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Rodney Dangerduck

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Everything posted by Rodney Dangerduck

  1. Nice. One great advantage of using a new tab on Phil's computer sheets is that it can sum the numbers for you, and even copy them to the "main" character sheet.
  2. I'd argue that both of those cults, and many other interesting minor cults, provide nothing. Until the Gods' book comes out. 😞
  3. We track CHA carefully, e.g. "Found Ernalda's Mirror". Mainly cause many PCs, mine included, were scrambling to get to 18 to qualify for Rune Lord. We track Reputation semi-carefully, with maybe some vagueness, e.g. "Smoking Ruins". Honor, Runes and Passions, depends on the player. But again, we found that there is often a Passion or Rune that is keeping a PC from making Rune Lord. Effing Devotion Vinga, grr... 🙂 We simply add another tab to @PhilHibbs wonderful Google character sheet. Might be something to do for a future update?
  4. I'm thinking Nelat because he is "the Purifying Waters", but kind of guessing here...
  5. That's his real name. (Well, maybe he's a Russian mole?) But haven't talked with him in ~40 years. He and his wife Debbie were active in SCA, so you might want to check there.
  6. So, Fertility Rune is "pro" slavery? I see Stasis / Mobility and Harmony / Disorder as more relevant, but the Runes are fuzzy and everybody views them differently.
  7. Has any group given the Ally Spirit a gift and geas, if they are from Humakt, Yelmalio, etc.? We decided to skip it, but some (about half?) of them would be interesting.
  8. Danfive Xaron. Surprised Nick hasn't mentioned them. It is more a "learn from your slavery, do correct thoughts and deeds, and free yourself" approach. Not Spartacus. For the record, I don't think that Orlanth is an anti-slavery God. I'm sure that US southern secessionists also felt that "nobody (them Feds) can make me do anything."
  9. For the record, Rune Lord DI is completely broken. And, depending on cult, it's not usable only once a season. An Orlanthi Wind Lord can probably do it nearly once a week on the average with all the associated cults and weekly minor holy days to recover rune points. We instantly changed the DI rules once we realized just what a crock they were.
  10. Not quite sure where this thread is supposed to lead (as many others have asked) but my advice, echoing @Nick Brooke, is don't have some NPC priest decide. Let the players decide. In our campaign, an Orlanth PC became Thane of Apple Lane. He Hates Lunars. So, when trying to rebuild the village, get a smith, a shepherd, a backup innkeeper, or whatever, he had limited his options. No Lunars need apply. He has moved on to become Clan chief of the Taralings, and my PC, who happens to be his ultra-competitive Vingan sister, became Thane. She doesn't hate Lunars. She was tired of Apple Lane falling behind, so she told Argrath, who is also showing (at least in 1627, not so much later) tolerance for Lunars, that skilled non-chaotic ones who were willing to show loyalty were most welcome. Voila - we not only got a smith, we got an iron smith! Huzzah! And as a big side benefit, she can learn Speak New Pelorian, and actually communicate with / spy on / interrogate Lunars as the campaign progresses. Winner. Let the party work things out. Maybe my PC has estranged them? It will be interesting - when the party Storm Bull heard independently about the Lunar, he came to my PC to warn her "Watchout - I've heard rumors that he's a Lunar". My PC smiled.
  11. Lore skills have always been a bit off, because they are very slow to increase. I did a back of the envelope calculation and, as I recall, Sorala (the Lhankor Mhy RQG pregen) should be about 30 years old to have those skill levels. We allow for normal checks, with GM permission. Kind of like the Ride skill increase noted by Bill.
  12. Also, the ceremony is presumably when any divine blessing or presence occurs.
  13. A lot of fan material, even official stuff, seems to assume this. Would be good to have something more official, whether a spell, an herb, or as @French Desperate WindChild suggests, an innate ability.
  14. Assuming that one agrees with your argument, (I have reservations) shouldn't a PC have more than a D6-1 siblings? An average of 3.5, some of whom may have died, is a very low rate of fertility and pregnancy compared to historical Earth. With some access to Bless Pregnancy, that just 2-3 pregnancies. Hardly lots of sex to preserve the species.
  15. Nicely done overall, very useful and enlightening. I do question one of Claudia's theses, that Ernaldan "rites also include quite a bit of sex as a healthy community requires a steady supply of children. Compared to Earth, Glorantha has very little infant (and maternal) mortality and disease. Arguably, there is much less need for Gloranthan women to have lots of kids to maintain the population. This has been discussed on BRP.
  16. Thank you for reminding me of this end. It makes me like Argrath a lot more! And gives some support to my sometimes Gloranthan god cynical view that not all characters and Heroes need be fanatic Devotion automatons, (note - I have run some who are), not every 16 year old made a perfect choice of cult, and maybe there are some sane Babs Gor, and some Humakti who want to grow old and die in their sleep.
  17. Since RQG made rune spells reusable, an uninitiated PC would be at a huge disadvantage. You have to really really stretch to come up with any justification. Or be running an unusual campaign.
  18. Maybe everybody is our group is misreading the Argrath material, but we all interpret it as Argrath using large amounts of quick and dirty Illumination to create his powerful new forces. And not "sometime in the far future", but early, circa 1626. This is very problematic from both an Orlanth and an Arkat perspective. The Gloranthan PCs, who "don't know much" about illumination, can ignore it for now, but their Earthly humans, who have read Cults of Terror (and more), are very skeptical of Argrath. He's taking dangerous shortcuts, hard to reconcile as a "good" Orlanth hero. Are we misreading the material?
  19. As did I! On a separate thread, I push for "normal" characters to be heroes. Players who don't buy 100% into "Honor and Death" or "Hate Oathbreakers" or "By the Light" because they realize, perhaps with bad experience, that Humakt, Babs Gor and Yelmalio are imperfect role models. Arguably, Glorantha is different than Greece. Which means comparing Argrath to Achilles is problematic. Athena advised Odysseus and/or provided him with many of his tricks and disguises.
  20. Somewhat OT, but which Greek God do you think is the prototype for Achilles? To clarify - I certainly agree that Achilles was the great Greek hero. But I'm not sure he is the archetype of Zeus, their rough equivalent of Orlanth. One can go against Achilles without offending Zeus. Whilst going against Argrath seems like going against Orlanth. For Odysseus, I'd say Athena.
  21. In the parts of our campaign inspired by the highly recommended @Nick Brooke Black Spear scenario, we travelled to Pavis, along the way asking about "that Argrath guy (TM)". Our GM decided to leave the question somewhat open. Later GMs have followed this ambivalence. IMO, if Argrath is a perfect archetypal Orlanthi hero, that removes a lot of interesting tension. YGMV. Lagertha asked Yendessa (a Babs Gor rune lady we met at Tourney Altar) about Argrath. "He is a consummate Orlanthi." (Based on the tone, you had to be there, not renderable in text obviously!) the Vingan took this as implied criticism. But, as Wisdom is one or Orlanth's Virtues, she decided not to press the matter. When Lagertha returned to the tent, she asked Hengist (our NPC who is leader of the Brotherhood of Death), "What does Argrath admire most in others?" The man thought for a minute, and replied, "Skill, and loyalty to their friends and comrades." The women felt Hengist was using a version of a traditional Sartarite phrase, but omitting a reference to devotion to the gods and loyalty to kings. p.s. Argrath has treated our PCs very generously, so we currently like him - some have insanely high Loyalties. My character is at 75% and I think that's the low for all the characters.
  22. 9 billion Glorantha stories, then follows "overhead, without any fuss, the stars were going out."
  23. Let's just agree to disagree here...
  24. My issue is what if your character isn't particularly dedicated to anything? One the fence. They are just normal? For example, I'm toying with a possible PC, so far appearing as an NPC, of a "sane" Babs Gor, who is an excellent tracker and bounty hunter, but brings the perps back alive, and has a relatively low Death Rune and "Hate Oath Breaker", etc. She mainly uses her "bloodthirty Babs Goriness" to boost Intimidate the baddies and avoid unnecessary fighting. I enjoy playing the cultists who are a little off the stereotype. For another example, haven't played it, but would love to try a Humakti who is a little older, wiser, has met somebody he loves, and would just like to survive, earn "one last big score", then buy a farm and grow old together. Of course, something will intervene, but that's the concept.
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