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Rodney Dangerduck

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Posts posted by Rodney Dangerduck

  1. 1 hour ago, MoreTimeThanSense said:

    Gloranthan gods (Mostly) being less rules lawyery

    While I agree with you that the gods should be "reasonable", many others here, with rich pedigrees, argue that the gods, being locked in Time, have no free will, and no ability to "think" or "be reasonable".  Therefore, the gods really are rules lawyers.

    For example, if somebody forces (or tricks) Nameless Humakti into eating cooked broccoli, then Nameless has broken her geas.  Whether that somebody has gotten far enough away to survive, not so sure...  🙂

    YGMV - I would probably not do this to one of my PCs.  Except to a Duck.  No Vinga for you!

    On a slightly related topic, my human Vingan recently disguised herself by wearing a black wig.  Her hair was still dyed red, so we think this was legal.  If not totally Truthful.  Fortunately, her Truth Rune is on the low side anyway...

  2. On 6/15/2021 at 1:59 AM, EricW said:

    I wonder if Lunars have a problem with soldiers becoming disillusioned by what they see while serving the empire.

    Why only Lunars?  Is Argrath's side without any blemishes?

    • Like 1
  3. We are playing a RQG campaign in Boldhome, as the PCs do stuff for Argrath in early 1628. 

    I find it surprisingly difficult to much info at all, let alone "in one place".

    1. We have Oliver's great "3D perspective" map.  With a legend.
    2. I have a very nice 2D "work in progress" map by @Jeff, though with no legend.
    3. Beyond that, content tends to be dated and / or pre-Dragonrise.  Or scattered about like Jeff's Facebook posts.

    Gotta be missing something.  Where should we be looking?  Or will more be coming fairly soon from Chaosium in a campaign book?

  4. 1 hour ago, Zalain said:

    So, if a Telmori falls from a ridge, cliff, etc... or a tall tower to the ground, he/she would get up as nothing?

    At first I was going to say that's silly, of course the fall hurts.

    But, jumping off tall buildings didn't hurt Kate Beckensale.  Yeah, she was a vampire, not a werewolf.  Still applies.  If you want awesome, cinematic Telmori, those falls may stun them, but no lasting damage.

    • Like 1
  5. OP asks n excellent question: Totally ignoring the Wolf Pirate aspect, what is the custom regarding equipment when ransoming generic enemy soldier. 

    Note that in many cases their equipment, say a magic crystal, may be worth as much as or more than the ransom itself.

    • Like 3
  6. So it comes down to whether the glow is just a normal physical glow, in which case the object must be in sight, not inside a wooden box, behind a closed door, etc.  Or is it more of an "AR headset" thing?  Seems like the latter according to @Scotty and @mfbrandi

    That makes some sense and fits the spell description.  It also makes sneaking around or hiding things very problematic.  

  7. How does one specifically attack an opponents weapon?  What a can of worms for mechanics - how do they party or dodge that?  Maybe they say "I don't bother parrying" so there is no weapon to attack?  My mind boggles ...

     

    BTW, guess my Glorantha does vary.  I think every one of Scotty's ansers is wrong   

    On further thought, I can imagine situations where I agree with Scotty.  So xxxing that part out.

    • Like 1
    • Haha 1
  8. In particular, Detect Magic and Find Magic in RQG.

    Detect XXX, p259-260, has Detect Magic and a separate Detect (Substance). 

    1. Which surely means that Magic is not a "substance".
    2. The caster gets a rough direction and distance, and the items glow.

    Find XXX, p328-329, does not have a Find Magic, but we know that the pregen Sorala has a Find Magic matrix

    1. How come Magic is now a substance?
    2. The caster is "informed" and "aware" of the item.  How?  A rough direction  and distance?  If so, why not say that?
    3. There is also a "slight identifying glow", just for the caster.  Is this the answer to #2?
    4. If the identifying glow is so "slight", how come it takes 3 freaking meters of stone to block it?  How about a dark cloth wrapping or a wooden box?
  9. 5 hours ago, Shiningbrow said:

    No offence intended to either of you, but that comes across as a little to 'woke' to me - making cults (including/especially favourite ones) fit into a 'players should like the cult because it reflects our more modern values'. (sort of reminds me of how Babeester Gor has been 'tamed', and the eating of trollkin is sort of overlooked, and how slavery has been reduced).

    It makes for much less of the moral ambiguity that RQ was trying to get across.

    Obviously, YGWV.

    You have a great point!

    I think the issue is that other cults and cultures (mainly Sartar & Prax) have been updated to reflect modern values.

    Perhaps when the new Solar books come out, they will also be updated to be more appealing.  Or at least less repressive.

  10. 6 hours ago, Mao said:

    To make Yelmalio more sympathetic you really have to emphasize the 'suffering God' aspects of him and how his purity and justice and truth are things people can grasp onto to keep them going rather than just something that makes the Sun Domers super culturally arrogant.

    I think that boat has sailed.  There is just too much official-ish material where Yelmalio is presented as lame insufferable pretentious sexist deluded arrogant jerks that few players would want to play.  Like @Mao, I don't get the "joke".

    A real shame - in RQ2 and Griffin Mountain their cult quirks come off as sympathetic and PC-friendly. Rurik and Starnia Stormrender are appealing and human characters, not some kind of bad joke.

    • Like 1
  11. 1 hour ago, Ynneadwraith said:

    Again, it doesn't seem so awful from an outside perspective. But these things were Serious Business for these people. Breaking hospitality was Breaking Hospitality, and you will be punished by the gods for doing so.

    OTOH, the guest did proclaim, in their part of the Hospitality Ritual, that they came as a friend, won't steal or bear arms, etc...  If the Ogre came with the intent of murdering and eating a villager, they lied.  If they fell prey to their foul desires, they broke their oath.  I'm not sure how things unfold then, but I'd be fine with a "get out of town before daybreak", and possibly even "Foul Slime, die...".  YGMV.

    If the Ogre truly came in a friendly manner, passing through, and intends to resist, and successfully resists, their chaotic urges, they didn't lie, and the Ritual still holds.  Of course, without mind reading, nobody but the Ogre knows their intent.  🙂

    • Like 1
  12. 3 hours ago, General Confusion said:

    Uroxi are also disreputable, dangerous, and infamously violent.

    Sorry, you have confused Uroxi with Orlanthi.  🙂

    • Like 1
    • Haha 1
  13. 1 hour ago, radmonger said:

    But a properly organised cult can easily track, dupe, avoid or, if necessary, neutralize lone individuals.

    Reminds me of a very very early RQ2 run (circa 1980) where we went into Snakepipe Hollow to fight the GM's "Organized Chaos".  Everybody, GM included, chuckled at the oxymoron.

    I guess that what you propose is possible, though I'd ascribe a chaos nest's survival more to blind luck than detailed organization and planning.

  14. 57 minutes ago, glarkhag said:

    Yes Argrath has some interesting transcriptions: Our Graph, Our Growth and Agra.

    If I tidy them up and people are interested (and Chaosium ok with it) I can post them up here as I do them.

    That would be great.  I can read much faster than they can talk.  🙂

     

    • Haha 1
  15. 19 hours ago, Jason Farrell said:

    And yes, I'm including any Chaosium publication (I would put Nochet by Harald Smith ahead of most of those as well).

    Seems to me that Nochet plus Ships and Shores make a natural combination for a great RQ campaign - I purchased both for that exact reason.  Any way they can be marketed or bundled together on DTRPG with some minor savings or extra goodies?

    • Like 1
  16. The "fact" that the King of Sartar must marry the Feathered Horse Queen is, in effect, a mythical forgery, faked by Arkati/Ernaldan heroquesters.

    Much like the Donation of Constantine was forged by the Church to give it power over the temporal rulers of western Europe, this was forged to give Ernalda and the FHQ power over the rulers of Sartar.

    • Helpful 1
  17. 49 minutes ago, g33k said:

    <handwaves>
    You'd do that all once, up-front, during the game-design step.

    Then (depending on what you've found) give the weapon a +1 or +2 damage boost, or step it up a die-type, or whatever.

    This bonus is in the weeds.

    Given that casting Mobility on your horse does not increase your impact bonus with a lance, (remember, it should go as mass times velocity squared), there's no call to add +1 to a missile weapon.

    • Like 1
  18. 8 hours ago, Darius West said:

    I wonder how an atlatl performs when used from the saddle?  

    One interesting point they make in the video is that the atlatl has a lower rate of fire than a bow, plus a lower "muzzle velocity".  Therefore, it is less effective against rapidly moving targets, which you are more likely to encounter while mounted.

  19. 22 hours ago, Malin said:

    The way we do heroquests they mainly use passions, rune spells and runes, with charisma and power

    When I GMed, I ran a few short heroquests, also trying to follow the hints from Chaosium.  Rules mechanics got switched: instead of using Passions to augment skills, the heroes could use skills to augment their runes or passions.  That worked pretty well.  Definitely an interesting twist.

    I am skeptical of emphasizing CHA.  it's already the most important stat in RQG, and I see no reason to make it even more so.

    • Like 1
  20. On 2/10/2022 at 12:36 AM, soltakss said:

    A lot of people think that HeroQuesting is about Power Gaming.

    It really isn't. 

    It is more about exploring mythology and how it relates to the world.

     

    Though this is a side issue from the thread, I'm going to strongly disagree here.  

    1. Orlanth / Harmast / Argrath didn't undertake the LBQ to "explore mythology". 
    2. Sacred Time quests are performed to get good omens for the upcoming year. 
    3. Initiation or obtaining rune spells are to achieve a (minor) power gaming effect. 
    4. Whenever an NPC has some powerful magic item or insane stat or skill, it is attributed to "heroquesting".

    A Heroquest to "explore mythology" is a fascinating idea, I've just never heard of one.  Except by the God Learners, and that turned out, well, poorly.

    • Like 1
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