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None

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  1. Ah. So the way I understand it then is that you're technically able to increase the skill as high as you wish but for the purpose of actually speaking the language it will never count as more than 25%, unless some unusual or special circumstances changes that. Yes, that would be the least complicated and problematic way of handling and would make it possible for you to be a masterful scholar of spoken Auld Wyrmish even though you're physically unable to make the necessary sounds and to speak it fluently. Or even well.
  2. There's something about Auld Wyrmish that has been bugging me for quite some time now and no matter how much I look I've so far failed to find an answer. The rulebook (Runequest Roleplaying i Glorantha, page 174) state that it is impossible for humans to attain a skill higher than 25% in the spoken language. So far so good. But does that include or exclude modifications from CHA, INT and POW? And if it is the former what happens if you start with a low bonus from your stats, rise your skill in spoken Auld Wyrmish to the allowed maximum and then later increase your stats so you gain a higher bonus from them? And what if after that your stats decrease to so much that you have a lower bonus (or greater penalty) than you had originally? Re you supposed to remember what your actual skill in the language is, or was, before it is modified by your stats in case said stats decrease or you somehow gain the ability to raise your spoken Auld Wyrmish skill beyond 25%? Also, is the 25% skill cap only for actually speaking Auld Wyrmish or also for understanding it when it is spoken?
  3. Which I have to assume makes the relationship between Yelm and Lightfore? Or does it? On the other hand Elmal has been portrayed as a son of Yelm. Once again in Six Ages which I'd admit probably isn't considered canon but that still means there different interpretations. Also: Except that city was crushed and destroyed by the Iron Ram. Except that doesn't men its inhabitants managed to flee. That is pretty much the starting point of Six Ages. Elmal took the inhabitants of his city and left. I guess the whole Elmal/Yelmalio thing needlessly complicated as no one can really agree what's what there. Regardless, Orlanths habit of making friends with gods of other tribes and the Orlanthi custom of (occasionally) adopting foreign people into their clans means that there being at least a few people with surprise descent from Yelm among them should be all but guaranteed. Not that that means it'd be easy or possible to prove. Tracing your descent back to Elmal's people would be much easier.
  4. True. It doesn't necessarily have to be and how much of a scandal it'd be would depend upon how much it mattered to the people involved and how the reveal was spun. Doesn't mean it couldn't be a scandal though and it does open up the slight possibility of said Prince of Sartar getting enamoured with Yelm and the Yelm cult and ultimately discarding Orlanth in favour of Yelm. Unlikely? Well, depending on when you'd place it I'd say it could be possible, and as I said. With another ambitious descendant of Sartar that wants the position. Well, it doesn't even have to happen to become a thing. Personally, I think that having a Prince of Sartar that is officially descended from Yelm would cause a stir, or at least be awkward, but maybe that's just me.
  5. What is your reference for this. I can't find anything. The Smoking Ruins & Other Stories, page 31, under King Ironhoof: True, I'd doubt any established Yelm priests would want to just anyone to join the cult even if they technically could but that doesn't mean a new cult couldn't be established, and I'm sure even the most unwilling Yelm priest would be forced to accept you with enough magical proof on your side. Doesn't mean it can't happen, nor that it wouldn't be interesting. 😃 Personally I'd love the hilarity of discovering the awkward truth that a Prince of Sartar (or King of Dragon Pass) is descended from Sartar on his mother's side but is actually descended from Yelm on his father's side. After that you just have to lean back and watch the political fallout if that ever became public knowledge. Or some other ambitious descendant of Sartar caught wind of it. (Not to mention how weird and ridiculous it would be with someone descended from Orlanth and Yelm both. Although for all I know there could very well be a few of the Pure Horse people who are. Unless there are no human descendants of Orklanth left, I'm unsure about that despite finding it hard to believe.) See that is one of the issues here. Yelmalio might not have had any children but Elmal very well might have (and if you're a fan of Six Ages: Ride Like the Wind then he definitely had and was the patron god of a Dara Happan city meaning that that city's nobility should have been descended from him). And depending on how you look at it even Yelmalio might have had children before the whole Hill of Gold incident. I didn't expect them to fly like the wind or even be that quick or manoeuvrable (unless they fly like birds) but I feel that flying or at least rising above the Earth (and potentially the Air) shouldn't be impossible. Edit: Strictly speaking the may be close to any Elemental rune and don't even have to have a high value in or but both of those are the most common The only runes thy must have a high value in are and .
  6. Considering the lack of comments on the mater I'm just going to assume that there is no known reason as to why Ironhoof is descended of Orlanth or why some centaurs fare more closely tied to the rune instead of the outside from centaurs being part of real world Greek mythology. ---- Instead there are two questions that have been burning a hole in my head and I just have to ask. Especially the later as I find it both heretical and hilarious at the same time. First. Why is it only the rune that lives you the ability to fly? I can understand the idea with moving air but the rune is the sky rune I cant help but feel that you should be able to use it to at least float into the sky. I even distinctly remember there being a myth about Yelm doing just that ( or more precisely, floating away) when Ondra I believe tried to grab him. Second. Shouldn't there actually be Sartarites, as in Orlanthi/Theyalan Sartarites who are descended from Yelm and thus able to be initiated into Yelm? I mean. I doubt that Elmal/Yemalio suddenly bjust descended from the sky when he made friends with Orlanth and the just Orlanthi began to receive visions about how to worship him. I'm imagining that he arrived together with Pelorians that already worshipped him, and if so it is not impossible that at least some of them where descended from him. As Elmal/Yelmalio is just another name for Lightfore, who is as I understand it a son of Yelm that would mean that anyone descended from Elmal/Yelmalio is also descended from Yelm.
  7. Actually, thinking about it a bit more. Even if we assume that the original centaurs really became extinct, which is hard to prove. There could always be some tiny cluster surviving somewhere. That doesn't mean not even one of these new centaurs wouldn't have the interest, or the means, to create a new Yelmic lineage. They're still part horses ans even though they for some reason have a strong affinity thy still also have a strong affinity and a large portion of Glorantha's centaurs live right next to a people that worship Yelm as the Sun Horse. Yes. Although, as a GM I would probably care a lot about the reason as to why an initiate of the Sun Horse chose not to herd anything at all even if he could at that moment in his life herd horses. Even then there are probably at least a few reasons I would accept even for an initiate living inside the Grazelands.
  8. That would be the strong air affinity. That both and are common among them. Not only . Also, that Ironhoof is for some reason descended from Orlanth, a Storm god.
  9. That might actually be what they're trying to do. Something I've seen done before with ... mostly alrightish results? I'd have to admit. It certainly makes things simpler and for the most part doesn't create any issues. Except on occasion it does. Especially when you want to make something the game developers didn't fully anticipate even though it should be technically possible. --- Anyway. I've been wondering for some time now. Are there any known Yelmic centaur lineages? And how come Ironhoof is descended from Orlanth and why do so many centaurs has such a strong affinity even though they're part horse? I'd imagine they'd be avid sun worshippers of some kind but so far I've found nothing.
  10. None

    Solar Campaign

    That's not what I meant as that spell summons a separate entity in a separate body. You're making me doubt my memory here but I'm confident that the Heroforming from Hero Quest that I'm talking about that you yourself transform into a limited aspect of your deity. Essentially invoking an extremely small scale Heroquest, giving you the abilituy to perfom said god's deed even if normaly beyond your physical capability. The limitation being that you bind yourself to acting as the deity in question did in that small mythical instance. (I.e. the Ernalda version I mentioned allows you to make large swaths of the earth ferile simply by you being carried, or riding if you want to push it, past it. You must however be pregnant and you must imitate Ernalda traveling throughout the land.)
  11. Maybe I should have thought more before making the topic but I still find the suggestions given so far to be interesting enough to have been worth it. It is obvious that Generts absence has significatly afected Northern Glorantha. Simply having im be alive (and non-chaosified) would affectthe Praxians so much that they wouldn't be warlike, nomadic barbarians but probably a setled civilization that could reach out to influence tthe surrounding area. Sudenly they'd be less 'barabaric' than the Sartarites and I'd gues they would have a stronger theistic tradition centered around Genert. Edit: Oh, yes, this. This should mean that Genert being alive should be huge for Pavis, unless I'm mistaken.
  12. There are also the fact that the skills of a shaman , and the duties of a shaman, are two different things mechanically even if they're linked culturally. I can still see an individual Rune Master attain the skills of a shaman for personal reasons even if not, how should I put it, working as a shaman for the clan , tribe or community. There's also the thing that if you take the whole initiates of Yelm must herd horses too far. Then you can sudenly end up with a character that is incapable of herding horses for an extended time (lets say five years in Prax against your will) and suddenly you don't qualify for your own initiation. (Which is obviously stupid and I doubt any GM would enforce that but the rules as written could be taken that way if interpretated to stringently.)
  13. Ah so Ezel is considered to important for anyone to be willing to give authority over to single other house or person. That's rthe political reason I can see at least. I'm sure there is another religious reason too. I find it somewhat ironic that the place for worshiping Ernalda is effectively ruled over by Asrelian priestesses. Which makes me kind of wonder. Are the temples even considered distinctively separate? Or is it just one huge temple congleramate/temple city? They refer to the city itself as Ernalda? I'm taking that as the people who live in Ezel literally belive they're living inside Ernalda herself (and Gata's womb apparently). Now I'm just waiting for the time when: (spoilers for the Smoking Ruin Senario) When you say one that makes me wonder which ones the others are and what could possibly be more reverd to the Earth Cults than a templer that is considered to be the literal embodiment of Ernalda herself.
  14. That, that wasn't quite what I intended with this topic but it is an intereting line of thought. I guess I have to further speciy the question in the topic to 'what would happen if Genert survived and wasn't turned into a Chaos God and what would happen if he was?' I've seen mentioned that he was the Namer, interestingly isn't that something he shares with Yelm then? As I remember Yellm has a whole myth about how he named everything (except Umath).
  15. So is Noble and that occupation can definitely initiate into Yelm. I get what you mean though. What I should have said was: Why couldn't you as a shaman simply herd a few (ay two or three) horses on your spare time? Or more likely. Why would you have to herd at all to initiate into Yelm? I read the requirement under Yelm the Sun Horse as ' if you herd anything it may only be horses' not as 'you must herd and you may only herd horses).
  16. Which is still enough to make several significant changes to Central Genretela.
  17. I've also ot seen anything in the core rules that implies becoming becoming a shaman as a rune master or a rune master as a shaman is a career change. You're just broadening your approah and view on magic and the world. So 😖 (this is supposed to be a confused face?? It doesn't look confused to me but very well.) Why can't shamans not be herders? So a shaman cannot be a Rune Master period? And there are no cults that make any exceptions? And cults that favour shamans simply don't have rune masters? That, wasn't my impressionb. I knew that Daka Fal didn't have Rune Masters and that shamans and rune cults usually didn't mingle but as Yelm the Sun Horse had the GoldenBow subcult that clearly wasn't the case there. Unless I've missed something in the core rules that isn't entirely clear. I was sure you had to at least belong to the Youth or, more likely, the Archer subcult before you could become Golden Bow and that you were actually progresing from the Archer into a shamanistic bransh of Yelm the Sun Horse. Actually, the only things I could find in the core book was: 'Many cults don't allow their initiates to become shamans or sorcerers' and under Goden Bow 'any Yelm Initiaet who becomes a shaman qualifies for this status'. (I don't think I'm parphrasing exactly but this should be close enough.)
  18. How would Genertela be different if Genert survived the Great Darkness? From what I've understood Genert's absence from Genertela has actually had a significant effect on northern Glorantha.Most notably Prax wouldn't be Prax but Genert's Garden, I belive? Or was Genert's Garden only a small part of Prax? Regardless, I think its an interesting enough topic and it could be useful for anyone that wants to run a Glorantha with Genert alive. So how would things be different if he survived and wasn't turned into a Chaos God? How would it be if he was? How would it affect the Earth cults and earth goddesses? How would it affect everything an d everyone else, and how woyould it affect the Praxians?
  19. Why not do both? Here: and: Could someone (or several of you) explain the Esrolian Temple City Ezel, the council of Grandmothes that rule it, how it woks, and what their stance on Genert is?
  20. Ah, I thought the status of Rune Lord and Rune Priest was intimately tied to each corresponding subcult. If there's nothing stopping an Elder to remain a Rune Lord though that changes things a bit. Of course that raises the question what happens if you are and Elder somehow stop being a Rune Lord against your will (I'm not sure if that's even possble but you could lose your qualifiqations) and then want to become a Rune Lord again. A rarer senario but it is only a matter of time bofer it comes up somewhere. Golden Bow? There is nothing in the core books rules that explicitly forbits you from going from Golden Bow to Sun Lord as the Sun Lord subcult only requires that you've been a memberin good standing of the Archer subcult for five years. After that there is nothing saying that you can't just move on to Golden Bow and still qualify for Sun Lord. Or at least that was the interpretation I made from reading the cult description for Yelm the Sun Horse. If Sun Lord's simply aren't allowed to be shamans then the only way is direcly from the Archer subcult. The way I understand this is: You can, as long as you're the assistant of a shaman, go from the Youth or the Archer into Golden Bow (which gives you everything that Archer has in case you're going from Youth) and after than a Golden Bow you will remain. (You could possibly become a Rune Lord or Priest in an Associated cult if you wanted to do something really wierd but that might be more in the line of abusing the game system. Of course, if there is a rule somewhere that I've missed that states that shamans can never be Rune Lords or Rune Priests unless otherwhise noted regardles of cult then this small aside becomes nothing more than idle musings.) Or You can go from Youth, to Archer, to Sun Lord, to Elder, and once you've become a Sun Lord you cannot become a shaman. I've notices. It's not like Orlanths 'Eh, just join wathever, it's fine' attitude to subcults. That's good.
  21. I've been thinkning aboutthis a while but the rules are a but vuage on the matter. Is a Yelmic Sun Lord that advances to the Elder subcult still a Rune Lord ? Or does he quit being that as he becomes a Rune Priest and and leaves the Sun Lord subcult? Then there are shamans. The Golden Bow subcult (of Yelm the Sun Horse). The rules state that any Initiate who has become a shaman qualifies for this subcult. So far so good. Except. Does this meran the Archer subcult specifically or any subcult except the Youth (which is effectively being a Lay Member as I understand it)? The rule of the Yelm cult that you can only be in one subcult at the time makes things even more complicated as it is unclear wether you can go from Golen Bow to Sun Lord or not. The Sun Lord subcult states you need to have been a member of the Archer subcult in good standing for five years but there is nothing that states that you have to be in said subcult right now. It is also unclear if you can be a shman and initiated into Yelm the Sun Horse without becoming a Golden Bow. The only thinng that seem clear is that you cannot be a Golden Bow and a Sun Lord or Elder at the same time but it is also unclear if you can stop being a Golden Bow as you cannot stop being a shaman. On top of all of that. while there are no explicit rules against being a shamana and a rune anything at the same time it seems to be really rare? So, uh. Help? I think I've thought myself into a needlesly complicated labyrinth here but its all also really unclear. I could even (maybe) make an argument that the Golden Bow doen't really count as a subcult the way Youth, Archer, Sun Lord and Elder does.
  22. None

    Solar Campaign

    Actually, as Great Spirits, or summoning aspects of gods as Great Spirits was mentioned earlier that made me wonder. Where does the line between spirits and gods go, and how shamans approach and view spirits and how theists do the same? Are there even anything resebling shamans in Dara Happa for that matter. Do they even have a god that resembles the Orlanthi's Kolat? Or do you have to go to the Pentan version of Yelm for that? Also, Joerg mentiond sumoning Great Spirits in a way that sounded as if he was speaking about Heroforming, only that doesn't really mech with how I understand it? It also raises the question. Does anything like Heroforming exist in Runequest or if that is solely a Hero Quest thing?
  23. Are you sure that isn't due to the relationship between Water and Fire? Defenitely smaterthan Orlanth then.😑 I'm beginning to wonder just how much would be different in Genertla if Genert was alive.
  24. None

    Solar Campaign

    So basically. The focus on Sartar strikes again. However, seeing as none of the above are (presumably) Sartarites, how much do they have in common with the Sartarites and how much have they been influenced by Dara Happa and other Pelorian civiliations? Their relationship with Dara Happa ought to be more complex than the one the Sartarites have at the very least. Ah, so things were escalating. Any idea why trolls dislike Solars so much? Come to think of it. Isn't Nysalor a god? Shouldn't he be a violation of the Compromise in and by himself. This is one of the things I like about Glorantha. How by doing the right (or wrong thing) to a peoples gods or myths you can suddenly lave a permanent effect or change on an entire people. In this cse the trolls brought it upon themselves too. They really shouldn't have eatn Nysalor. Not that they could have known. Making him into a Grey Eminence (that is the term, right?) in the Dara Happan imperial court. That's actually realy interestig, especially from a roleplaying perspective. I'm assuming this is another name for Nysalor? Assuming anyone noticed, or that it was even intentional. Whith so much magic going around there could very well be a little bit of spill. Uh, yeees? I wasn't thinking about him specifically but If he could be born without (presumably) anyone intending it then having a few Golden Age ancestors accidentally be born shuoldn't be unfeasable. ------ I'm basically playing around with the idea of having player characters from the Golden Age transfered to an interesting period inside Time in a way that doesn't feel too convulted or leave them overpowerd. While at the same time not taking away everything from them, and allowing for some interesting leverage or things to be drawn from their past. I was concidering having them just stmble over into Time due to getting caught up in the Sunstop but I might actually like the idea of having them incarnate into time more. That way they can forget bits and pieces of the Golden Age and it allows for the players to redesign their charactes a bit (or a lot) if they want. ------ Palangio was beyond rune lord/priest, and an illuminate. He had been part of the God Project, and had handled exotic and powerful magics in that function. Ah. I don't know if there actually are rules forr Heroforming in Runequest yet so I'm unsure about what you mean by summoned as a Great Spirit as it sounds a lot ilike it'd work the same way as the summon elemental spell while rather than the character taking on an aspect of their deity and literly becoming said god in a limitided way. I do understand what you mean by it beeing a matter of scale and the sheer amount of powerused when it comes to breaking the Compromise though. You can also end this state by dying and joining Humakt's eternal Warriors in his Other Side, waiting to fight to avert a total end of the world. That isn't a solution most players would find aggreable though. Heroforming isn't exactly rare (from a mechanicl standpoint) in Hero Quest once you've gained the ability. The only reall limiting factor is the constrains put on your actions and the fact that attaining the exit point could be a bit tricky. Entering a Heroform isusually a lot easier to my memory (although there was one instance wit Ernalda that required you to be pregnant during the entire Heroform, including at the entry point).
  25. None

    Solar Campaign

    I thought breaking the Compromise usually meant that a lot of other gods appeared to express their displeasure. So how did he get away with that? Yes, that was bad, as they had no emperor, but now they had no emperor, and they had to pay tribute! Ah, of course. I should have learned by that the Draa Happans judge the situation much more based on their Emperor and if everyone follows their place in the Yelmic order, rather than how the rest of the world is dong. Of course having no Emperor in a ruined world is better than having a false Emperor in a mostly not ruined world. Silly me. 😄 The way you put this makes it sound like a much more likely scenario would be Ancestors originally born during the Golden Age being (re)born the normal way during/at the end of the Sunstop. Which would still be quite a thing I belive. You'd suddenly have a few children with realy interesting magical potential and possibly even direct links to several myths and heroquests. ---- Could someone please explain the Sunstop in greater detail? I feel like there should be a lot of potential to do something with it. That much of magical efort should easily have a chance to cause a lot of unintended side-effects. Are we talking about what is called Heroforming in Hero Quest? Where an Initiate (of probbly Rune level) temporarily bcomes a very specific instace of their deity? As an example, an Humakti can becomes the instance of Humakt where 'Humakt Kills Everyone'. Giving you absurd amounts of ability when it comes to killing everyone but also forces you to do just that untilll Orlanth appears and stops you (or you forcefully shut the Heroform down injuring your affinity in the proccess). That wouldn't break the Compromise though so I assume you mean something greater and more involved.
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