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Shaira

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Everything posted by Shaira

  1. The French have some really cool rpg stuff. I always thought it was a terrible shame no one ever published an English-language version of Oriflam's Hawkmoon game, with it's 2nd edition rules and loads and loads of scenarios and sourcebooks. It's very popular over here in France, and is pure BRP.
  2. Hi McBard, Although that sounds like a very cool idea, my gut instinct is to sit back and think about it a bit. Basically it boils down to whether or not you're already taking DEX or INT into account with the weapon skill - for example in increased base chances. If not (old RQ3 would, but modern BRP probably won't have these "skill type bonuses" - the old Agility Skills, Manipulations Skills bonuses, for those who remember), then I think you might have a case for replacing the DB of certain weapons like you say! Hope that makes sense - just thinking on the fly! Sarah
  3. Dragon Pass c. 1605, just before the Building Wall Battle, using BRP game system with HeroQuest-inspired magic (% scores for Runic Affinities, Augments rules, that sort of stuff). My own "Chronicles of Future Earth" future fantasy dystopia set in the Venerable Autocracy of Sakara, eldest of the Springtide Civilisations. Magic and high fantasy with gods and transdimensional nasties, weird non-human races, against a background of a fall from a high science interstellar civilisation in unimaginable antiquity. Set in appx 60000AD in modern-day Spain and North Africa during a global ice age. It might need a magic system writing, or the BRP sorcery & magic rules might be nickable as is. Hope so!
  4. I'd second the suggestion of Edgar Rice Burrough's Barsoom series - the Victorian / Edwardian role playing genre is still a rich source. Space 1889 was v. cool, and unfortunately lapsed - there's a lot of mileage in Mars! I also have a soft-spot for far future fantasy dystopias - Vance, M. John Harrison's Viriconium series, Gene Wolfe, etc, etc (I'm toying with converting my own "Chronicles of Future Earth" sourcebook & stuff into BRP). I guess I just like pictures of bronzed heroes standing heroically beneath an aging sun and gazing over the ruins of a once proud civilisation... Now where did I put that chainmail bikini... Sarah ps - one other setting, too: Byzantium, 8th - 10th centuries, with plenty of fantasy elements. I picture it as like Dune without the spaceships... plenty of decadence, weird spiritualism, intrigue, mayhem, and barbarians at the gates... smashing.
  5. Hi everyone, Sarah here - I recently posted an intro on the BRP egroup also, so I'll try and keep this intro short! Glad to be aboard the forum, thanks to Triff and everyone for getting this thing going and to Jason for putting together what looks to be an exciting pre- or post-Christmas prezzie! Looking forwards very much to seeing BRP in its new and spiffy incarnation. I've been BRPing since 1981 or so, starting with RQ but also including CoC, WoW, Ringworld, Stormbringer, Hawkmoon, Elfquest, Pendragon and ... and... actually I think that's about it I've played tons of other RPGs too, in particular Traveller, Arduin, the Evil Game That Dare Not Speak Its Name (1st and 3rd editions), Space Opera, various Gamma World incarnations, and, most recently, HeroQuest. I have a soft spot for Glorantha, and am looking to BRP to provide an elegant and up-to-date crunchy d% ruleset to more or less do what HQ currently does, only crunchier (if that makes sense), particularly with reference to high-level (Rune Level and above) play. Basically I want to be able to use BRP as the mechanics, and HQ for all the keyword and background and cultural stuff. Lots more to say on that topic, but I'll hold off for now! I'm also interested to see what BRP can do in the scifi space, as Ringworld was a thing of beauty. Thanks, Sarah
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