Jump to content

Godweyn

Member
  • Posts

    70
  • Joined

  • Last visited

Everything posted by Godweyn

  1. Hi there ! I know of the policy of saying nothing about almost anything until it is finished, but is there any news about this project?
  2. In my head an Eurmalian Trickster Illumination is one of the most dangerous and terrifying thing in all of Glorantha.
  3. Then masks and more masks, the story rumbles and changes thanks to the point of view of the winners, So like I said a while ago gods and heroes are obviously lost or confused. So today I present to you my new change in history, Ulanin The Rider, husband of Orgorvale Summer, is not very well known other than for this. But I say that his old name was very well known, at a certain period he was known as Hyalor The First Rider. Once a mortal man and ancestor of the Hyalorings.
  4. My bad, Gloranthan underworld exactly.
  5. Wel... my crazy players want to go to hell... by foot, so so badly, so I'm already seeing a possible future. The question is, there is alredy some kind of mapping about hell and how navigate/explore the terrain ? or... dont know, some advise ? Do not get me wrong, I would love for them to go there, but I would like to be prepared, if there is official content of any edition, better, otherwise I will prepare to put everything together from 0
  6. So this is a new one for me from a few days ago. Just as Yelmalio was previously known as Elmal fitting into the pantheon of storms, Gustbran is the name given to Lodril. Possibly allying with Orlanth just to annoy his brother and staying long term by simple inertia or the stasis rune taking effect. Edit 1 : Taking his volcanic "true body" as a forge variation of Mount Doom is just the narrative detail I needed to convince me.
  7. So many responses ! 1) This will be the next big thing in the next session. 2) However, this was my first choice, and it might be their choice. 1) Not really, 1 player yes (background things), but they are 7, so it's not a consensus 2) Pretty well 3) High level politics on a regular basis, several important figures appear very often. This... this is a very good suggestion actually. Thanks ! Dorastor is already a stopping point in the next group vacations, it could be a good suggestion to demonstrate the advantages and benefits of this option xD Oh I already did this, in the form of black veins on his chest slowly expanding as his body slowly readjusted to its new condition with the extra 4d6 STR (+15 points at the end)
  8. Yes, this is one of the problems. I'm going to put you in a situation. Only a few minutes passed from this situation onrol, the Humakite at the end of a battle took a magic item from the enemy Boss, (Vamargic and his necklace in the Smoking Ruins). The warrior had no better idea than to put the necklace around his neck "so that he could continue fighting." The souls in there began to speak to him, asking him to use them, to help them with his revenge and other ghostly things. A couple of rolls in between, he ended up sacrificing a pow point for access to the necklace's powers, which he began to use on the spot. So a little later again, some rolls in between, now we find a Humakite with 10% in the chaos rune and, thanks to the chaotic traits table, with an extra 4d6 points in STR ... a true monster in human form. The problem with the necklace was fixed, with his companions putting him to sleep, tie him and then skinning his neck by removing the object, almost killing him in the process. But, this does not remove the chaotic taint on his soul, and with that also the extra force that is not truly a visible chaotic feature. I thought I'd put something similar into practice, maybe an "obsession (necklace)", or some kind of passion that demonstrates the increased violence that extra STR comes with. Or both at the same time. Thinking about it now, perhaps also implement a gradual physical deformation with increased musculature, which goes hand in hand with increased passion for violence. Again, for now I am looking for options and I am open to new ideas. His party is not going to be very happy about all this. The player is not a murderhobo type, but he likes to role-play interesting and new things, so he's quite happy with the problematic situation, not to mention that he embraces the fact that Humakt is neutral against chaos and not actively hostile to it.
  9. Well that's the question, how can the chaos rune be represented on a player character? Our Humakite has earned the rune of chaos today by playing ... well ... with chaos. What effects can that generate? Personality changes maybe? (He already gains 1 Chaos trait.)
  10. Hello hive mind ! Spoiler Warning So this is the situation, running Smoking Ruins my players obviusly defeat Vamargic temporaly disabling his arms, and forcibly removed his necklace before attempting to escape the next wave of minions that the troll summoned to aid him. Very good for them But this is the thing, our good humakite, after obtaining the necklace, decided that it would hinder him throughout the battle to have it in his hands, so he had the brilliant idea of equipping you with this beautiful object (as a belt due to the difference in sizes). So ... apart from the magic that one accesses, what effects could a highly chaotic necklace have on a human being? I would need suggestions on how to handle this situation from the great Glorantha scholars before forming a plan of action.
  11. Ok, that’s useful. I found a handful more information in the Well Of Daliath too. But I fail to found details about said tournament, or the heroquest that this may represent. Also in the "https://wellofdaliath.chaosium.com/the-tournament-of-the-masters-of-luck-and-death/" it says that not everyone who participates in the tournament ends up dead, that there are some who return strengthened, and not necessarily because they are possessed by the eternal essence of Belintar. Any thoughts on that?
  12. So, is there some official information about the cult of the masters of Luck and Death? May be in older editions? all help counts
  13. Well this is a big issue in our campaign, my players awaken Orgorvale too, and for the last months they have founded his independent cult at the best of their abilities. But well, the information was short about her, so i gave her amnesia to buy me some time and craft sometime interesting (her awakening was unexpected...). The excuse for this, in my head at less, was that she was forgotten for so many years, in an almost forsaken grave, and worse, his identity stolen by a dragon in her last recorded interaction with humans. So her connection to the events in the god time was thin if we say it kindly. All related memories are of the things she was still remembered, she is the ancestor of all this people, she was the first queen of this place, she knows who is his family, and all her powers are related with that (summon ancestor, etc like the adventure book says). And like this our good heroes need to find the "real" events in with Orgorvale was part, plus attract initiates. With more power, and more memories, Orgorvale will be able to display more abilities and grow with that. Nowadays the homebrew growth of the younger of the summer goddesses include being a hippogriff rider (A little connection with the Pegasus Plateau), so she now teach ride hippogriff, and a little history in progress in the gods time called "The Child and the Raven" (Orlanth order Eurmal to babysit her or be smiten), when she learn to "create games", in the form of summon small earth elementals and command them.
  14. Easily a bandit can be a thief, even a warrior or a pirate can be a thief, many god fall in this archetypes, but a trickster? that's another history. I think that all tricksters can be thieves, but a thief hardly qualify as a trickster.
  15. I love this thread. Well first almost a fact, every trickster god in the world is almost certainly the same, thus making Eurmal an universal cult. Then with this here go my dumbest theory, the second council in an era of peace wish to create the perfect being, a god, this was Nysalor. In my mind this was a attempt to bring the prodigal son, the bright one, to the world, they wish to bright Yelmalio in the flesh (Basically spartan jesus). But in the middle of all this our beloved trickster was too tempted to pass out this opportunity to make a joke out of all the races at the same time, interfering with the creation at the most crucial moment, leaving the body of the light god and the essence of the trickster, maybe only a face of Eurmal. I can almost see how funny he could think it would be to illuminate people and see what happens. Obviously the joke went way out of hand pretty soon.
  16. So, new player in the group show up, enthusiast as hell about her new Babeester Gor initiate. Want to know all about her, so i'm here again to consult the veteran scholars of glorantha xD Well here i go, what are the more important myths of Babeester Gor, and where to find them?
  17. Wow that really helps to see the details of the surroundings, but I was referring to something like what David Scott said. The fort itself.
  18. Hello everyone. Well like the title say, There is a map for Two Ridge Fort ? That's the new stop of my adventurers and their "plan" to resolve diplomatic disputes between tribes. If i can, i like to use the original maps, if there is one, instead of choosing to create one from scratch.
  19. Epic typing error, I already edit the question, sorry for that
  20. Then ...I finally got to the point where my good founding members of the Orgovale Cult begin asking questions about their new goddess. Is there any official information on Orlanth's granddaughter and his exploits and adventures? Or I finally let my imagination run amok with mythology until I come up with an interesting idea?
  21. Thank you both ! Then I'll see what I find there.
  22. Hi everyone. I want to make my players participate in "The Battle of the Queens", maybe even make them be involved in some of the results or be eyes witness. Where can i find informations about this event to successfully replicate all the variants?
  23. Well, after many months i finally reunite a group of adventurers prepared to give a chance to RuneQuest. This are all players of systems d20, mostly d & d, and that make me really nervous, there are almost no people in Argentina that knows RuneQuest or, if they know it, they don't have the time to play. So there's this little group of malleable players, the country is in lockdown, so no one has roleplaying in decades ... this was my opportunity, with a little help of discord and roll20 platforms there we are. The idea of the campaign was simple, the Clan Black Deer has decayed in between the expulsion of the Lunar Empire and the Tribal Wars for the territory, half the people die fighting the Lunars and the others were heavy beating by the Malani tribe leaving the Black Deer in their hundred people more or less, with several internal treasons among themselves. So the heroes, the last "qualify" warriors and adventurers of the clan have to go to the Colymar Tribe looking for refuge, appealing to old treatises already forgotten at the dawn of time So in the first 4 sessions the good Sartarites complete the defense of apple lane (with only 2 casualties! and for that a good debt with the Chalana Arroy Temple of Jonstown), An ambush with excessive preparation and successfully kill of Yerezum Storn (in 22 seconds onrol!), And a little visit to the whispering ruins. So now already formal members of the Colymar (politically achieved thanks to the new Thane), they are given the care and repopulation of the lands in Apple Lane, the frontier of conflict. Next session is obviously the group is ready to go on the final mission of the Gamemaster Screen Pack, hopefully starting a blood feud with the Malani and possibly sparking a new war.
×
×
  • Create New...