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Rodney Dangerduck

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Everything posted by Rodney Dangerduck

  1. Has somebody run a BG Investigator type PC? If so, what skills or spells did they use? Listen, Search, and Track look like useful cult skills, but, beyond that, it seems lacking. Not that many other cults seem greatly better for investigation, maybe LM and Issaries? Most discussions I have seen of BG PCs focus on whether they are better combatants than Humakti.
  2. Why them? Not saying secret murder is good, somebody may investigate and bring the perps to justice, but it is (usually) neither oath breaking nor an offense against the Earth temples. If there is a BG duty to avenge secret murder, that's actually interesting news for an upcoming campaign. I'm just unaware of it.
  3. Mainly just a rant, but I find Roll20 to be the worst software I have used since, well, forever. I'd prefer punch cards. I guess you get what you pay for, but it's really sad. Rant over...
  4. Thank you! I gave the player a heads up, so he has a week to prepare a short speech or bad poetry.
  5. Resurrecting an old thread... Is there a Official Protocol for paying weregild? (or, did one of you ever make one up in one of their games?) One of our Colymar PCs, Robbie Two-Braid, killed a Cinsina guard during A great cattle theft. While Argrath has smoothed over things for the theft, Robbie needs to, and wants to, pay weregild for the death, and has collected the appropriate cash and cows. Does Robbie go in person, or use a more neutral intermediary? Is the weregild paid to the family (I think this is true historically on earth) or the clan / tribe? (makes some sense on Glorantha, after all, it's inter-tribal strife we are really trying to avoid) Is there a formal ritual, some Orlanthi "Bad Poetry"?etc... Thanks. Mainly looking for ideas for our next session.
  6. They are bad guys for sure. My argument is with your earlier post where you say Did "the Lunars", whatever that nebulous phrase means, really "choose" this? Nor do I think that earlier (circa 1620) "the Lunars" set out to destroy other people and their cultures.
  7. One of the few things Greg was very clear on was that "the Lunars are not the bad guys". You can give them black hats in your game, but then Your Glorantha Has Varied. For the record, I think your points are questionable, but I'll leave that to others.
  8. Minor nit: Orlanth went to restore the Grand Order with a change: himself as King. As for Argrath, sure, nobody knows. But, given that he returned with Sheng, used Sheng to anihilate the Emperor, which then brought about the horrors of the Monster Empire, many reasonable people would conclude that Argrath had other plans than restoring the Grand Order. Creating a new, vastly different and arguably better Order, maybe. Restoring, no.
  9. Gonna disagree, at least part way. Argrath deliberately acquired Sheng for the explicit purpose of exterminating the Emperor, thus crippling the Pelorian government and society. Argrath should expect something very bad to happen.
  10. Interesting that Argrath brings back Sheng, aptly described by others as "Ghenghis Khan without his good features", before the real rise of the Monster Empire. Should we blame the Monster Empire on Argrath's actions?
  11. Wakboth as Emperor is existentially fatal to Glorantha As We Know It. I wonder how many campaigns will choose to diverge from that timeline.
  12. I agree that Glorantha is more interesting without "evil" Lunars. I know that was Greg's take. Keep up the good fight! Our RQ group played Lunars for ~20 years and loved them. However, the newer RQG material definitely takes the Lightbringers perspective and emphasizes the horrors of the Bat, Chaos (see recent FB post by Jeff), the Red Goddess, and the Great Winter. My PC, Thane of Apple Lane, gets a lot of cross looks from the other PCs for even allowing Lunars to live there. I think it's proper roleplaying by all. And been funny a few times
  13. I completely agree. Rare deals in times of crisis, such as 1610 Moonroth, might be rationalized. The Nomad Gods dogma that Praxians tribes often ally with Broos makes no sense.
  14. Thanks - good point, that makes sense to me. Don't blame the tool. Blame the being using the tool.
  15. 30 some years ago, when we still chatted on Glorantha newsgroups, I pointed out what seemed obvious to me: chaos is just as "natural" as air and death. That created a real s**t storm of heated and angry responses (and, in truth, by me too). The calmer, rational responses likened chaos to Original Sin. In effect Sin / Chaos isn't "natural", it came into the world through bad, unnatural acts. I may not agree 100%, but I can understand that take. I believe that shortly thereafter canon added this officially to the Great Compromise, where the victorious Gods declared that Chaos is unnatural and, effectively, "evil". If one accepts that, then Chaos has an innate moral valence. (As I understand that term which I just googled)
  16. My argument is that everybody except Nick considers The Bat a chaotic abomination, and it's a primary reason to oppose the Red Goddess. Even Humakt and Chakana Arroy, two of the most neutral and forgiving gods, hate the Red Goddess. If Praxians (and your PCs) sink to the same moral level as the Bat, that's a fine campaign, I might enjoy it, but its more Joe Abercrombie than Glorantha.
  17. That what the Bat Riders say too. 🙂
  18. When we "make deals with the Devil", he isn't real. You can't go see the proof of him buried under a giant Spike, one so huge that you see nearly every day of your life. Nor is your God definitely 100% real, as proved every Sacred Time, and every time you cast Rune Magic and feel their power course through you. @Jeff At Moonbroth 1610, the Praxian forces gained the forces of broos, but surely lost the services of their Storm Bulls. Seems a dubious tradeoff - maybe that's why the Lunars Won.
  19. You're not looking very hard. Actually, not at all. No point continuing a discussion with you.
  20. The better alternative is to place less faith in a 46 year old board game that predates RQ and contradicts key aspects of Glorantha "feel" and mythology that were developed for RQ, CoP, and RQG.
  21. There's a very very slight chance that Naimless was a take on "Naim", a male Arabic name which I Googled a minute go and which means peaceful, tranquil. With a ...less suffix to mean "not".
  22. Foreigners worship, say, Orlanth or Yelmalio. Some weird foreign god who likes horses, icky, but, whatever... I can easily see subtleties and compromises there. Broo largely worship Malia or Thed, who are two thirds of the freaking Unholy Trio. Big difference.
  23. Gloranthan gods are totally real, worshippers know for an absolute fact that they are real, and know that they will be punished or rewarded for their actions. Gloranthans (in this case, Praxians, who include lots of Storm Bulls) are pragmatic and will often ally with chaos. Its difficult to accept both of these... I conclude that #2 is false, one of many totally natural missteps made in the long and wonderful development of Glorantha.
  24. I (and our RQ group) agree with you 99.9%. Take it up with Jeff and others at Chaosium.
  25. With our Eurmali PC, whenever he visits a new town or city I (the GM) call for a Eurmali Lore, or perhaps Devotion, to locate a shrine and ask about rune spells.
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