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VonJunzt9kx

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  • RPG Biography
    With regards to role playing games, I have mainly played and game mastered for Call of Cthulhu and Dungeons and Dragons since the late 70's. I have also played Chill, Traveller, Boot Hill, Elfquest, Dungeon Crawl Classics and a few other games. I have run games for Pathfinder, Modern Age, Conan (in three different game systems), John Carter of Mars and a few others.
  • Current games
    D&D 5th edition, Call of Cthulhu, Conan Adventures in an Age Undreamed of
  • Location
    SE Texas
  • Blurb
    I started into RPGs from miniature wargames and both of these hobbies continue to entertain me.

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  1. I was in an Antique Store yesterday, in a small South East Texas town and discovered a crumbling tome, in which there was eldritch lore. It was an article by Gahan Wilson, "I Hear You Callin' Cthulhu" which describes his experience playing the Game: Call of Cthulhu . It was a fun read and had some nostalgic photos of the Grenadier miniatures for the game and a series of photos of the author experiencing the luck of the dice. I wonder, are any of you aware of other hidden gems like this?
  2. I ran the Lightless Beacon on Roll20 and then some other scenarios from my collection using the characters from that scenario. The character sheet for Pulp Cthulhu is available and I used that as a player in another game on Roll20. I noticed that Harlem Unbound is available.
  3. "Does this mean to resurrect a person it must be cast twice: once to reduce the body to its compounds and then again to reform the same ingredients but now with added soul? Or did we get it completely wrong?!" I think you are close. A spell/ritual is done to reduce a corpse to their essential salts and compounds. Then the spell/ritual continues to bring that person back to what appears to be the living person. Next using the words of the spell backwards, the resurrected person can be turned back to dust, stored away and then reanimated later. Sanity and power must hold out in these rituals. The idea in the story was to gather the secrets of the dead, so this is some dire necromancy, not really something to bring back a dead PC.
  4. Science fiction is a broad field and this list seems more "hard science" but some argument could be made to include ERB: A Princess of Mars/Gods of Mars/Warlord of Mars. I am having trouble remembering authors but "Do Androids Dream of Electric Sheep", "Make Room, Make Room" and "Flowers for Algernon" are stories that were good and turned into some fine movies.
  5. There are no direct rules that I can find in CoC or BRP, so you are on your own. That being said. I had something similar many years ago, however it was a significant NPC, the wife of one of the PCs, that became pregnant. The issues lay in planning what was happening based on the stage of pregnancy, CON of the mother-to-be and the possibility of harm to the baby by the actions of the players. This led to CON, SAN and ability checks. It helped that one of the PCs was a medical doctor. Perhaps the most interesting thing for me was the paranoia that built as the birth got closer. Though in my scenario there was a little bit of the plot of Rosemary's Baby. This made the PCs very invested in protecting the mom. It certainly changed the direction of the game.
  6. I am an active player and GM in Adventurer's League. I rarely get to play CoC, I am the lone Keeper in my area at present. I think league play of some kind is a good idea. CoC is far more deadly to characters than D&D, the potential for a character to not make it from game to game is much higher and without access to reincarnation or other magical intervention this is an important consideration. Don't have a good answer for that yet. Adventurer's League has a tracking system and specifically designed Adventure League scenarios. So a character will log a specific adventure and can't play that adventure again with the same character. As a parallel the Scenarios in Berlin the Wicked City would be "legal", but scenarios developed by a Keeper using the sourcebook, say using an episode of Babylon Berlin as inspiration, would not. As an example for CoC, I ran the Necropolis (event scenario) for a group, each character would have a log sheet noting that they survived the adventure and then not be able to use that character for another session of the same scenario. Consider a reward for the session, in D&D it's gold and magic items and a level. For CoC maybe borrow a skill from BRP like psionics and give a player an ability like telepathy. Or allow the character to choose to advance one of the used abilities instead of rolling for it. Maybe even a "useful" sanity quirk like "feel no pain", or "fearless". I agree with the statement above that a character should stay in a timeline. However, it could be possible to age a character to let them play say a 1920's investigator is aged 20 years to play in a 1940's scenario.
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