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Symphony Entertainment

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  • RPG Biography
    I love horror RPGs! I run organic games at conventions in and around my area (Ohio, Kentucky, NY, Michigan). I usually run 2-3 games at about 8 different conventions a year. Absolutely adore story driven and character focused games... especially in horror. Founder of Symphony Entertainment.
  • Current games
    Call of Cthulhu and Dread are my happy places. Historical or modern day are my favorite arenas.
  • Location
    Columbus, Ohio
  • Blurb
    I live in Ohio and I own a dog boarding business! RPGs are my favorite hobby next to sleeping and dogs.

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  1. INTERVIEW WITH KEEPER JADE GRIFFIN Interviewed by Bridgett Jeffries Hello, Jade! Thank you for agreeing to be our first Community Corner: Community Content interviewee. We’re delighted to have you! Okay, so for starters—which Community Content Program(s) do you participate in? Hi, Bridgett! Very happy to answer any question. I write and publish Call of Cthulhu adventures on drivethrurpg.com via the Miskatonic Repository. I have three Classic 1920s, one Modern, and a late 1800s solo adventure with more on the way. What drew you to create content on this/these platforms? A friend found Storytelling Collective’s Write Your First Adventure workshop. Because it offers a how-to-publish aspect as well as writing and publishing a whole adventure in just a month, I tried that out. Worked beautifully, so I go back and either retake the course or review the learning material each time I do an adventure. They even have a course for solo adventures. What was the biggest hurdle you faced when publishing? I nitially, I was unsure if I’d pick up the publishing process quickly but drivethrurpg.com makes it pretty easy. My next hurdle is learning InDesign, as my sales are paving the way to Print On Demand and I need to reformat my applicable titles for that big leap. I decided to hire an artist to redo my character art, and another fellow community content author is helping redo the maps for a fresh look. I’d say, go ahead and test your limits, but use the resources at your disposal as well. Discord has opened a LOT of opportunities for engaging with fellow creatives and community content creators. What was your goal when getting started? I wanted to polish and publish the adventures I run my Girls Night group through. They are a bunch of gals who test out my concepts as they roleplay Call of Cthulhu. Where did you/do you go for creator support? As I mentioned previous, Discord is a huge communication hub. This was opened up to me via the Storytelling Collective’s Write Your First Adventure course, which offers a place to chat about the creative ins and outs, but opened doors to many other Discord servers and creative resources. Storytelling Collective’s (StoCo) own Discord resources are also available and there is very little delay in getting answers to questions asked about any of the courses or questions in general. StoCo is very supportive on a personal level and not just by way of group emails of encouragement. I would highly recommend perusing their courses as well as jumping on Discord and finding servers dedicated to the material you like to produce, whether it is cards, adventures, comics, fanfiction, or anything else. What’s one piece of advice you’d offer to a novice creator, looking to get involved in Chaosium’s Community Content program? Storytelling Collective, one hundred percent. They took me from, “Can I do this?” to “I can’t wait to make more!”. Seriously. Can’t thank them enough. So, you’re working on a solo adventure! Tell us about it! My solo adventure, “A Lone Collection”, is now out and in the world! After thwarting a theft on the streets of 1890s Chicago, an old gentleman offers you a job of guarding his collection of strange artifacts while he is away. As the guard, your choices lead to mystery, mythos, magic, and even death while guarding... A Lone Collection. It was a lot of fun to write, and a unique experience. A few things I’d do different, but overall, I’ll follow the same format I did the first time and follow the notes I made for starting the sequel, “A Lone Recruit”. How is the process of creating a solo adventure similar to creating multi-player content? How is that process different? What should creators consider when developing a solo adventure? I followed two models while creating “A Lone Collection”: the StoCo course on solo adventures and Chaosium’s “Alone Against The Flames”. The solo adventure can be written many different ways but mine follows closely with Pick Your Path or Choose Your Own Adventure style. Some have thousands of choices and take years to play. Mine has 356 choices and can be completed in one sitting. I’ve seen some use tarot cards or a deck of cards to determine or design choice, but “A Lone Collection” uses the simplest format of a character sheet, a set of polyhedral dice, and following the prompts to make choices. It is meant for either a single player, or to be read by a Keeper to a single player. Very different than the usual adventures I write. As a character-driven author of novels as well as Call of Cthulhu adventures, I found writing the solo adventure a unique experience, because instead of picking which path your character will take, you write ALL of the paths and the player chooses. Several of them come back around to the same entries, however, and your wording needs to be correct to match any entries that point back to it, which is the trickiest part of writing a solo adventure. Can you merely pad your adventure with duplicate, slightly altered entries? Yes. I do that, too, but some are unnecessary. It is part of good writing to cut out what is not needed and leave in or include what is vital. Make your words count. Some other points to consider when writing a solo adventure: • Like with any novel or short story, write out the general synopsis and as many options a character can have as you can think of. • While I simply started a Word document and typed up the entries in order of action as they came to me, and then filled in what was missing as I went along, I would actually recommend a slightly different method due to how long it took me to renumber and reorder them by hand so no sequential entries were within five entries of each other. It’s harder than it sounds and I am still working out a good method to do this, because you cannot have them sequential or people will simply read through it all. If they do, it ruins the effect of the story and spoils all possible endings before the player plays through them. • Keep all old files! I can’t tell you how many times I went back and found where an entry was supposed to lead and didn’t go to where it was meant to. It is a great reference to backtrack and see where things went right and wrong. • Always test each hyperlink as you create them, just to be sure they go where intended. Correct any mistakes immediately. Tell us briefly about your titles! Sure thing! Taken For Granite: It’s Thanksgiving 1922 in rustic Graniteville, Vermont; a time of harmony, harvest, and homecoming-turned-horror when random residents wind up blind or deaf… or dead. Sinister business lurks below the comfort of fresh pies and autumn leaves and it isn’t the strike at the local quarry. Investigators must find the cause and hopefully a cure before they, too, succumb. Deep-Seeded Secrets: Ipswich, Massachusetts. December 1922. Investigators follow a cryptic letter to a Colonial-era homestead-turned-hotel which floats more than a cultural past. Amid a foul odor and rumors of hauntings and a shipwreck, they barely tread water in the sea of secrets harbored at the Hart House. Mail-Order Bribe: Boston, Massachusetts, December 1922. With the turn of a post office box key, investigators are pitted in a deadly game of snake and mouse against a soul-stealing entity and a Southern belle who is so much more than she appears. Crossing Guard: Oddball mythvestigators gathered by eccentric lore expert Mr. Ed use conventions to disguise their exploration of mythos rumors. In June 2023, they meet under cover of RageCon in Reno, Nevada by day and hunt for a cemetery-lurking mythos creature by night. A Lone Collection: After thwarting a theft on the streets of 1890s Chicago, an old gentleman offers you a job of guarding his collection of strange artifacts while he is away. As the guard, your choices lead to mystery, mythos, magic, and even death while guarding... A Lone Collection. Where can people find you? I am on Discord as Jade Griffin, or you can find all of my publications, appearances, and projects at: http://jadegriffinauthor.com Here’s what’s in the works! The Death of Lacy Moore: Monster Hunter of the 1900s – Call of Cthulhu NPC Series novel (Fall 2023) Amor Fati #4: Ebon Roots - Classic Call of Cthulhu ttrpg (Winter 2023/2024) Amor Fati campaign (all four adventures expanded with new art/maps) – Classic Call of Cthulhu ttrpg (early 2024) Dawn Darkly Trails, A Nowhere Noir - noir Call of Cthulhu ttrpg (2024) A Lone Recruit: A Solo Call of Cthulhu Adventure - solo Call of Cthulhu ttrpg (Summer 2024) Mr. Smith Who Works The Front Desk – Call of Cthulhu NPC Series novel (Winter 2024) Thank you for joining us in the Chaosium Community Corner, Jade!
  2. Thank you so much for purchasing it and even moreso for taking the time to reach back out! Sincerely. Thank you!!! I've read through these comments again and again and again. They're so empowering and comforting and encouraging and it's difficult to truly articulate how much they mean. Thank you guys!!!
  3. Tsavo translates to “a place of slaughter.” Welcome to 1898 Kenya. The British are building a railway bridge over the River Tsavo to solidify their position of trade and wealth in the region. The Investigators serve as leaders to the project. In addition to social dissonance and illness within the camp, a pair of man-eating lions known as “The Ghost” and “The Darkness” are stalking and brutally killing members of the construction crew. What happened to those 30 crewmen that disappeared overnight? Who, or what, sent the lions into camp? The Investigators must find a way to stop the man-eaters before the project is abandoned entirely. Failure is not an option as the success and perseverance of the British Empire rests upon their shoulders. We invite you to experience this visceral 7th Edition Call of Cthulhu Scenario. This one-shot scenario plays well in both convention and home settings. Sorrow in Tsavo’s playstyle is story driven, sandbox, and combat light. What’s Included? - A 43-page fully illustrated and deadly scenario (extensively playtested) - Six pre-generated characters + backgrounds - Two new Mythos Creatures - 10 Handouts (including a color map of the Sorrow in Tsavo Camp, character secrets, etc.) - A beautifully formatted PDF with easy to navigate hyperlinks - Direct notes/suggestions from the author
  4. Hello, all! Just wanted to announce my new scenario: Sorrow in Tsavo It is currently available for purchase here: https://www.drivethrurpg.com/product/331189/Sorrow-in-Tsavo Description: Sorrow in Tsavo takes in the Investigators to 1898 Africa. Serving as the leadership crew, they are commissioned to build a bridge over the River Tsavo. Unfortunately, they meet resistance at the claws of two vicious lions nicknamed “The Ghost,” and, “The Darkness.” This is a Call of Cthulhu 7th Edition one shot scenario.
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