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French Desperate WindChild

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Everything posted by French Desperate WindChild

  1. I think these examples (and other) may have their place in any "homeland" publication. It helps a lot a GM to "push" players in the world. something like what know everyone (local, aka homeland lore 30) / scholar / leader / initiate of / priest of / .. etc
  2. the reproduction process would probably disprove the theory
  3. my perspecive is changing... a little bit to fast so what I think today but maybe not tomorrow is : the compromise is not a clear exclusion from the mundane world. From a god's perspective: it banned any divine change: the gods are able to do what they were able to do, but they cannot create anything : they cannot destroy chaos because they did not succeed before... that is the god's part of the compromise with the chaos they cannot do by themselves a lot of thing in the mundane world because : the mundane world (with the *@!## time god) is always changing (new characters, new situation, ... new days/years) so the gods are inefficient without worshippers adaptability/consciousness . Then if you meet a goddess (a dryad, an earth goddess, like in our scenarios and the white bull campaign...) you meet "someone" but someone who can do what it has always done. The dryad can bless her elves, but not plan a war again the near new kingdom. She needs elves leaders to plan it. She can marry (temporary) with mortal because she did before but she cannot learn sorcery because she never used it, for example. From a chaos perspective: the mundane world is always changing but makes a kind of revolution ( = a cycle): that means at the end of the cycle, the mundane world is very like the world just before the compromise, nearly destroyed. So the gods can redo what they did just before the compromise. We can see their heroes more like the avatar of the god than a mortal with great powers from a god. that's the chaos part of compromise with the gods: when the world is nearly destroyed, the gods can save it of course what mundane (EWF member, a lunar, a hunshen, etc...) eyes see are different in a region or another one, in a period or another one, and is not the same that the myth they were told... but myths are rendering and simplification of a too complex thing
  4. the only thing I imagine about a draconic eurmal is the explanation of the deviant dragons like dragonewt, wyrm, etc.. I don't see Eurmal in any form a good model of the "right action".
  5. thanks a lot @jajagappa and of course Andrew to share this point. Very interesting and some new perspectives, at least for me.
  6. the amount may vary but I agree, it is better (for me) to define the same amount for all players.
  7. I agree (well in fact, I have not enough knowledge to "value" my agreement ^^ ). My point was only about "evidence", not about the lore / canon / etc ... Note that is the same about the Eternal Battle, the experience "lived" by people (heroes ?) joining the eternal battle may be different each time or at least understood differently. Witness are not always reliable to prove something and as heroquesting allows people to do a lot of different little things and not only "reproduce" exactly the same acts that is for me very difficult to prove anything about gods the gloranthan character*, (not the player/GM) can only trust those who know (but those who know know only what tradition and their own belief/experience told them) again my point is about evidence, not about lore * if gloranthan character are able to follow a "true logic" ... not sure at all they exist in fact (even LM or western "sorcerer")
  8. the only evidences I see are : there is a big block of truestone there is a big source of chaos under now... is it an accident, an act of storm bull, or something else... that is a matter of conviction. What about another air deity with a bull skull on its head ? or this unknown broo with a bull head... or maybe the watchers made a mistake it was not a bull head? Same for the "thing" under : is it wakboth , another god, or only a source if chaos but the simpliest way is probably the good one, so it should be Wakboth and Storm Bull. A good confirmation should be an army of lankhoring using reconstruction until finding the event. Is it possible before time ?
  9. I remember the same, I saw it somewhere in this forum. But I have in my memory a "warning" about this information : "Is it a canon, or the statement of one member ?"
  10. oh I didn't see this perspective ! but at the end, it implies (in my logic --> 2 sentences / taboos) the same result (for me) Our Chalana may vary 😛
  11. that is exactly the point, thanks note that my interpretation is based on that the limit that Chalana (as played by I, GM) would consider if the standard taboos are broken or not this difference between intelligent creature and living creature seems to give a kind of hierarchy between living beings. Of course .. you may find characters who consider that an animal has the same "value" than an intelligent being Other would consider that a plant as the same "value", some that plants have more value than predators (because predators kills), etc You may find characters who will not use fire because fire kills (or harms) insects and as fire is not necessary for the character, any fire harms needlessly living creatures so it is prohibited. Other would say refusing fire is needlessly harming people who need heat or light. You may find characters who refuse to live in a house because you can live under the sky or in natural cave . So building a house need to cut trees and trees are living... and that is fine to play with pc like that. But my answer is about Chalana herself, what could she accept or refuse (when the only taboos accepted by the worshiper are those described in the books) The point is to give a choice to the player, sometimes there is no good choice but only bad and worse choices
  12. I m not an expert and some may have better answers or fix my mistakes but : Chalana Arroy is respected among a lot of communities , not only air worshippers. She is not an air deity (what she is, I don't know to be honest) but is very important in air pantheon (one of the Lightbringer, etc...) I consider the taboos in all source on the same way : never attack or hurt anyone (aka with INT) even a bad person, never harm or kill anything (without INT) except if you save something-one more important. ex: you cannot attack a broo, even if it is killing your baby. But you can cast sleep on it. you cannot hunt a boar for pleasure, but you can kill a boar if doing that, you save the child in front of the boar and if there is no other less deadly option There is no taboo about ban a spirit, so you can use your magic or your skill to "fight" disease spirits I would say, there may be some ritual every morning (or evening) to excuse in advance such accident. OR... the power of Chalana is enough and the ant will miraculously survive. I don't play this detail to be honest.
  13. Exploring how I want to create a story, I've got few questions about Arachne Solara Is the text posted by Jeff the "true story" of Glorantha or a myth told by priests Is this myth known (and accepted) by the dragon pass people (trolls, humans, elves, etc...) ? Arachne is relative to spider for sure, as she is sometimes called the spider goddess. But what about Solara, is there a relationship with the sun pantheon ? or at least the light rune ? Or Solara is about something else ? Looking for any information on the web, a true chaosium (too much bad jokes sorry, I'm cursed) I found something interesting What this story with Ragnaglar and Arachne ? thanks a lot !
  14. but your god need energy to open the channel to the mundane world, that's the great compromise, so for me you need at least a match to create a big wildfire or a little firecamp.
  15. it is an issue, for sure (how difficult it is to murder someone with good armor in glorantha with a dagger when you don't have a lot of magic or the strength of a giant) but... without very complex rules I don't see any solution to mitigate it. I don't want one hundred tables to simulate it well so I m satisfied with it (I m pretty sure we would need a lot of tables to simulate all the possibilities) I don't read short 2H spear and long 2H spear, but 2h spears with more or less damage, some tactical advantages for one (ex in a tunnel for the shorter) some advantage for the other (ex, in front of a charging bison for the longer)
  16. I like your point the only remark I have then is about what could be the power a god is able to provide: from my persperctive, a god is able to make "more" than what the "spells" it provides. It can do, what it can do, and, in the great compromise (aka now) it can do what it already made (I didn't remember where I saw it but Jeff used "patrern" and it is for me a great key word) In our example : is a light god able to travel very quickly (not instant) ? probably it can move at "light" speed. So I consider that is fine for me to see Yelmalio "bringing" his follower in its "house" the old temple as described Should Yelmalio able to "turn off" the light ? I would say no because, even if I consider a light god (for example Yelm) is able to manage light, this one, this Yelmalio is famous for its pattern "always light, even if there is no more light" but the "I" here is the GM, the one who knows the background, who knows the myths, etc.. So the one who plays the god as any other npc. and then, poor gm like me are less favoured by the gods than others (gm or players) because they know less than others. An option may be to ask the player: "you ask your god to do this thing but tell me, when it already did it ?" and the table togother, PC and GM, create a best background
  17. very unlucky guys then ! 10 ? 20 ? or more runelords, 1 success, ouch but I think, for DI , our glorantha and how we manage it may vary : that is both gameplay and roleplay mechanics and how we see the initiates power the initiate takes the power of a "not conscious" (or at least "not enough conscious") god then it is the (player)character who decides what happens (if the dices are ok) ==> it is a question of spell and magic the initiate asks for the power of a "consicous" god then it is the god who decides what happens (if the dices are ok... or not )==> it is a question of prayer and religion. and the cursor of each roleplay table is more or less between these two limites of course personaly I prefer the second option, and it seems (at least to me) that it fits with the texts I understood, but that's true too that the first option fits too with the same texts (just the sun domers should change their dices 😛 ) A question of taste !
  18. not sure, see the true story of the old temple in the sun county (for the names I have the french one, so not sure) Is is said that Yelmalio refused the DI for all the runelords except one, the one who wanted to die in the sun county when the others wanted to be saved. Does that mean that all runelords had no devotion ?
  19. I dislike the idea of using devotion to determine the loss or the success of the DI : Devotion is (for me), like how much you "love" your god but... that doesn't mean your deity loves you "enough" to do what you want. After all I loved some (few) women in my life, but I had (desperatly) to manage some refusals 😛 I hope I m not the exception in the system ^^ But yes the POW cost may be an issue. I have not tested anything about it but we may propose something like you ask your god to do something like : a rune spell -> 1d6 loss an "extended" rune spell (extension = time, target numbers,... ) -> from 2d6 to 9d6 something like "temporary breaking" the compromise --> 10+ d6 after all there is no reason to "burn" the holy priest's soul only because she asked for some divine light in this tunnel In this case devotion may be used to "reduced" the cost (as a god, if I accept the request, I reduce the price because it is a "good" worshiper) for example : success : -1d6 (aka if the cost is 3d6, it is 2d6; minimum 1d6) special : -2d6 (minimum 1d3) critical : -3d6 (minimum 1) failure: +1d6 fumble: +3d6 the only "rule" issue I see then is how a gm could define the cost of a specific request. Sorcery rules may give some idea
  20. she can be a - good / ambitious for herself (or her family, or her clan, ...) / strong / perverse / bad person - a wife / widow / mother / courtisane / single person - seeking power or nature or peace (by killing your ennemy you gain peace) or ... Margaret Tatcher may be a good inspiration ^^ for an ernaldan "tainted" by BG Don't reduce Ernalda to a damsel 😛
  21. I think the only issue is the ernaldan initiate will not be called by her temple to have an "active" role in any fertility rituals. But Ernala is a lot of things, not only fertility.
  22. Before everything, thanks for these videos, for the GM and the players, a great idea I have a "background concern" abouth the bless grave spell in the adventure : Gina is able to fix a lot of issue with this ritual, that's great, but I would like to know, in this case, why the ghosts (queen's tomb or the 2nd age king for example) were there : the reason they gave is they are no more worshipped/respected/ what you want. So they are angry, so they returned and are ghosts. A very good reason I mean. But ... as there is this ritual, able to fix for ever (as I understand) their location (underworld), why this ritual was not done just after their death and not when adventurers meet them ? do you see my issue ? this spell seems to me so powerful (not for the player, not to run a scenario, that's "just" a ban, but for the "hi-story") there is no reason to ever meet ghosts of rich people buried in a good manner, this blessing was probably done during their ceremony. or the blessing is not for ever but for enough time for adventurers ? some condition like the caster's temple must still work, there are some physical condition (like warding ritual), and time or thieves could break them the ritual works untill nobody remember them (and depending of the dead's passions, it can return or not) what do you think ?
  23. as a check is gained when the situation is important,if a player wants to climb the walls of a building in a city just for experience when the rational way is to walk on the street... no problem, the guards may see the character, or maybee a thief. Of course when the city guard sees a guy climbing building, it cannot be for good reason.. so pursuit, jail, loss of credit for any relationship with local power, less opportunity to gain job or bargain (who wants to deal with the dumb guy who climbs a building without any reason ?) this example is for climb, but you can use the same mechanic for anything. and, in another way, except to fit some conditions (rune lord, priest, ...) the % is relative : imagine a scenario describing a singing contest in a small community, and all npc stats are provided for pc with less than 60% let says your experience runners have done a great job and all the team have 90% in sing Well you GM has just to define that the local champion is a really good one and add 40% on the published stats
  24. The big difference I see between priest (or rune lord, or team of god talkers... etc ) and initiate is that an initiate cannot use the temple without some licence from the local priest (or local religious leader) As Initiate you can enter in a temple and pray (if you are recognized as initiate) but to do more, to organize a ceremony (like "learning" a new spell, regain rune points , anything the rules say what you can "gain") you must* obtain the priest's validation.Then you can ask for help (understand the myth, etc) to obtain what you want but the main point is the temple is not a "self service", it is a place managed by someone That is not only a "power" given to the priest, but a responsability, if the priest doesn't lead the ceremonies (and other religious activities), the temple should lose its own "power" and become only a building without any divine presence. * of course you gloranthan must, you irl choose to play or not this aspect of background, I m not giving any order 😉
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