Jump to content

Dethstrok9

Member
  • Posts

    694
  • Joined

  • Last visited

  • Days Won

    1

Blog Entries posted by Dethstrok9

  1. Dethstrok9
    My main points here are that one should understand that the answer will largely depend on how you are portraying war in game. The focus could be on tension and a sense of dread with moments of depraved violence and mass destruction, or there could be a surreal excitement gripping the masses as they root for one side or another like it's a sport. There could be shown a certain glory in the art of war, or the madness of willing battle. And that's just one side to it...
  2. Dethstrok9
    Welcome back everyone, this is Dethstrok9! Today, we have a very special guest! Dennis Detwiller is a writer, designer, and illustrator for some of your favorite games like Magic the Gathering and Delta Green.
    We're going to interview him and see what he has to say about a number of topics, including MtG, DG, the Video Game industry, working for Wizards of the Coast, co-founding and running Arc Dream Publishing, why KickStarter revolutionized the industry, Call of Cthulhu and its impact, and valuable advice for game designers just starting out in the industry!
    Dennis is the four-time winner of the Origins Award for game design, and the thirteen-time winner of the ENnie Award for RPG excellence. His books Delta Green and Delta Green COUNTDOWN are the highest rated RPG products ever, according to RPGnet and RPGgeek, and he has 9 products in the top 100 RPG products of all time.
    I encourage you to check out the interview. This far exceeded my own expectations, as Dennis' answers were extremely thought-provoking and filled with useful industry information. It's also pretty short, just over 30 minutes:)
    Thanks for reading, I hope you find this interesting! Link below.
     
     
  3. Dethstrok9
    Dethstrok9 reviews the awesome new system for nearly every setting, Sabre second edition from Dragonsbane Entertainment! Link to the PDFs on DriveThruRPG: https://www.drivethrurpg.com/browse/pub/10173/Dragonsbane-Entertainment From the author: "I'd like to announce the Sabre RPG System 2nd Edition has been rolling out for the past few weeks at DTRPG! It's a system built on foundations of realism, smooth play and flexibility, featuring a skill-based d100 core with passive talents, active manoeuvres, in-game "on-the-spot" character advancement and a simple but powerful magic system.
  4. Dethstrok9
    Refractions of Glasston is the result of a creative collaboration between the Professional Writing department at Taylor University, Upland IN and Chaosium Inc. The creators are all students at Taylor University. As this fits perfectly into the themes of my channel, this is our LIVE playthrough.
     Elias Taylor Winters, the CEO of TWJ Co., discovered a secret to the glass-making process that finally put him above his long-standing competition: Ball Glass. Shattering expectations for such a small company in rural Indiana, Winters has put Glasston on the map. The town and its economy are booming. But not everything in Glasston is as it should be. Refractions of Glasston is a standalone scenario for Call of Cthulhu 7th Edition. It takes place in a rural town in northwest Indiana, set in the 1920s. We are going live May 16, 2020. Saturday @ 5 PM Eastern Standard Time. Join us, if you dare!

    Also, I'm pretty excited to try out my new Zoom subscription, and you (hopefully) will be able to see everyone this stream! .
     
    https://youtu.be/9jCB8jGFGkg
  5. Dethstrok9
    Good Evening fellow mortals.
     
     If you would like to follow my RPG/YouTube journey (don't say I didn't warn you of the inherent danger in such an endeavor), come check you my channel Dethstrok9. This is the beginning of the end for me, but hopefully you shall find some enlightenment before you spontaneously rip your eyeballs out...
    I post every Wednesday, and this blog will keep you up to date on most of my videos. Thank you for reading, see you sooner than you think...
    https://www.youtube.com/channel/UC-m0ZQCOCX4QaNugbUAsTiA
  6. Dethstrok9
    Secret File/ Delta Green first impressions/ We are all doomed/
    Hello my friends! Awhile ago I asked you what the enigmatic game called Delta Green was, and if it could be all it's cracked up to be... Now I have obtained it. Woohoo!!
    Yesterday I received a secret package from Arc Dream Publishing in the mail, they were kind enough to send me a review copy of the slipcase set. So here is my unboxing video, and what follows is a brief summary of what I'm enjoying so far after a quick flip-through:
     
     One of the biggest problems I have always had with Call of Cthulhu is the way investigators are supposed to both investigate and work together just "because". The way investigators are often throw together to fight creatures or threats they would likely simply run away from in real life can get grating, and Delta Green provides the answer with its MIB or X-Files type approach to investigators. We have a secret sect of the government which functions as a secret society and will call on its members to fight Mythos threats. But instead of giving anybody any sense of security in their employers, the DG core books do quite the opposite, painting a picture of a bleak and horrifying group who is a mystery to even its own members. This group will stoop below morality for the common good, and if its hand picked agents have problems, those very agents often will become the mission!
     I also find the horrific aspect of the game to be important, and additional sanity resources are much appreciated. The way the game ties the sanity into the way real life and bonds are effected makes the terrifying mentality of the mental illness all the more poignant. The way bonds work also seem great, so much so that I may use the bonds rules set even outside of DG...
     In Call of Cthulhu (my favorite horror game, which is why I keep comparing the two), there is some artwork reminiscent of a cartoon and others which feel like a scientist's meticulous sketching of a creature from beyond. While I enjoy that style of artwork very much, I cannot help but notice how much more eye catching the artwork in DG is... I mean, those images are actually scary af! Half the time I have no clue what the heck I'm looking at, let alone how to process or comprehend it. As an aside along the same lines: the aesthetic of the game and the layout of the pages is evocative in itself. There are dozens of scenario hooks hidden in the pages which each could become a full blown campaign, and the general feel of the books is that you hold in your hands something confidential. Off limits. Redacted.
     I personally enjoy conspiracies and secret plots, the very concept of them. So the way DG takes those concepts and runs with them is truly incredible. Everything has layers of fear and goes far deeper than you though possible, everything is on a need to know basis, and if you learn more than you should, you will either learn to keep your mouth shut or likely end up dead.
    These are just some surface level impressions, I encourage you to heck out the video and let me know what you think, and also let me know what aspects of Delta Green you love the most or most excite you:)
    These are just a few examples of stuff I found exciting about the system and the core rulebooks, really didn't have any complaints at all (something rare to see, let me tell you). There was none of the copy paste stuff from the CoC core books, each book was its own entity and fully contained a part of the needed materials to both play and be a Handler (GM).
    The game has forced my hand, this is just the beginning. From this point onward, we shall be exploring Delta Green on my channel (in addition to RQ) and we shall start with a "How to get into: Delta Green" series. Thanks for reading, I hope you enjoyed! I'm looking forward to delving deeper into the mind wrenching lore and sanity shattering system of Delta Green.
  7. Dethstrok9
    Well. This has been done, I wash my hands of this OGL, my main point in this video is why I think Chaosium had every right to do what they did. I personally just don't think it should have been called an Open Game License.
  8. Dethstrok9
    Dethstrok9 presents... Call of Cthulhu: Cold Front.
    .
    Join us for an evening of humor, horror, and hydrophobia... Tonight at 5 PM EST, my friends (Carter, Ryan, Bella, and Jason) and I will be playing a homebrew scenario written by yours truly LIVE! Together, we shall see if they can escape the cold which encroaches. The players will head to Tahsis, a small town in northern Canada, but quickly discover something very big, and very wrong, is afoot. Something is lurking, just beneath the thin veneer of civility... One thing you should be aware of in the audience participation I have devised for this stream (more info on this in my video titled Cold Front AUDIENCE INFORMATION). Join us, and witness the beginning of the end.
    .
    Time: 5:00 PM EST till around 9
    Date 2/15/2020 (currently today)
    Place: My youtube channel
     
    Some audience info.
     
    The link below is the link to the stream.
     
    https://youtu.be/Vr_4Myuvm9M
  9. Dethstrok9
    Well, this is what to say to those who feel changing game elements is cheating or dishonest. All of this about whether or not fudging die rolls or other game components is cheating is completely subjective. This is my personal TTRPG Game Master Advice, and it's not a popular opinion. If you are always a player, maybe think twice before watching this one:)
    Also attempting to get more people to join the hive mind of the BRP forums. We are all Us.
×
×
  • Create New...