@Reaver
There would be something similar to a save point. Players will know their character because it will be a character they made and they keep the same character between games.
I was thinking sanity would refresh to their starting sanity if they were under, but would remain the same if they were over, between games.
And if your character dies in DND, you make a new one. I'd expect the same for CoC, be it the player bringing a backup character or the Keeper having extra characters made that would fit their particular story.
Participating Keepers would keep note of each other, players would announce what Keeper they played with, so then we know they can use their character in our game with out having to make a new one, letting them keep their items and such in between different Keepers.
This is a new idea that I am trying to get going with the community, so I am taking suggestions and ideas to make sure it's fluent and makes sense. I feel it'll also help the game exposure for CoC and other Chaosium games if players can bring their Character in between gaming stores. It's not so much sanction play like DND, but I feel it'll make players want to continue to play CoC more if they're able to bring their fave character with them when they're traveling or visiting new hobby shops, or want to join into a big CoC hosted game with their Character that has been through alot and is now a veteran.
We feel it'd make the game more fun as well, having characters that survive one game, be stronger in their next, maybe gearing up towards a time where we'll change the theme to contain Elders and players are less likely to get one-shot.
I do understand the high mortality rate, but often I've found 1-2 of my players survive, but they have no reward for it that carry to other games. This can aid that.