for the beloved Old One.  That is a cool idea though. it would be very fun to go toe to toe with this group. Imagine if you were some kind of tactical anti-mythos force and you almost lost the world to a bunch of stoners.

    1 hour ago, Dethstrok9 said:

    There was also a "cult" which basically believed creativity was the root of all evil and had a ritual they would use to drain its members of this powerful force, which a homebrew Great Old One was all to happy to devour.

    Both of these were modern day, but could be repurposed for any game you had in mind. Hope that helped:)

    What a "creative" idea for a cult, ha ha. :D That is one of the more interesting cults I have actually heard of for this game. The only down side for the game would be that it might be fairly easy for the PCs to defeat since tactics usually requires a bit of creative thinking.  Thanks for the ideas. The game I am working on now is a mostly science fiction/post apocalypse Campaign, so some of it might make in to the game in weird and unusual ways.

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  15. 11 hours ago, Lloyd Dupont said:

    I like how they handle luck in CoC7 and the fact you could be dying instead of dead when at 0 or less HP....

    How do they handle luck in CoC? The only experience I have with it is from the Big Golden Book.

    11 hours ago, Lloyd Dupont said:

    But anyway, I am curious to learn about your creative story writing effort! :)

    I'll bet it will make more sense... Mmm.. come to think of it... The Cthulhu writer are horror writer (which is often only vaguely rationale, so, there is that)

    Yeah. What draws my interest is the cool science fiction and cosmic monster aspect of the mythos, horror and nihilism is just not my thing. Terrible Writing Advice on YouTube, sums up my thoughts about the mythos quite well.  When dealing with Cosmic Horror entities, both in my book and the game I am working on, I much prefer the tone set by the Lord of The Rings movies. The world is coming to an end, yet the characters still have hope, and will march out to meet the unending hoards of evil regardless of the cosmic odds stacked against them.

    As for my cultists, there are three, or technically four, groups that the PCs will be dealing with.

    The first group is The Golden Order, based in the Golden Empire in what once was Eastern Asia. They are followers of Malgud, The Golden Emperor, (my version of the King in Yellow) and are a very strict and ritualistic cult. They are often very bureaucratic, and must follow all a dizzying array of formal codes and laws set up by the Emperor when they do their work. When they are not being tied down by their own red tape, they are quite brutal to any who oppose them or their god. If you can outmaneuver them in their laws and codes however, you can easily send them into confusion and weakness.

    Next is The Black Star, who live in The Land of the Black Sun and serve Dux, The Black Pharaoh. (My version of Nyarlathotep) They are an order of very cunning and cruel, much like their god, they prefer to taunt their enemies and subjects by letting them think they are succeeding only to crush them with overwhelming force at the right moment. Their rites and rituals to get in are brutal and terrifying, only the strongest are able to make it through. Once they do however, they get to live with unimaginable wealth, power, and decadence, making them a little too haughty and overconfident in their power. tricking them or doing the unexpected can cause them to start acting rashly and erratically, giving enemies the perfect opportunity to rout them. 

    Finally, there is The Sea Devils. The vile and insane followers of Gorgalor, Dark Lord of The Green Seas. (My version of Cthulhu) Like their god, they hate all beautiful things, and do everything in their power to spread their master's dark spell of corruption to the world. Through dark and cosmic powers, they turn the sees into slimy green waters and the islands into swampy and moldy wastes. Their greatest power given to them however, is to transform and mutate people into human-fish hybrids known as the Culga. They greatly enjoy tormenting their enemies and subjects, and fight with reckless abandon when the go to war with humans tribes who resist them from their island fortresses. What they fear the most however, much like their lord, is those who do not fear them. Anyone who's will proves too strong for their magics, even if they are a child, fills them with terror, and should that person use the powers of light, they they can easily be routed.

    The technical fourth cultist group is the grey aliens. Who have followed the mother of these gods, Dalmd-Ka the eldritch planet eating abomination, from planet to planet to worship her.  For eons, the greys have served as servitors and scouts for the planet eater, finding suitable planets to devour. it was their scouts who found the Earth in the ancient past and set up a satellite to watch over the Earth until it's life force was ripe. They are fanatically devoted to Dalmd-Ka and consider any affront or resistance to her utter blasphemy.  They view all other beings as potential food for their god, and have no qualms with dissecting and killing these "lesser beings." Their technology and psychic powers are quite advanced and they use them always with deadly proficiency, but they are quite fearful due to their fragile nature and any aggressive shows of force or power are enough to send them fleeing.

    That is it for my cultist groups. This actually inspired me more than I though, I had actually not put much effort into the cults yet. So all this new material will help me a lot. Thank you. :D

    I hope you enjoyed the ideas, most of the low levels members of these groups are medieval in their tech level, but the higher up members posses wired alien technologies from the greys and the beings known as The Artificers. They also posses mobile tripod walkers and eldritch versions of Symbeotes like Venom which act like a kind of mech for them to fight the players with, who will also be armed with mechs.

    I have a little more info on the story of my game over in this thread here.

    • Like 1
  16. Hi guys. I am working on a game using the Big Golden Book, but I have always found the Cthulhu mythos fascinating, and my game is heavenly inspired by the mythos. Anyways, I have at least three groups of cultists to work on before I begin my game so, looking for inspiration, I would love to hear about the most interesting and unique cults and cultists that you and your players have encountered in your games and what you liked about them.

    Thanks :)

    • Like 1
  17. 9 hours ago, Atgxtg said:

    LOL!

    Gun, no, energy packs, yes.

    Got to get them all! :D Certainly beats Death Sticks.

    9 hours ago, Atgxtg said:

    But realistically, even when it's someone you "trust" it raises the tension. For example, just imagine a policeman knocking on your door asking your a routine question about some car parked illegally, up the street from your house. Now imagine him doing in in body armor with an assault rifle in his hands. He can ask the same exact questions, and do the same exact things, but your reaction and interest would probably be entirely different. That sort of stuff actually factors into how most local police forces arm and outfit themselves. 

    Yeah, while carrying a smallish weapon is a good sign not to mess with you, rolling up in full tactical gear or plate mail is a sure sign to everyone that something bad is about to go down.

  18. 6 hours ago, Atgxtg said:

    Yes, that's quite likely. What tends to happen is that when people see someone decked out in armor they wonder why they need it and just what is going on. In my last Star Wars campaign the PCs kept gravitating towards bigger and better weaponry, and the bounty hunter picked up and went around in a suit of power armor. In the long run that tended to make the bystanders more nervous, and any potential adversaries more likely to pull out bigger weaponry and call in for reinforcements. 

    Rather rude for the people to discriminate against your PCs like that. After all, you can't blame them for guns being part of their religion :P

    • Like 1
    • Haha 1
  19. 3 hours ago, Lloyd Dupont said:

    BTW I only knwo the name of "Command and conquer" and that is a game.. 😮 

    You should defiantly look it up, it is a really great games series that actually help define the RTS genre as a whole. I started with Red Alert 2, (a spin off series from the original Tiberium wars series) but the entire Command and Conquer franchise had a big impact on my childhood and my writing, even to the point where I have to draw up the armies and forces my books involve.  Aside from worshiping alien gods and using dark magic and powers, the cultists in my book take more inspiration from the Brotherhood of Nod in these games than from the works of Lovecraft.

    3 hours ago, Lloyd Dupont said:

    As for Overwatch... I played almost non stop for the last 3 years until recently.... At the start I was aiming for the same amount of hours in every heroes, I am a jack of all trade..  😂

    So I have more than one favorite!
    Those days most my favorites are in the DPS camp... anyway, here we go:
    - Pharah: she can fly, enough said! Plus fire rocket and she is, of course, cute
    - Tracer: she can zip around unstoppable. In a pinch she can rewind time. Awesome abilities! Her weakness is that she is what one would call a glass canon and have stupid short range weapon.
    - special mention: Zarya. well times bubble can save many lives. And make her an unstoppable force on the battlefield!
    - special mention: Mei: she is smart, cute and a mad inventor like Iron Man! :P 

    Yeah, I agree, it is much more fun to learn all the heroes instead of just one or two, it makes things more interesting.

    I liked Phara and Tracer as well they had some cool weapons and equipment, it looked like a lot of fun to fly around dropping missiles on every one or zipping all over the place and delivering cheeky one liners as Tracer.  I was also a fan of 76, his design was cool, but I think that Winston was my favorite. How could you not love a big, brainy gorilla armed with hulkish rage and a Tesla gun? 

    I was not as interested in Mei at first, but she has gone up in my eyes since the beginning of the game, she does have a lot of ice cool gadgets to use. :)  My brother really liked Play of the gam- I mean Bastion, it was realy cool that he could turn into a tank and that he had a fun little bird that followed him around.

    • Like 1
  20. 15 hours ago, Lloyd Dupont said:

    Fritz Leiber, I believe, is the one who originally coined the term "Sword and Sorcery" when he created the adventures of Fafhrd and the Grey Mouser. It was back in the 50's and 60s. Nothing to do with Lovecraft.. though there might be some inspiration occasionally.
    https://en.wikipedia.org/wiki/Fritz_Leiber

    I think I can say without exaggerating he is one of those author who stand the test of time (thought it's a bit early yet to be so affirmative). I say that because I realise one day, in my French lesson at school, that Victor Hugo's story are as readable today as they were back then.. unlike some other... And I think Fritz Leiber has a timeless fantasy style... (I much prefer him over Tolkien.... he is more.. relatable and funny I'd say).

    Wow, Fritz and his friend sound like Tolkien and Lewis, which are my two favorite authors and inspirations. The stories sound like they are what inspired a lot of the D&D mechanics, I might have to look into them some time. :)

    15 hours ago, Lloyd Dupont said:

    As for your take.. I never really like super hero (in theory) because they are so unrelatable (it might be why I like Marvel movie nonetheless, because they try hard to make their hero relatable in the movies), plus both Fritz Leiber and Marvel movie have this self deprecating humor while staying true to the fantasy they describe.

    So.. with those forewords you can guess I might like your take on the Mythos even more than the original! ;) 

    I am glad you like the Idea. :) As for my take, superpowers in my book are based more on Eastern philosophy and medicine than things like radiation and super-soldier serums,  making them more like super flashy Jedi or mythic martial artists than anything else. I am a huge fan of the Command and Conquer RTS games and science fiction in general so I am taking a more scientific/military science fiction rout as well.  Besides, Kane and the brotherhood of Nod from Command and Conquer make a great base for a more militaristic cult.  As for the tone of the series, I am aiming for something between Marvel's humor, the hopefulness of C.S. Lewis, and the stoic resistance against overwhelming forces of darkness that Tolkien creates in his books.  The prequels of my series will follow the development of the gold, silver, bronze, and dark ages of the comic book industry, starting out with pulp heroes in the late 1930s golden age and leading up to a sort of Marvel Civil War/Revenge of the Sith style ending in the dark age of the 90s. So I hope you enjoy it when it comes out! :)

    16 hours ago, Lloyd Dupont said:

    You never played Overwtach hey?! 😮
    Well.. a PvE game is coming (Overwatch 2) and they might do some book / movie.. maybe.. at least we know they like the idea..

    8 hours ago, Lloyd Dupont said:

    Good time to share that video too! :)

     

     

    See, Genji would be perfect for fighting off Cthulhu with his mad deflection powers, if he would only stop whining to be healed every five minuets.😂  The PVE version of Overwatch is exactly what would have gotten me into the game back in the old days. I though that all interesting lore of Overwatch should have been made into some kind of campaign in the beginning instead of focusing too much on the esports crowd. Now, however, Overwatch has only a passing interest to me, but I still love the character designs and the concept of the story. Who was your favorite character?

    Kane Lives.jpg

  21. 6 hours ago, Lloyd Dupont said:

    That's ok...  I don't really care about horror or Cthulhu, I am here for D100 system! :D  (BRP and Revolution D100 being my latest favorites)

    Not to deny I did read some entertaining story in the past with Cthulhu mythos, just to say I am NOT a stickler with .. "authenticity" (is that the right word?), good and (or?) inventive (and believable) writing is what appeal to me! :) 

    For some reason I just thought of Fritz Leiber and Fafhrd and the Grey Mouser while writing that, hahah.. maybe I should read their stories again, in English this time... (Read it first in French when I was a kid... since I used to be French :P ).. but speaking of which, didn't Ningauble of the Seven Eyes itself said that all story are true in the right parallel universe?! :P

    BTW, good on you to enlist DVa, she could be quite helpful there indeed! And she is kind of forgotten those latter day! (but hey, she might be back soon ^_^
    Fighting in the street of R'lyeh! Wow! The untold truth finally revealed! 😮 Or is it now?

    Yeah. I came her for the versatility of BRP my self. Cthulhu and his ilk have always been thematically interesting to me, the just seem like the most epic and ultimate foes imaginable to fight. Sure they are scary and powerful, but that is no reason for us to give up, everything has a weakness.

    I have not heard of those authors and stories before, so I will have to check them out some time. Are they Lovecraft lite?

    As for D.Va and Overwatch, while I have never played it, I used to follow it a lot during the early days, mostly hoping that it would be made into a movie. I am mostly familiar with the original cast, so I do not know mucho about the new people.

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