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About Frp

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    Old Time Player
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    Waiting for the Invisible One

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  1. I think I'll avoid searching "stirrups" for my own sanity. But I will HR a ride roll is required to stay on your horse after a charge attack.
  2. They've, at least, disappeared from, most of, the art.
  3. I'd have thought charging rules would have gone away in RQG -- no stirrups in the bronze age. You should, at least, need to make an extra ride roll to stay on your horse-- I think RQ3 had that...
  4. Pg. 73 Kanarg's rune spells are listed twice. Scale on the map of the Forrest of the Dead would be nice. Labeling the roads would be nice too. Pg. 144 is Escatar's chaos rune really supposed to be 80%?
  5. I, for one, liken the new sorcery rules, even though it makes one of my old characters way less powerful. We're those changes based on some old unpublished material or is the whole design brand new?
  6. The parry weapon should damage the natural weapon in the cases you mentioned as far as I know. I would parry twice against broos and scorpion men back in the RQ3 days, before subsequent parries, and forgo attacking. Many stingers and broo heads suffered.
  7. Mine didn't get answered, but, that might need to wait for the Malkioni, or magic, book. It was nice for them to get most of them out of the way though. Btw, I wish they'd publish something and take my money.
  8. Frp

    Shield vs Sword

    Maybe they didn't play test their pregenerated runelords back then...
  9. Frp

    Shield vs Sword

    Two weapon wielders we're all over the place in RQ3. It got old so I'd welcome any method of discouraging it. I think that's what the RQG rules are trying to do. But, how do you handle a left armed parry? Sometimes you gotta. Starting at %5 plus modifier seems kinda cold.
  10. Number 14, the dragon issue, had quite a bit of content I haven't seen reused, except for the art, including a scenario with dragonnewts.
  11. I've got some of those and a box full of RQ3 supplements, in my parents attic, on the other side of the country...
  12. Now that sorcery skills are gone how are the Loskalmi caste restrictions going to work?
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