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Rodney Dangerduck

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Everything posted by Rodney Dangerduck

  1. <sarcasm> Yes, good idea, as we all know that Humakt is weak in combat, and needs more spells and special abilities to make it effective. </sarcasm>
  2. I'd check out Bless Thunderstone as a baseline, then adapt for the vorpal sword
  3. At some point years ago (on Earth, not Glorantha) there was a Vinga myth of her rallying the women and helping guard the Stead, with some competition and rivalry with Yelmalio. Not sure if this still applies or how this should fit in.
  4. We let players assign 92 points worth of stats. Then add 6 (3 from runes) in accordance with the rules.
  5. I agree on most of his overall points, but disagree that "Glorantha fans get lost in the minutia of the mythology" because of our "modern" perspective with too much emphasis on facts. Ancients also had no problem getting lost in minutia. Consider early Christians and the details of The Trinity.
  6. A great example of what a proper Chalana Arroy should do! And extremely brave as well - with a good GM, they are definitely not for the faint hearted.
  7. I'm with @PhilHibbs on this one, only more so. Not acceptable. This is not to say that a CA would never do it, they are "human" after all, but it is doctrinally wrong.
  8. Interesting thread so far. I lean towards not using Devotion as an augment for or alternative to D.I. It is already an extremely important skill - just ask my Wind Lord wannabee who has been stuck at 85% Devotion Vinga for over a year real-time and Glorantha time. In a way, it already factors in to D.I. due to the Devotion requirements for Rune Levels.
  9. This is probably what should happen. However, as pointed out by @Effthe example in the rules explicitly contradicts you. The best description of the Lie spell comes from a long time RQ friend. "The Lie spell has never not been broken". Just with RQG it happens more often.
  10. Given that Argrath is following the "cheap expedited conveyor belt illumination" for thousands of his special units, the Hero Wars will prove interesting.
  11. We haven't needed DI yet. When we do I will try to remember this idea and make up some mechanic.
  12. "Memorable", perhaps. But do you feel it was good for resolving the scenario? I guess I'm weird, but I keep reading replays of other group's sessions where "the PCs crit on Round 1 and won", which strike me as extremely unsatisfactory. The battles I find memorable are close fought affairs lasting many rounds with increasing tension and danger. YMMV.
  13. This is fairly "historically realistic". But 1H Spear seems extremely lame as a RQG weapon. How does it work out in your games?
  14. An emergency dagger is fine when your main weapon goes. My PC carries two (never had to use them yet). This is definitely not what the other two posters were talking about. They described switching from spear to sword, and another going through weapons in "descending order of proficiency".
  15. I don't really buy the multiplew eapons excuses. @Dragonwhy didn't your Storm Khan just carry two spears? @Kloster same, just carry two of the same weapon. My Orlanthi carries two broadswords, not one sword and one something else I want checks for. Lance and Missile Weapons excepted. There are valid reasons to use them, and switch mid battle.
  16. This was a great rules addition to RQG to help counterbalance check grubbing.
  17. There are a few flaws in the BRP / Runequest system, and Check grubbing is one of the worst. I have lost a lot of respect for the posters here that encourage it.
  18. Many years ago, I was GM, and Ray Turney successfully cast Disruption to try to get his character a POW check. At the end of the session, I took it away. Why? He never bothered to roll damage! He laughed and agreed with me. 🙂
  19. True. Personally, I'm starting to really dislike the concept that shamen can easily learn any spirit magic spell they want for free.
  20. Between unclear wording and "how does this actually work", and no POW v POW roll, we've decided this works on spirits only. Note that elementals would qualify as a "corporeal" spirit and are a valid target . Also, acquiring this spell is not at all easy. Few cults teach it.
  21. So, I'm wondering, what happened when a PC lost a limb to a big hit? They were just out of it until the party returned to civilization, then out for weeks while Regrow Limb took effect? Our group was Yelmalians, who fought a lot of trolls, who could do big damage. And we were out in the boonies a lot, so perhaps we had to rely on ourselves more than those in other campaigns.
  22. In RQ2, it was vital that at least two PCs knew Heal 6. In RQG, most of our PCs just have Heal 2 or nothing, and rely on Heal Wound for healing big damage.
  23. This really should have been noted in your original question. Really.
  24. Good point. In such a group, I would expect the PCs to be more cautious in the use of their rune points. Especially since they are far from their normal temples and "support".
  25. You are most certainly the only person to ever make a mistake on these forums. 🙂 Make sure your players know - they might be more willing to use their Rune Magic.
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