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Dethstrok9

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Everything posted by Dethstrok9

  1. How to create occupations in Call of Cthulhu. We use a Politician as a build example and work backward to discover how to make a balanced occupation.
  2. Hello my friends, I recently have been seeing a lot of people asking how to create occupations in Call of Cthulhu, so here's my response to that.
  3. I made a video on "How to get into Delta Green" a little while ago, you should check it out if you want. And yes, Dennis was awesome to talk to, I was blown away by how cool his answers were:)
  4. Welcome back everyone, this is Dethstrok9! Today, we have a very special guest! Dennis Detwiller is a writer, designer, and illustrator for some of your favorite games like Magic the Gathering and Delta Green. We're going to interview him and see what he has to say about a number of topics, including MtG, DG, the Video Game industry, working for Wizards of the Coast, co-founding and running Arc Dream Publishing, why KickStarter revolutionized the industry, Call of Cthulhu and its impact, and valuable advice for game designers just starting out in the industry! Dennis is the four-time winner of the Origins Award for game design, and the thirteen-time winner of the ENnie Award for RPG excellence. His books Delta Green and Delta Green COUNTDOWN are the highest rated RPG products ever, according to RPGnet and RPGgeek, and he has 9 products in the top 100 RPG products of all time. I encourage you to check out the interview. This far exceeded my own expectations, as Dennis' answers were extremely thought-provoking and filled with useful industry information. It's also pretty short, just over 30 minutes:) Thanks for reading, I hope you find this interesting!
  5. It was quite the experience, I am lucky to have been able to do this interview:)
  6. Welcome back everyone, this is Dethstrok9! Today, we have a very special guest! Dennis Detwiller is a writer, designer, and illustrator for some of your favorite games like Magic the Gathering and Delta Green. We're going to interview him and see what he has to say about a number of topics, including MtG, DG, the Video Game industry, working for Wizards of the Coast, co-founding and running Arc Dream Publishing, why KickStarter revolutionized the industry, Call of Cthulhu and its impact, and valuable advice for game designers just starting out in the industry! Dennis is the four-time winner of the Origins Award for game design, and the thirteen-time winner of the ENnie Award for RPG excellence. His books Delta Green and Delta Green COUNTDOWN are the highest rated RPG products ever, according to RPGnet and RPGgeek, and he has 9 products in the top 100 RPG products of all time. I encourage you to check out the interview. This far exceeded my own expectations, as Dennis' answers were extremely thought-provoking and filled with useful industry information. It's also pretty short, just over 30 minutes:) Thanks for reading, I hope you find this interesting! Link below.
  7. Welcome back everyone, this is Dethstrok9! Today, we have a very special guest! Dennis Detwiller is a writer, designer, and illustrator for some of your favorite games like Magic the Gathering and Delta Green. We're going to interview him and see what he has to say about a number of topics, including MtG, DG, the Video Game industry, working for Wizards of the Coast, co-founding and running Arc Dream Publishing, why KickStarter revolutionized the industry, Call of Cthulhu and its impact, and valuable advice for game designers just starting out in the industry! Dennis is the four-time winner of the Origins Award for game design, and the thirteen-time winner of the ENnie Award for RPG excellence. His books Delta Green and Delta Green COUNTDOWN are the highest rated RPG products ever, according to RPGnet and RPGgeek, and he has 9 products in the top 100 RPG products of all time. I encourage you to check out the interview. This far exceeded my own expectations, as Dennis' answers were extremely thought-provoking and filled with useful industry information. It's also pretty short, just over 30 minutes:) Thanks for reading, I hope you find this interesting! Link below.
  8. Welcome back everyone, this is Dethstrok9! Today, we have a very special guest! Dennis Detwiller is a writer, designer, and illustrator for some of your favorite games like Magic the Gathering and Delta Green. We're going to interview him and see what he has to say about a number of topics, including MtG, DG, the Video Game industry, working for Wizards of the Coast, co-founding and running Arc Dream Publishing, why KickStarter revolutionized the industry, Call of Cthulhu and its impact, and valuable advice for game designers just starting out in the industry! Dennis is the four-time winner of the Origins Award for game design, and the thirteen-time winner of the ENnie Award for RPG excellence. His books Delta Green and Delta Green COUNTDOWN are the highest rated RPG products ever, according to RPGnet and RPGgeek, and he has 9 products in the top 100 RPG products of all time. I encourage you to check out the interview. This far exceeded my own expectations, as Dennis' answers were extremely thought-provoking and filled with useful industry information. It's also pretty short, just over 30 minutes:) Thanks for reading, I hope you find this interesting! Link below.
  9. Welcome to Yosemite National Park, where innocents have been vanishing... Join us tonight at 5 pm EST (or watch later on demand) as the horror unfolds in Delta Green LIVE https://youtu.be/oPZ9rWXbVg4
  10. As a few of you already know, we had some problems during the stream when someone (falsely) reported the video for "inappropriate" content. As a result, the stream was stopped, and we had to pick up where we left off with a second stream. This one lasted 15 minutes before also being reported and shut down. Our solution was to both submit an appeal to YouTube, and to try recording the remainder of the session. YouTube has just put the streams back and unblocked them, and the recorded ending is up as well. They are currently uploaded out of order because of all this, but I am working on adding them to the Call of Cthulhu LIVE playlist in the correct order. Each chapter is numbered if you want to watch correctly. Call of Cthulhu LIVE: The Whisperer in Darkness 2: https://youtu.be/8ZVNS7b8Pxo Call of Cthulhu LIVE: The Whisperer in Darkness 3 (this one only lasted 15 minutes): https://youtu.be/RhbAa9WFdHQ The FINAL CHAPTER Whisperer in Darkness (Call of Cthulhu Actual Play) 4 (the recording): Thanks for joining us for the Whisperer in Darkness. The ending was worth it:)
  11. They are, they get reprinted and updated.
  12. I have reported, and the dm was removed.
  13. Gone from my inbox, it was either slayed or they blocked me. Just in case, I have the below screenshot:
  14. Reported (found a report button finally) and hopefully they will take it down. At least we can say the site got big enough that some scammer saw fit to try their luck? Heheh...
  15. I just got a dm trying to tell me a giveaway of a I Phone 11 If anyone else got this please let me know. I'm pretty sure it's a scam, it was enacted by user @Zeldass who has no posts... The DMed message was sent to more than one user and included a suspicious site.
  16. @Meow I would think Stealth, although generally CoC has done away with adding or subtracting percentiles in favor of bonus or penalty dies (to keep things simpler). Nevermind, see post below:)
  17. Did they announce a podcast recently?
  18. Harkens back to a previous conversation we all had awhile ago actually. I believe if the Keeper decided information is vital, then they should give it to the players regardless of success or failure. As the examples I mentioned previously tell, the difference is how they get the information, not whether they get it. At least to me:)
  19. And to clarify what I meant, some may take the system over narrative, and that's just the way they want to roll:) I actually did not know that, that's a very interesting profession, study of learning.
  20. I appreciate it, but those are (I think) taken from the Keeper Rulebook (or at least the take more time one is). Which is my point that, CoC does not in any way tell readers that the built in mechanic of the game is that of "If you fail, nothing happens." With the exception of the Grand Grimoire which actually does mention stuff about if you fail nothing happens, which might server the plot 1% of the time, but in the majority of situations would be a pretty lackluster and boring outcome (imo). Far better to instead say the purple lighting you call down does not (as you intended) hit the cultists, but instead hits you and lighting shoot from your finger tips as you body is electrocuted. Make a pow role (or luck role, whichever is higher) to see if you manage to point your fingers at the cultist. In this way, you take a bunch of damage from the lighting, but you still could hit and maybe kill the cultist with the lightning, and never a dull moment as never did "nothing" happen from failure. (Then you factor in the other players action and reactions, the cultists curse on them which is passed onto the one who kills them, the enviroment of being on a hilltop in the middle of the night in the pouring rain, and you've got yourself a memorable and likely scary scene. Then, you could also make it so if you fail the pow or luck role, the lighting coming out of your fingertips hits a fellow investigator...) ect ect ect.
  21. This right here is (at least to me) simple a different playstyle. Those who play RAW often enjoy learning systems, powergaming or maxing characters, wargaming style play, or just the challenge of mastering a system. Then if someone else comes along who doesn't care to learn the rules like they do, or completely disregards them, then they (rightly in their own playstyle) get bothered or feel like what they love is being blatantly pushed aside ect. I personally do not play RAW ever, and even my first game of D&D after the first hour of combat we changed some stuff up to move it along faster. I (and I'm assuming you as well) take the games rules as suggestions and the plot is the main thing aside from everybody having fun. So in essence, the "if it's in the text it's sacred" mindset is just a different playstyle, and that's alright (I could go on about this for awhile, but this topic is not on topic so I'll leave it at that. Also, everything I just said (and pretty much everything I say) is simply my opinion, take as thou wilt:)) I definitely like the idea of clues being up to interpretation, and while I may have unwittingly used it in the past, I am going to make an effort to integrate this crucial idea into my own games. And yes that is the main difference, in Gumshoe (as I understand it) that is the rule where in CoC it is not (likely why I've started mixing systems sometimes, there's just so many cool concepts to try out and see how they work together, although my own preference is rules-light and the things I end up using are always to streamline it more until eventually aeons down the line I ascend and just LARP all the time:)
  22. Heheh, like my first attempt at creating a scenario:) But all that aside, I think it is a good marketing move to play up what you have to offer, and that just sounds like they have an approach to try and change Keeper perspective, which is good. If they are doing it in an extremely offensive or as you put it a "We know everything" snide way, that would be grating to me. It sounds as though any Keeper could just use what they propose and integrate it into Call of Cthulhu. That actually makes a ton of sense, but only if you think of failure as a block or end to an activity. If my players fail spot hidden, they still find stuff, just maybe not all the stuff. So they still progress and get the clues they need, but they have only part of the information which leads to assumptions and more horror in the end. If they fumble, they still get the necessary information, only they take too long and the cultists find them, or something similar. Idk, to me personally it seems like a moot point since in my eyes you can do the same thing in both systems. Gumshoe (if I've interpreted correctly) just tries to build it into the system itself and really let the Keepers know its there. So my answer to the OPs question (keeping in mind that I'm going by what's been said thus far) your friend must have simply had a bad experience. They played with the a different kind of Keeper not suited for their own playstyle (one who did not use the technique of failing forward and allowing failure to move the story forward) then read Gumshoe and their message and it stuck with them. Perhaps try to tell them how it's more of a Game Master mentality difference as opposed to a system difference? Or just let it be, if they love Gumshoe then great for them:) And ideally one should just try both and see which one they enjoy more.
  23. Hmm... Perhaps my knowledge on the topic is too limited to add much to the conversation (in fact I'm likely just going to be asking questions) but here it goes. What does gumshoe claim to be able to solve differently than CoC? I've never played Gumshoe, and I know next to nothing about it. Am I correct in my assumption that it tries to tell the reader that CoC specifically uses a "You must succeed to obtain the clues" mentality, where they tell you to do something other than skill checks to get clues?
  24. I believe there is a CoC supplement (for an earlier edition) for games in space, then you could also look in the stand along TTRPG Alien (which is supposedly the quintessential sci-fi horror system). Alternatively, I think we'd be glad to help you out with creating specific skills/occupations or recommending good ones. What type of game are you planning on running? What is the setting like? For example, are the players going to all live on a spaceship or be astronauts? Or do you plan for them to take on the roles of aliens themselves?
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