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Elcid321

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  • RPG Biography
    Shadowrun, DnD from 1e to 5e, vtm, wta, call of cthulhu, pendragon, l5r, pathfinder, star wars, runequest.
  • Current games
    Pathfinder.
  • Location
    Tijuana, BC
  • Blurb
    I like history

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  1. After reading this thread, it makes me think, how do you think it's balazar in the current in-game year (1625)? Has the lunars taken over it? Have they been expelled? Has everyone been eaten by trolls?
  2. Wow, this is an amazing painting, and yeah, i can try my hand at making a jonstown compendium adventure. I don't know much about safelster. Any place where i might read more on it?
  3. Wow, this actually quite detailed. It's easy to see you have done this. And now that i think of it, yeah, there are more games out there tgat have a closer feeling to runequest than dnd, so i should probably look into those (like trudvang chronicles, or symbaroum). Thanks for the info.
  4. one thing that came to mind was the possibility of being a sort of minor deity, who, considering that in the novel it says that he was some former prince of an alien race that once rebelled against his own rulers, and that he ended up in earth, where he tried to teach the humans his secrets, but his apprentice (the sorcerer) betrayed him, and binded him to himself. In this case, one idea is that maybe, he was a sort of deity, maybe of the solar pantheon, or maybe a powerful spirit, who upon seeing the chaos (without the bug C) of the godswar, he decided to take the opportunity to carve his own realm, but was defeated and hid himself, creating his own cult. Later on, after the godtime, he would help create Nysalor, alongside the rest of the council, only to end up following him and becoming his apprentice. Of course, we all know how it ended up, once Arkat came up and kicked down the door. And so, again, he goes into hiding with his cult, this time, maybe in the west, where after some time, one of his apprentice, who would become a godlearner, betrays him, and bind him, and steal his powers. Now, there's various things thay come to mind of what the characters can do, killing the sorcerer (hard, but possible) and stealing the power of the elephant for themselves, free him and let him go to the underworld, to so he can finally find some peace and quiet, or try to heal him, and maybe restart his cult.
  5. Hey there everyone. So, as the title implies, the theme of this thread is about placing the tower of the elephant, one of Conan the Barbarian most famous stories, into the setting of glorantha, and mainly, the so called elephant (who in the book, it's an alien). It would be the sorcerer and the tower are the easy part, as it would probably be placed somewhere in the Big Rubble, and the sorcerer would be a sorcerer. But what about the "elephant"? Would it be a deity, trapped by a group of godlearners? What would be it's runes? And besides killing it like in the book, what else could be done? Would it be resurrected? Have fun discussing it and using it for your games.
  6. Hey there everyone, so, as the title imples, what adventures from other games (or videogames) have you translated or converted to runquest, and how?
  7. Well, one thing that could be done is add her another rune, maybe the harmony rune, to represent her civilizatory influence, pr maybe the air or movement rune, to represent the influence of her grandfather. And of course, giver her spells that represent said runic connections.
  8. As the title implies, can we have any info on any new release?
  9. Mmm, interesting. Yes, i might do that, make my own telmori heroquest. Tell you all about it once (if) it's done. Going to have to think how it will work.
  10. Considering that the deal might be sealed with a marriage, ot's definitely a possibility. Rebirth of the wolf heroquest? Can i get some more info on that, or at the very leadt where i can find more about it? One thing i do is that i make my players roll a luck roll, that might randomly affect the situation either in their favor, or hinder them. Example, player roll his luck, and it falls let's say 60 or 70, then some of the telmori in the group might be pure ones. Roll 90 or higher? They're pure ones alright. Lower than 50? Normal telmori, good luck being chased by the local sto bull.
  11. Thanks everyone, your answers are going to be very helpful. Let's see how things go.
  12. Hi everyone, as the title says, Are there non-chaotic Telmori? You see, one of my players, a follower of foundchild, on his travels looking to learn more hunting magic, has met for the first time the Telmori, and he's now interested in joining them and learning their secrets. So, i know that as chaotic beings, once they are met by someone with sense chaos (stormbull), they are getting killed, but i don't want them to die that easy (yet) so i got thinking there might be some tribe or clan of non-chaotic telmori out there. Do any of you think that might be possible?
  13. Hey there, sorry for not answering quickly, went to sleep before your post. About what is allowed to play, well, mostly humans (although i did allowed someone to play a duck), mostly because most players are new to the game. Also, the skill and stat bonises will depend on one of the 3 premade clan the players decide to be members of, which will be decided before character creation. Still, in the future, you might be allowed to play something else, like a praxian or a grazelander (or something else,if given a good enough reason pr context). So, interested in playing?
  14. Hey there people, im placing here an invitation to my Kong of Dragon Pass campaign, which will be on discord, on fridays between 6 and 10pm pacific standard time. There are 3 available spaces. As you may know, this being a king of dragon pass campaign, the characters belong to a clan that has settled on the region of dragon pass, fleeing the tyranny of the Pharaoh. The characters will explore the land, steal their neighbors cattle and discover new magical secrets, and with their actions (and a bit of luck) lead their clan to victory and glory. https://discord.gg/5sCjwswh
  15. I actually never took into account the number of soldiers, but considrring that 10£ is supposed to give you 1 knight and 2 foot soldiers (+1 for garrison), you might be right that becoming king of the red city might me close to a barony, and of course, it being a port city, it adds to the land wealth. Thanks for the info.
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