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Bran the Brainless

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  1. Hello, information for the timeline came from a compilation from, King of Sartar, Guide to Glorantha, Glorantha Sourcebook, Timelines in current and previous Rq Rulebooks and notes on Sun County from Jeff (in a thread somewhere on here). asaik, it’s canon, but as is typical with the amount of published books, some dates do move around a little. I researched this to help with my campaign’s future event. So, unless the players do something spectacular/inept, I’ll be sticking along with it.
  2. Stephen L, great ideas there, especially the Lunar innkeeper and child. I’d love to know if any of your player characters develops a conscience!
  3. Argrath liberated Pavis, early in 1625. He then unsuccessfully marched on Sartar. Dragonrise occurred shortly afterwards.
  4. Thanks, I’m well aware of the “just roll up new characters guys” vampire In a certain temple. I’ll have to check out the ones in Dorastor. I always felt the game mechanics of vampires in 3rd edition clashed with the cults of terror mechanics. So it will be interesting to see how that’s resolved in the Gods of Glorantha book.
  5. I was reading through “Lords of Terror” and it mentions an upcoming campaign supplement “Tower of Night”, with a full description of the Vivamort cult. As far as I know, this never made publication. So, does anybody know what happened to it, and how far it got, and has there ever been a write up for the Vivamort cult for 3rd edition and beyond. Thanks
  6. That lovable rogue Halcyon, keeps cropping up! Would be an excellent campaign starting point though. Running lunar spies/saboteurs acting against the existing lunar military occupation in hostile Orlanthi lands.
  7. Thanks for the replies so far, all good ideas. Obviously, some are more relevant to my campaign setting and the character involved than others. I’m also wanting to stay away from philosophical arguments that wouldn’t be understand by your average uneducated Orlanthi. In the same way, my players are just getting to grips with the world of Glorantha, and introducing the concept of Illumination could tip them over the edge. My first thoughts were to feed the characters relatives to The Bat (a rather sledgehammer approach!) However, talking to the player involved, she does see two distinctly opposing elements of being a lunar. The first is acceptance of different philosophical thoughts, contrasted by the Lunar military; “obey us or be crucified”. So the Bat, may not be needed (depending on campaign needs). This does raise the question; are there any groups of Lunar cultists who do support the Orlanthi rebellion in Sartar and the Prax area? Individuals are mentioned here and there, but, is there scope for small underground groups. Thanks
  8. We’ve all run games where someone wants to be different and run something potentially at odds with the rest of the players. A potential dilemma I have in a game which I’m running at the moment. My campaign is currently running in the few years before Dragonrise. Relatively shortly, there are a few events that act to reinforce the Lunar hatred of Orlanthi. When Argrath and the nomads sack Pavis, sources generally describes the lack of mercy given to any Lunarites found within the city. Other commentaries within King of Sartar also seem very black and white, making it hard to creat an argument to a Lunar to ally with his enemies. There’s also the distinct lack of mercy shown to the Lunar forces at the Battle of Aurochs Hills and the Battle of Pennel Ford (although admittedly, these are very in keeping with Bronze Age warfare). However, there are at least two notable exceptions I can find, of Lunars working with strange companions. The first is Harmast, the sample beginning character, who gives good reasons for his choice. The second is Paulis Longvale, a lunarite, but also cousin to a number of powerful Orlanthi, who helped them in their fight against the horrors of Dorastor. So, what could be reasons for why a lunar character could potentially become a traitor to his culture and become sympathetic and even act directly against his religion/ nation? Thanks for you thoughts.
  9. There’s some good stuff on that list, and, as you say, with the book references, some follow up work can be easily done. with my Runequest campaign, I tend to run one “event” per season. In a similar pattern to the “Great Pendragon Campaign”. My plan is to have historical events tie in with their adventures, and the players can feel that they are part of a bigger world. If things effect the characters directly, it’s an excuse to give characters passions from it. It’s also easier to generate relevant rumours and gossip from what’s happening in the greater world.
  10. What’s a 400 year time passes... I’m sure Rurik would still look good! my campaign is currently in 1618, having started a couple of years before that. So, that where the focus for this is. From the books I’ve read, although events are recorded in previous years it gets increasingly harder to allocate seasons to them.
  11. Hello, first time post, so be gentle, and if moderators deem this in the wrong place, please let me know. I thought people may find the following a useful reference. My Runequest campaign started in the years before Dragonrise (there’s too much cool stuff happening). I wanted to collate the events in those years. So, I could then tie key events into the characters lives and their adventures. Some will have a direct influence and be able to participate in. Others like the Windstop, the characters and their families, will be affected by, although they can’t do anything about it. I hope people find it useful. It’s very much a work in progress. I’ve dragged this from a number of different sources and tried to as accurate as I can. Timeline of Dragon Pass Prax and River of Cradles 1613 First battle of Moonbroth, kallyr’s failed rebellion. 1615: Duke Raus founded Ronegarth. Grantlands established. 1615/1616: lady Varna, Duke Raus’s wife dies of plague. 1618: incomplete Watchdog of Corfu is assembled and animated. 1618 dark season; A troll insect caravan from Dagori Inkarth arrives in New Pavis and then enters the Big Rubble. A circular wall of defense is built to protect the New Temple. Initially timber, it is quickly being upgraded to stone walls. Tatius the Bright orchestrates the destruction of the Dundealos Tribe. 1619: lunars stage surprise naval assault on Karse (invasion of Hendrikiland/Heortland) from Corfu. Troops moved and preparations performed over the last two years in secret. King Broyan of the Hendrikings retreated to the fortress temple of Whitewall. New Temple; building continues. Timber buildings house thousands of slaves, workers, soldiers, and priests. Thousands more slaves are obtained as a result of the Conquest of Heortland. Earth Season: The Bat arrives in Sartar. It tours the area until Fire season of the following year. 25 souls are sacrificed each week. More before battle. Over a thousand victims are fed to the bat in preparation for the Whitewall siege. 1620 Lunar Coders arrive in Pavis. Bridge Battle takes place in the Big Rubble, a huge struggle between Uz and Aldryami (who are aided by Yelmalio cultists). Priests arrive at the New Temple complex from the Lunar Heartland. 1621: Sea: A Giant’s Cradle floats down the Zola Fel to the sea. The Lunar army’s attempts to seize it were thwarted by its defenders. Sea: Light Son Wulf, Proxy for Count Solanthos, fails to perform the River Ritual. He is found dead in the river. Sor-eel replaced as Governor of Prax. Earth season: In Pavis, the new Lunar governor Halcyon Var Enkorth is installed. Dark season: Whitewall falls. The gods Orlanth and Ernalda proclaimed dead and the Great Winter comes to Dragon Pass, the Holy Country, and Prax. The Red Emperor decrees a full year of celebration. Starving from the Great Winter, refugees from the countryside flee to the towns. Pavis, Sun Dome and Corfu are inundated. Nomad allies of Pavis and the Sun Dome bring in some provisions from the Wastes. But this is not enough food to stave off impending mass starvation. Sacred Time: Rites to renew the world utterly fail. At the Sun Dome Temple, evil spirits assail the worshippers, and in horror they realise some in the crowd were the undead of Nontraya, those who had already died of hunger. 1622: Sea Season: Fazzur replaced by Tatius the Bright. Fazzur then appointed general of Tarsh armies by King of Tarsh. Out of the Great Bog (Grantlands) come swarms of locusts, accompanied with gangs of ravenous wild trollkin and other beasts. They sweep through the farmlands, stripping all vegetation in their path. Construction of the New Temple of the Reaching Moon continues. King Broyan re-emerge and his Hendriking tribe rise in rebellion. Hordes of scorpion men emerge from Larnste’s Footprint. The pro-Lunar queen of Esrolia was overthrown in a coup d’état and civil war erupts in that land. Earth: Count Solanthos is killed by trolls at Angle Fort. Invictus now rules Sun County. The Great Winter continues until the Battle of the Auroch Hills, when Broyan’s rebel army ambushed and defeated the Lunar army. Great Winter begins to lift. Dark/Storm Season?: The hardship continues. Food stores have long since run out, people are still starving. In Sartar one in six people die from the effects of the Winter. The Great Winter is followed by a massive flood down through the River of Cradles. Wreaking destruction from the Boathouse Ruins as far as the Great Bog. 1623: The new Esrolian queen gains a new ally when King Broyan and his ragged army of volunteers arrived and defeat the Grazeland Horse Army (the Feathered Horse Queen was killed soon after by her own bodyguards). The Lunar Army arrive in Esrolia and besiege Queen Samastina and King Broyan in Nochet. Lunar fleet refused landing at Nochet City. Nochet besieged (largely unsuccessfully) by Lunars. Fire season: The farmers of the Cradle Valley once again enjoy a bumper harvest. Governor Halcyon’s plans to enrich himself, vexed by demands for men, beasts, equipment and slaves needed for the Reaching Moon Temple project in Dragon Pass. Sor-Eel’s abrupt departure (along with his soldiers) tempt increasing numbers of nomad bands to raid along the borders. Halcyon var Enkorth reneges on paying his mercenaries. The mercenaries then plunder along the valley. Dark Season: In the north of Dragon Pass a great army of trolls, trollkin, Dehori, and insects of every variety crossed over the Western Rockwoods from Halikiv and entered Dragon Pass en route to the Castle of Lead. 1624: Sea Season; Duke Raus sends a Grantlands delegation led by his daughter to Furthest to complain about Governor Halcyon. A new planet (the Boat Planet) appears in the Sky, prophesizing doom and change. Harrek the Berserk and his Wolf Pirates arrive in the Holy Country. With Queen Samastina and King Broyan, they rout the Lunar Army at the Battle of Pennel Ford. During the battle, Orlanth is freed, and the constellation Orlanth’s Ring appears with additional stars and quickly rose to the top of the sky. Dark Season: Nomad outriders sweep through the Grantlands on their way to Moonbroth II Harrek and Broyan sack the City of Wonders. Humakti kill the Lunar client, King Temertain of Boldhome. Argrath, summons the Praxian demigod Jaldon Goldentooth at the border of Sartar and Prax, to recognise him as the White Bull. Argrath and White Bull Brothers liberate Corflu. Moonbroth II and the expulsion of the Lunars from Prax. Any Lunars not quick enough to flee or change allegiance are massacred or enslaved, and the Grantlands are wiped from the map Many Grantland settlers began fleeing – either upriver to Sun County or downriver to the port of Corflu – even before they had heard that Pavis too had fallen. Storm ‘Time of Two Counts' - following the death of Invictus at Second Moonbroth, both Belvani and Vega are proclaimed Count; Belvani announces an alliance with Argrath and the resumption of Sun Dragon worship, and later sets up rival court in the Old Sun Dome. Argrath Whitebull liberates Pavis. Putting the city to the sword. Golden Wyrm destroys the Watchdog of Corflu before the walls of Pavis. Rurik Runespear leads Suntown assault on Lunar HQ and personally kills Halcyon var Enkorth (a double). The real Halcyon and Marusa escape. The Armistice of Prax now broken. Duke Raus flees the Grantlands to Corfu. Vega Goldbreath proclaimed Countess. Belvani sets up rival court in the Old Sun Dome. 1625 Sea Season: Argrath’s invading army is repulsed by the Lunar College of Magic in Sartar; Daystar and the Sun Dragon contingent are utterly destroyed. Belvani and Vega continue their disagreements. The river ritual is successfully completed by Vega’s proxy. King Broyan killed by Lunar sorcery and demons. The Lunar Empire gather magicians, priests, and nobles, intending to consecrate the new Temple of the Reaching Moon. Earth Season Dragonrise: Sartarites led by Kallyr Starbrow invade the Lunar ceremony and summon a True Dragon beneath the temple. The dragon devours the temple and the attendees; in minutes, most of the military and magical might of the Lunar Empire in the Provinces is annihilated. King Moirades of Tarsh seizes Aldachur Dark season: Kallyr gains the loyalty of the Telmori, Thunder Brothers, & Argrath White Bull Kallyr becomes Prince of Sartar Fazzur relieved of command by Pharandros of Tarsh. 1626 Sea Season: Belvani and Vega clash at the riverbank, and Belvani's forces are driven away. Soon after Belvani is driven out of the Old Sun Dome. 2027: Rurik Runespear installed as count of Sun County by Argrath
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