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Everything posted by Frp

  1. I became interested in the West, 30 years ago, because you could run a campaign there after 1621. As a person that only had contact with Glorantha at the game shop it seemed like once the Cradle made it to the sea history was on pause in the central theatre of Glorantha. Out West you could be a mage constantly bickering about how to create the perfect society, or an Orlanthi making your bones getting paid to kill chaos, by said mages -- though they never did find that Thanatar temple. All with only a light sprinkling of Lunars to remind you how annoying they are. Now that history h
  2. My biggest problem running a Malkioni RQG game would be not knowing the myths well enough to run a heroquest. In the murder hobo days not knowing how to run a heroquest was fine. The only one my Malkioni went on involved being thrown down a bottomless pit when he smirked while a Death Lord was lectured by his mother.
  3. Way back when I'd had Kingdom of War ended by massive sorcery in a final decisive battle. When the armies of Loskalm marched into their old territory they'd found nothing but elves, elves and more elves. Rather than become another Kingdom of War (a tired trope that I hope disappeared with the medieval stuff) they'd say this could totally work for us and go home. A buffer of a new elf forest that spans the Janube and swallows most of the land that sent mercenaries against them would seem like a blessing. Coming out of isolation isn't for everybody. I'd change almost nothing knowing what I
  4. Frp

    Hrestol in RQ:G

    As a GM I wouldn't want my players to build up a reserve of Rightness or to gain any advantage if they did. Always being one failure away from being shunned by society, and the invisible one, fits the vision of Malkioni society I've built up over the years. Getting a free pass to break a taboo because you're got a couple points stored wouldn't. Maybe if you violate a taboo you should go straight to zero no matter how righteous you are. Or maybe players shouldn't know, and have no way of guessing, what their Rightness score is. But lots of play testing will be required to iron out the det
  5. I can't believe I never did the math😕
  6. Horal (and Talar and Dronar) might not be dead.
  7. Western cultures have a long history of turning a blind eye to what the lower castes do, as long as they're not breaking any taboos and fulfilling their duties.
  8. Humor for Talor and Flamesword for Gerlant. I least I think so. Can't imagine who else they'd be for. I see your point about See Rune Magic. It's not like someone couldn't just create it if they thought it would come handy too.
  9. --SPOILER -- Its Arkati magic. Anyone that has access to that spell in an orthodox western church isn't likely to share that they know it. There are a couple rune spells in RBM that come from western heroes too. I figure western warriors, and maybe others, will have access to limited rune magic.
  10. I loved what I saw. Thanks for doing this, again! Looking forward to the products that are in progress. Some talk about the Malkioni was nice too.
  11. Well, the thing is, I could never equate the rationalist Gloranthan West with medieval Europe. So everything between Genertela: Crucible of the Hero Wars and the Guide, about the West, holds little interest for me. I've read a fair bit of it. I didn't see anything that inspired me.
  12. Good stuff, even though I'm partial to playing Malkioni. I do like the way RQG requires you to integrate into your local, Gloranthan, environment. And, yeah if you're players aren't into it they should do something else. It would be nice to see what else is going on in the rest of the world, and get to run some campaigns and characters, from the East, West & South, before Dragon Pass' history is spelled out in great detail to 1640. That and I want to see if my old Fronela campaign ends up being even a little close to whatever ends up being official.
  13. I've wondered if it would turn up too.
  14. On page 16 of the guide it says enchanted iron's magic dampening effect is ameliorated for a specific person that the item was enchanted for, and them alone. For an player of RQ2 and RQ3 that was quite a surprise, but I've seen no sign of that being applied in the RQG rules. What happened?
  15. Having to become, at least a little, chaotic to do it is the rub. It'll keep the players guessing.
  16. Dilis. That's exactly where he'd be. If you master the chaos rune you get a chaos taint: page 383 of Roleplaying in Glorantha. So if you can directly tap chaos you're already tainted. I want the chaos things he taps to die in some icky fashion too. He's an NPC so I can hand wave the actual mechanism of what he's doing when melts or turns a broo to dust. My guy would be a Borist too. I guess I have a darker view of them, YGMV.
  17. I'd like to hear people's ideas about using tap spells on chaotic things. Does the sorcerer become tainted if they steal air or tap the body of a chaos thing? Mostly I'm interested in what happens if a tainted sorcerer, that's mastered the chaos rune, taps chaos directly? Can they just consume a gorp, broo or whatever? Can they tap chaos sites? I'm pondering a potential NPC that characters might make a devils bargain with. How bad can he be, he eats chaos...
  18. This just makes me want the cults book even more. I want to know who gets all those sun related spells... And seeing Pamalt's spells reminded me how much I wanted to incorporate someone that worshiped him back in the RQ3 days. Running campaigns in Pavis and Fronela I never could come up with an excuse.
  19. The RQG rules make being a Hrestoli sorcerer easier. You don't need to learn four extra skills plus ceremony, enchant & summon anymore. Just master as many runes as your intelligence will allow and augment your spell casting percentages with rituals and meditation if you need to. Losksami farmers probably learn to meditate so everyone should be good at it by the time they're ready to be a wizard. So they'll be able to do what specialists can do. It'll just take a little longer. Depending on how caste lines are drawn, time will tell, if a farmer, or guardian, can learn a rune or two on thei
  20. Argrath does seem a bit off. And if he weren't he'd be the first major Gloranthan hero that wasn't.
  21. I love how they announced that on the sly. I have no idea what's in it, but it'll make me a nice gift from me to me for Christmas.
  22. Check out the Q and A thread. I asked about sorcery enchantments. It can be done.
  23. My favorite character was a "Man of All" in the RQ3 days. Most of the spells he'd cast would be buffs, long, before combat back then. I liked from\set fire too but if it wasn't cast before combat started it wasn't happening. I'm liking what I've seen of the new rules, so far. They fit the setting. Rune spells bouncing off him, and probably get cast back, would have been sweet back in the day. I'd love to know how the chain of veneration is going to work and what a Loksami taboos are.
  24. Great fun! All I wanted to know about the Lunars and more. Even though I don't think I could ever run such a large scale game I'll snap up book 2 when it comes out. Any chance "How the West Was Won" will be shared like this?
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