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Dethstrok9

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Dethstrok9 last won the day on April 9

Dethstrok9 had the most liked content!

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About Dethstrok9

  • Rank
    Voice of the Legion

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  • Website URL
    https://www.youtube.com/channel/UC-m0ZQCOCX4QaNugbUAsTiA?view_as=subscriber

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  • RPG Biography
    Creator of DriveThruRPG's Call of Cthulhu product line "Time RIP", Game Master with 4 years of experience, and long time role-player. Actor, voice actor, writer. I also just started a RPG/Gaming U-tube channel called Dethstrok9, come check it out! WE ARE LEGION...
  • Current games
    Dungeons&Dragons 5e, Call of Cthulhu 7ed, horror, dark fantasy, and epic fantasy.
  • Location
    Georgia
  • Blurb
    Come join the Revolution!

Recent Profile Visitors

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  1. Welcome to the BRP forums, awesome to have you:)
  2. Somewhere in rural New England there have been sightings of weird creatures, setting the locals unease skyrocketing and inciting the poor fools to seek out the cold truth. Join us for some Call of Cthulhu:) Scenario adapted from the story by H.P. Lovecraft "The Whisperer in Darkness", and keepered by Daniel Profeta aka Dethstrok9. Date: Saturday, 7/11/2020 Event Start Time: 5 pm EST https://youtu.be/XHnZ3Ia5ivE
  3. Through the forests of Sartar and into the spirit of adventure and glory. Welcome to part 3 of Dethstrok9's new Rune Quest: Role-Playing in Glorantha actual play; The Dragon of Thunder Hills. This is chapter 3, entitled: New Allies and Old Enemies. In which adventurers attempt to keep hold of a team which begins falling apart... But they also learn of their next moves and plan an endgame.
  4. This is it, the moment of truth... We have obtained Delta Green and gotten the first ever physical review copy of a game:)
  5. Secret File/ Delta Green first impressions/ We are all doomed/ Hello my friends! Awhile ago I asked you what the enigmatic game called Delta Green was, and if it could be all it's cracked up to be... Now I have obtained it. Woohoo!! Yesterday I received a secret package from Arc Dream Publishing in the mail, they were kind enough to send me a review copy of the slipcase set. So here is my unboxing video, and what follows is a brief summary of what I'm enjoying so far after a quick flip-through: One of the biggest problems I have always had with Call of Cthulhu is the way investigators are supposed to both investigate and work together just "because". The way investigators are often throw together to fight creatures or threats they would likely simply run away from in real life can get grating, and Delta Green provides the answer with its MIB or X-Files type approach to investigators. We have a secret sect of the government which functions as a secret society and will call on its members to fight Mythos threats. But instead of giving anybody any sense of security in their employers, the DG core books do quite the opposite, painting a picture of a bleak and horrifying group who is a mystery to even its own members. This group will stoop below morality for the common good, and if its hand picked agents have problems, those very agents often will become the mission! I also find the horrific aspect of the game to be important, and additional sanity resources are much appreciated. The way the game ties the sanity into the way real life and bonds are effected makes the terrifying mentality of the mental illness all the more poignant. The way bonds work also seem great, so much so that I may use the bonds rules set even outside of DG... In Call of Cthulhu (my favorite horror game, which is why I keep comparing the two), there is some artwork reminiscent of a cartoon and others which feel like a scientist's meticulous sketching of a creature from beyond. While I enjoy that style of artwork very much, I cannot help but notice how much more eye catching the artwork in DG is... I mean, those images are actually scary af! Half the time I have no clue what the heck I'm looking at, let alone how to process or comprehend it. As an aside along the same lines: the aesthetic of the game and the layout of the pages is evocative in itself. There are dozens of scenario hooks hidden in the pages which each could become a full blown campaign, and the general feel of the books is that you hold in your hands something confidential. Off limits. Redacted. I personally enjoy conspiracies and secret plots, the very concept of them. So the way DG takes those concepts and runs with them is truly incredible. Everything has layers of fear and goes far deeper than you though possible, everything is on a need to know basis, and if you learn more than you should, you will either learn to keep your mouth shut or likely end up dead. These are just some surface level impressions, I encourage you to heck out the video and let me know what you think, and also let me know what aspects of Delta Green you love the most or most excite you:) These are just a few examples of stuff I found exciting about the system and the core rulebooks, really didn't have any complaints at all (something rare to see, let me tell you). There was none of the copy paste stuff from the CoC core books, each book was its own entity and fully contained a part of the needed materials to both play and be a Handler (GM). The game has forced my hand, this is just the beginning. From this point onward, we shall be exploring Delta Green on my channel (in addition to RQ) and we shall start with a "How to get into: Delta Green" series. Thanks for reading, I hope you enjoyed! I'm looking forward to delving deeper into the mind wrenching lore and sanity shattering system of Delta Green.
  6. Secret File/ Delta Green first impressions/ We are all doomed/ Hello my friends! Awhile ago I asked you what the enigmatic game called Delta Green was, and if it could be all it's cracked up to be... Now I have obtained it. Woohoo!! Yesterday I received a secret package from Arc Dream Publishing in the mail, they were kind enough to send me a review copy of the slipcase set. So here is my unboxing video, and what follows is a brief summary of what I'm enjoying so far after a quick flip-through: One of the biggest problems I have always had with Call of Cthulhu is the way investigators are supposed to both investigate and work together just "because". The way investigators are often throw together to fight creatures or threats they would likely simply run away from in real life can get grating, and Delta Green provides the answer with its MIB or X-Files type approach to investigators. We have a secret sect of the government which functions as a secret society and will call on its members to fight Mythos threats. But instead of giving anybody any sense of security in their employers, the DG core books do quite the opposite, painting a picture of a bleak and horrifying group who is a mystery to even its own members. This group will stoop below morality for the common good, and if its hand picked agents have problems, those very agents often will become the mission! I also find the horrific aspect of the game to be important, and additional sanity resources are much appreciated. The way the game ties the sanity into the way real life and bonds are effected makes the terrifying mentality of the mental illness all the more poignant. The way bonds work also seem great, so much so that I may use the bonds rules set even outside of DG... In Call of Cthulhu (my favorite horror game, which is why I keep comparing the two), there is some artwork reminiscent of a cartoon and others which feel like a scientist's meticulous sketching of a creature from beyond. While I enjoy that style of artwork very much, I cannot help but notice how much more eye catching the artwork in DG is... I mean, those images are actually scary af! Half the time I have no clue what the heck I'm looking at, let alone how to process or comprehend it. As an aside along the same lines: the aesthetic of the game and the layout of the pages is evocative in itself. There are dozens of scenario hooks hidden in the pages which each could become a full blown campaign, and the general feel of the books is that you hold in your hands something confidential. Off limits. Redacted. I personally enjoy conspiracies and secret plots, the very concept of them. So the way DG takes those concepts and runs with them is truly incredible. Everything has layers of fear and goes far deeper than you though possible, everything is on a need to know basis, and if you learn more than you should, you will either learn to keep your mouth shut or likely end up dead. These are just some surface level impressions, I encourage you to check out the video and let me know what you think, and also let me know what aspects of Delta Green you love the most or most excite you:) These are just a few examples of stuff I found exciting about the system and the core rulebooks, really didn't have any complaints at all (something rare to see, let me tell you). There was none of the copy paste stuff from the CoC core books, each book was its own entity and fully contained a part of the needed materials to both play and be a Handler (GM). The game has forced my hand, this is just the beginning. From this point onward, we shall be exploring Delta Green on my channel (in addition to RQ) and we shall start with a "How to get into: Delta Green" series. Thanks for reading, I hope you enjoyed! I'm looking forward to delving deeper into the mind wrenching lore and sanity shattering system of Delta Green.
  7. You stated yourself that these ideas are not necessarily yours, and I'm sure I have read similar processes before, although I believe they were for D&D.Your post reminded me of it. I stand corrected though, you are right. I thought about it further and realized I should have informed you I was making the video and asked if you wanted representation. I apologize for my oversight, and thank you for the support. In fact, maybe we can collaborate on something in the future if you'd be interested in doing so:) Thank you for bringing it to my attention!
  8. @Tranquillitas Ordinis I will link your post in the video, would you rather it in the description or a pinned comment? I will mention that while you wrote the original bulletin point post, it was extremely vague to me. Your post inspired me to greatly elaborate on what you wrote, as well as add my own comments and steps. If you did not notice, I removed or condensed many of your steps and added my own. I do not believe I stole your idea or passed it off as my own. But I agree a link to the forum post is appropriate, and as soon as you let me know what form you would like it to take place, I will add it. I did use the link when I made this reddit post actually:
  9. Oh wow, only just saw this... Thank you very much for the additional resources, I will try to look into everything eventually:)
  10. New video up, finally got some form of editor to work again:) Today we shall focus on creating Call of Cthulhu scenarios using horror stories like HPLs fiction.
  11. Today we shall go over how one can create Call of Cthulhu scenarios using horror stories. Figured out a temporary solution to the editing problem, hopefully this will continue to work for the time being:) Also, huge thank you to Neill and Mr. Fox for supporting me on Patreon!
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