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Dethstrok9

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Everything posted by Dethstrok9

  1. We need more of these, if you make some, we can add it and credit you. We are all us!
  2. How to create occupations in Call of Cthulhu. We use a Politician as a build example and work backward to discover how to make a balanced occupation.
  3. Hello my friends, I recently have been seeing a lot of people asking how to create occupations in Call of Cthulhu, so here's my response to that.
  4. I made a video on "How to get into Delta Green" a little while ago, you should check it out if you want. And yes, Dennis was awesome to talk to, I was blown away by how cool his answers were:)
  5. Welcome back everyone, this is Dethstrok9! Today, we have a very special guest! Dennis Detwiller is a writer, designer, and illustrator for some of your favorite games like Magic the Gathering and Delta Green. We're going to interview him and see what he has to say about a number of topics, including MtG, DG, the Video Game industry, working for Wizards of the Coast, co-founding and running Arc Dream Publishing, why KickStarter revolutionized the industry, Call of Cthulhu and its impact, and valuable advice for game designers just starting out in the industry! Dennis is the four-time
  6. It was quite the experience, I am lucky to have been able to do this interview:)
  7. Welcome back everyone, this is Dethstrok9! Today, we have a very special guest! Dennis Detwiller is a writer, designer, and illustrator for some of your favorite games like Magic the Gathering and Delta Green. We're going to interview him and see what he has to say about a number of topics, including MtG, DG, the Video Game industry, working for Wizards of the Coast, co-founding and running Arc Dream Publishing, why KickStarter revolutionized the industry, Call of Cthulhu and its impact, and valuable advice for game designers just starting out in the industry! Dennis is the four-time
  8. Welcome back everyone, this is Dethstrok9! Today, we have a very special guest! Dennis Detwiller is a writer, designer, and illustrator for some of your favorite games like Magic the Gathering and Delta Green. We're going to interview him and see what he has to say about a number of topics, including MtG, DG, the Video Game industry, working for Wizards of the Coast, co-founding and running Arc Dream Publishing, why KickStarter revolutionized the industry, Call of Cthulhu and its impact, and valuable advice for game designers just starting out in the industry! Dennis is the four-time
  9. Welcome back everyone, this is Dethstrok9! Today, we have a very special guest! Dennis Detwiller is a writer, designer, and illustrator for some of your favorite games like Magic the Gathering and Delta Green. We're going to interview him and see what he has to say about a number of topics, including MtG, DG, the Video Game industry, working for Wizards of the Coast, co-founding and running Arc Dream Publishing, why KickStarter revolutionized the industry, Call of Cthulhu and its impact, and valuable advice for game designers just starting out in the industry! Dennis is the four-time
  10. Welcome to Yosemite National Park, where innocents have been vanishing... Join us tonight at 5 pm EST (or watch later on demand) as the horror unfolds in Delta Green LIVE https://youtu.be/oPZ9rWXbVg4
  11. As a few of you already know, we had some problems during the stream when someone (falsely) reported the video for "inappropriate" content. As a result, the stream was stopped, and we had to pick up where we left off with a second stream. This one lasted 15 minutes before also being reported and shut down. Our solution was to both submit an appeal to YouTube, and to try recording the remainder of the session. YouTube has just put the streams back and unblocked them, and the recorded ending is up as well. They are currently uploaded out of order because of all this, but I am working on ad
  12. I have reported, and the dm was removed.
  13. Gone from my inbox, it was either slayed or they blocked me. Just in case, I have the below screenshot:
  14. Reported (found a report button finally) and hopefully they will take it down. At least we can say the site got big enough that some scammer saw fit to try their luck? Heheh...
  15. I just got a dm trying to tell me a giveaway of a I Phone 11 If anyone else got this please let me know. I'm pretty sure it's a scam, it was enacted by user @Zeldass who has no posts... The DMed message was sent to more than one user and included a suspicious site.
  16. @Meow I would think Stealth, although generally CoC has done away with adding or subtracting percentiles in favor of bonus or penalty dies (to keep things simpler). Nevermind, see post below:)
  17. Did they announce a podcast recently?
  18. Harkens back to a previous conversation we all had awhile ago actually. I believe if the Keeper decided information is vital, then they should give it to the players regardless of success or failure. As the examples I mentioned previously tell, the difference is how they get the information, not whether they get it. At least to me:)
  19. And to clarify what I meant, some may take the system over narrative, and that's just the way they want to roll:) I actually did not know that, that's a very interesting profession, study of learning.
  20. I appreciate it, but those are (I think) taken from the Keeper Rulebook (or at least the take more time one is). Which is my point that, CoC does not in any way tell readers that the built in mechanic of the game is that of "If you fail, nothing happens." With the exception of the Grand Grimoire which actually does mention stuff about if you fail nothing happens, which might server the plot 1% of the time, but in the majority of situations would be a pretty lackluster and boring outcome (imo). Far better to instead say the purple lighting you call down does not (as you intended) hit the
  21. This right here is (at least to me) simple a different playstyle. Those who play RAW often enjoy learning systems, powergaming or maxing characters, wargaming style play, or just the challenge of mastering a system. Then if someone else comes along who doesn't care to learn the rules like they do, or completely disregards them, then they (rightly in their own playstyle) get bothered or feel like what they love is being blatantly pushed aside ect. I personally do not play RAW ever, and even my first game of D&D after the first hour of combat we changed some stuff up to move it along f
  22. Heheh, like my first attempt at creating a scenario:) But all that aside, I think it is a good marketing move to play up what you have to offer, and that just sounds like they have an approach to try and change Keeper perspective, which is good. If they are doing it in an extremely offensive or as you put it a "We know everything" snide way, that would be grating to me. It sounds as though any Keeper could just use what they propose and integrate it into Call of Cthulhu. That actually makes a ton of sense, but only if you think of failure as a block or end to an activi
  23. Hmm... Perhaps my knowledge on the topic is too limited to add much to the conversation (in fact I'm likely just going to be asking questions) but here it goes. What does gumshoe claim to be able to solve differently than CoC? I've never played Gumshoe, and I know next to nothing about it. Am I correct in my assumption that it tries to tell the reader that CoC specifically uses a "You must succeed to obtain the clues" mentality, where they tell you to do something other than skill checks to get clues?
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